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Crystal Cave Classic - puzzle platformer from creators of Archibald's Adventures

09-04-2009, 09:56 AM
#1
Joined: Feb 2009
Location: Prague
Posts: 69
Crystal Cave Classic - puzzle platformer from creators of Archibald's Adventures

Hi!

Our team Rake in Grass is proud to presents new game Crystal Cave Classic - 2D puzzle platformer for players of all ages, focused on puzzle solving and treasure hunting in pitch black caves, pyramids and temples of ancient civilizations.

Features
- Play in over 170 levels in four graphic scenarios: egypt, aztecs, japan and india.
- Lots of logic riddles - train your brain - use teleports, boulders and other types of rocks to solve levels.
- Ability to zoom in/out during playing.
- You can save your progress anytime and restore it later to try different solution.
- Walkthroughs for levels will be available on youtube for players who get stuck in the game.
- Original soundtrack.

We are finishing betatesting now and we expect to submit the game to the appstore sometime next week.

Hope you will like it!

http://www.youtube.com/watch?v=laPiV1p9GkM

Youtube link | Pop Up








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09-04-2009, 10:43 AM
#2
Joined: Jul 2008
Location: Formerly Zimbabwe - now England.
Posts: 1,394
AWESOME! I LOVED your other game "Archibald's Adventures" and not just because of the name!

I'm looking forward to this game. Will be an instant purchase for me.

A couple of questions though:
- What will the price be?
- Will you have alternative control methods, such as swiping instead of the 4-way arrows?

Website: www.NotHowItLooks.com Twitter: @BrettArchibald
Artwork, animation & UI-design for Beyond Ynth Parachute Panic Chicken Raid
Multiple icon-sets design for Thingy Blox

09-04-2009, 11:33 AM
#3
Joined: Dec 2008
Posts: 29
I agree with Brett. Archibald's Adventures is one if the greatest platformer games out there. Looking forward to this one on the iPhone.

Favorites: UniWar, Battle for Wesnoth, Galcon, Archibald's Adventures, Harbor Master, Electric Box, 7 Cities, Perilar, Peggle, Doodle Jump, MiniSquadron
09-04-2009, 12:29 PM
#4
Joined: Nov 2008
Location: Kansas City, MO
Posts: 1,612
Looks great, this will be an instant purchase for me - Archibald's Adventures is one of my favorite games

Playing: FIFA 12 Monster Island Quarrel Deluxe FIFA Superstars Fix-It-Up
Waiting For: Trenches 2, Ultra Kid, Car Jack Streets 2, Star Command
Plus+, Game Center, Open Feint, Crystal, Gameloft Live: jecebn
09-04-2009, 12:46 PM
#5
Joined: Feb 2009
Location: Prague
Posts: 69
Don't forget the game is not archibald's adventure 2, it's a different game, I hope the game won't disappoint you

We have choosed 3.99$ as the final price. Regarding controls, right now the game can be controlled by the arrows (which can be placed on left or right of the screen) or by touching the screen (the arrows can be hidden) - taping on the left part of the display moves the player to the left, taping on the right part moves the player to the right etc. You can see it on the video at 1:05.
Or you can make a suggestion for better controls
09-04-2009, 03:38 PM
#6
Joined: May 2009
Posts: 4,461
Game looks nice and Archibald's Adventures is one of my favorite games in the app store. I'll probably pick this up day one.
09-04-2009, 04:04 PM
#7
Joined: Jul 2008
Location: Formerly Zimbabwe - now England.
Posts: 1,394
Quote:
Originally Posted by boovie View Post
Regarding controls, right now the game can be controlled by the arrows (which can be placed on left or right of the screen) or by touching the screen (the arrows can be hidden) - taping on the left part of the display moves the player to the left, taping on the right part moves the player to the right etc. You can see it on the video at 1:05.
Or you can make a suggestion for better controls
Personally, I'm a great fan of the "swipe anywhere" method touch and swipe your finger anywhere on the screen in your chosen direction.

Website: www.NotHowItLooks.com Twitter: @BrettArchibald
Artwork, animation & UI-design for Beyond Ynth Parachute Panic Chicken Raid
Multiple icon-sets design for Thingy Blox
09-04-2009, 04:37 PM
#8
Joined: Feb 2009
Location: Prague
Posts: 69
Quote:
Originally Posted by BrettArchibald View Post
Personally, I'm a great fan of the "swipe anywhere" method — touch and swipe your finger anywhere on the screen in your chosen direction.
Do you mean that the controller (arrows or whatever) is placed to the position where you first touch the screen and stays at this position as long as you keep a finger on screen, or for each movement direction you need to touch screen again and swipe in the direction (and if you want to change the direction, you need to touch again and swipe again)? The latter seems a bit inaccurate to me, and slow if you need to change direction fast.
09-04-2009, 05:16 PM
#9
Joined: Dec 2008
Posts: 463
Damn, I thought this was the Crystal Caves from Apogee. Oh well - still looks cool...

First game in progress...
09-04-2009, 06:32 PM
#10
Joined: Jul 2008
Location: Formerly Zimbabwe - now England.
Posts: 1,394
Quote:
Originally Posted by boovie View Post
Do you mean that the controller (arrows or whatever) is placed to the position where you first touch the screen and stays at this position as long as you keep a finger on screen, or for each movement direction you need to touch screen again and swipe in the direction (and if you want to change the direction, you need to touch again and swipe again)? The latter seems a bit inaccurate to me, and slow if you need to change direction fast.
The method I mean would be described like this... There's no arrows on screen, not any other visual indicators.
You can just place your finger anywhere on the screen and swipe in a particular direction to move your character in the same direction.

So if you place your finger on the right side of the screen and swipe to the left, then your character moves left.
And if you place your finger in the centre of the screen and swipe to the left, then your character moves left.
And also if you place your finger at the top of the screen and swipe to the left, then your character moves left.
The important thing here is the direction of the swipe, not the initial placement of the finger.

The other important thing is that if you want to move your character just one grid square, then your finger does a "press-down, quick swipe & lift" action.
If you want your character to move across several squares, like the entire width of the screen for example, then your finger does a "press-down, swipe & hold" action, keeping your finger still pressed down on the screen for the whole time you want your character to be moving. Then when you want him to stop moving, you lift your finger up off the screen.

If you want your character to do a quick move to the left and then immediately back to the right again, you would do this:
- press-down, swipe left, lift finger, press-down, swipe right, lift finger.
This can be done very very quickly, and the fingers can move just as fast as your character can. The way I've carefully described it one step at a time makes it sound like a slow and complicated movement, but in reality it's just two actions: swipe-left, swipe-right. That's it. Just as quick as tap-left, tap-right on a D-pad, but you don't have to worry about finger placement accuracy.

Also, if you want to turn a corner, and there is no danger in doing so, and you don't have to be that quick in doing so, then you can do this:
- press-down, swipe left, keep finger down, swipe up, then lift finger.

I've used many many words to describe this method, so it might make it sound a lot more complicated than it really is, because it's a really easy intuitive method.
The best way to understand it is to play a game that has this control method implemented.
So you should download the free lite version of Bobby Carrot 1 here, and then go into "Menu > Options > Use Swipe 1" (3rd button).
(Also set "FullScreen: On")
Then play around in the game just wandering around and see how intuitive and easy it is to move your character around.

The obvious benefit to this swipe method is that you never have to think about where you're putting your finger. You don't have to concentrate on hitting tiny little arrow buttons, and you also don't have to spread your fingers out over the entire area of the screen, hitting hotspots around the edges of the screen.
It just comes naturally, without thinking.

Website: www.NotHowItLooks.com Twitter: @BrettArchibald
Artwork, animation & UI-design for Beyond Ynth Parachute Panic Chicken Raid
Multiple icon-sets design for Thingy Blox

Last edited by BrettArchibald; 09-04-2009 at 06:37 PM.