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View Poll Results: What Color Scheme do you like the best?
Color Scheme 1 0 0%
Color Scheme 2 3 37.50%
Color Scheme 3 5 62.50%
Voters: 8. You may not vote on this poll
10-11-2014, 12:34 AM
Joined: Jun 2010
Location: Mumbai
Posts: 118

Hey everyone,

We are launching a new casual puzzle game, we call it Socioball. This would be our first game since HUEBRIX so I am a little nervous, we have spent a lot of time polishing the game but I would love to know what everyone thinks of it.
You guide a ball to a goal tile with the help of various action tiles that you can place in empty spaces on the grid. You can also create your own levels and share them with the world/ tag your friends via Twitter!
I have attached some screenshots here. Would love to know first impressions.

Last edited by yellowmonkeystudios; 10-22-2014 at 12:06 AM. Reason: Added Poll Thread link
10-11-2014, 07:01 PM
Looks like one of those pipe dream games but a lot more complicated? Interesting! I like the simple and straightforward presentation so I can figure out the game from just screen shots. What is the ETA?

I like pushing carts. Especially ones with oversized bombs.

10-12-2014, 12:16 AM
Joined: Jun 2010
Location: Mumbai
Posts: 118
We are hoping to launch it next month! Glad you like it

Last edited by yellowmonkeystudios; 10-12-2014 at 09:18 AM.
10-12-2014, 05:22 AM
Looks great, if a little similar in concept to a few other games I've seen before.
But I'll still definitely be getting this; graphics are stellar and it looks like there are great amount of well thought-out levels.

Last edited by TheGreatEscaper; 10-12-2014 at 05:32 AM.
10-12-2014, 09:16 AM
Joined: Jun 2010
Location: Mumbai
Posts: 118
Thanks! Yeah the concept is simple. But one cool thing we are trying to do here is that the game ships with a level editor which compresses the level data into a string of less than a 100 characters, adds a hashtag, level name and tweets the level. The game then queries hashtags and loads the levels globally. You can also challenge your friends by tagging them to make sure they see specific levels in a separate panel in the game. Hence the name Socioball
10-12-2014, 09:27 AM
Joined: Oct 2012
Posts: 2
Looks like the art has became a lot better than the old version I played. I believe this can be a really nice and challenging experience on tablets. In the remaining time I suggest people to play Huebrix if they haven't, it's brilliant: http://www.huebrix.com/
10-12-2014, 09:42 AM
Joined: Apr 2013
Posts: 7
It looks good! I'm looking forward to release!
10-12-2014, 12:27 PM
Joined: Jun 2010
Location: Mumbai
Posts: 118
Thanks Medi! Glad you enjoyed HUEBRIX hopefully this will not disappoint!
Thanks smt!
10-12-2014, 01:47 PM
Joined: Feb 2011
Location: Barcelona
Posts: 15
From the screenshots I can imagine the mechanics and I already like it!
I would retweet the best levels in a specific twitter account that the game knows so users can get a curated selection of top quality levels (social media can get full of crap!)
Is it for iPad only? It looks like it will need a big screen.
10-12-2014, 03:00 PM
Joined: Jun 2010
Location: Mumbai
Posts: 118
We do have a twitter handle @socioball and may decide to use it in some such way.
It is for both iPhones and iPads. The iPhone version has a magnified assist to help you place tiles in the correct spot and a spaced out tile palate to enable easily picking them up.