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Anyone had any joy with publishers?

10-16-2014, 03:25 AM
#1
Joined: Mar 2014
Location: UK
Posts: 168
Anyone had any joy with publishers?

A couple of decades ago I sent a game to a publisher.
A couple of years back I sent a game to a publisher.
This week I sent a game to a publisher.
Publishers don't acknowledge.

How long to wait this time?
Move on to next publisher or save time and self-publish again?
10-16-2014, 05:56 AM
#2
Joined: Aug 2013
Posts: 1,065
You could always try for multiple publishers at once but I figure getting a publisher who will truly help you is pretty hard without some contacts and an awesome product.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8

10-16-2014, 07:50 AM
#3
Joined: Mar 2014
Location: UK
Posts: 168
Approaching multiple publishers at once is not something I've ever thought about. It has always been a pre-conception (at least for me) that the first people to approach should be an exclusive. In past experiences I have exercised various levels of patience but it soon becomes obvious to not bother people with unwelcome reminders.

Lack of contacts is certainly not helping, I feel totally out of the loop and this is why I started out as an indie! It's not for me to say how awesome or not my product would be, but a publisher could easily fund the awesomeness out of it/me. Personally if I have to self-publish again then I think it is around the corner from a decent v1. I do tend to end up going at it alone, right now I'm arranging getting my iPad back and renewing licensing, then implementing Game Center and self-publishing as per usual. It just seemed like a good plan to partner up with someone, but it now seems to be holding me back waiting for some effort in return (days of creating book and movie to show game, distracting now waiting for a maybe... Of course 'they' announce due to the large volume of applications that they do not respond to everyone, so perhaps it is fair enough to recycle the additional efforts already?).

Ultimately though it does seem counter-intuitive to send a pitch to multiple publishers at the same time. I might just skip trying others at all I think Cheers for the idea and comment.
10-16-2014, 02:26 PM
#4
Joined: Mar 2014
Location: UK
Posts: 168
I can see how after an appropriate amount of time from first contact it would be ok to presume PI, and then approach others. The idea was for them to do stuff like this though - the messing around while I get on with developing the game - but it is easy to spend my days chasing them (all) and I can't be doing with it.

Your team's journey sounds very familiar. It is always great to hear that we all share similar strengths and aspirations, perhaps only developers speak this language. Cheers
10-16-2014, 04:28 PM
#5
Joined: Aug 2013
Posts: 1,065
You are looking at it totally wrong.

You are still going to be exclusive to a publisher, you can easily approach multiple publishers and then if you get multiple offers decide which one you want.

The idea you only approach one at a time is silly. If I was looking for a publisher I would ask everyone I could so if my product was good I could compare the offers.

Someone at the unity forums got a publisher cause his product was great and he was constantly publishing screenshots and alpha builds. http://forum.unity3d.com/threads/sta...3#post-1809576

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
10-17-2014, 01:03 AM
#6
Joined: Mar 2014
Location: UK
Posts: 168
Yeah I kinda came to realise that my follow-up plan is non-existent as the thread evolved. I would have more patience if screenshots had already been released, it's very tricky to find direction without bouncing stuff around...the publishers are too proud they should send out postcards like in the 90s.

The game you link to over at Unity is alright, I like how the concept has made it shine and get appreciation.

Can't really talk about mine until either these guys acknowledge my application or if I time them out for being rude :P but my shadows are better haha
10-17-2014, 01:27 AM
#7
Joined: Mar 2014
Location: UK
Posts: 168
*postcards were sent out by C&VG - not really a publisher, but these were the days of cover-disks and zero interwebs!
10-17-2014, 05:38 AM
#8
Joined: Aug 2013
Posts: 1,065
Postcards a silly idea in the days of email! No need to chop more trees down.

The problem is the best publishers have no shortage of contacts and submissions they don't need to be chasing more.

The smaller publishers just throw your game on with no advertising budget etc, leaving you in not much better than self publishing on much worse financial terms.

It certainly isn't easy. I posted his thread because I think that is the best way to get a publisher in a meaningful way for an indie. If you haven't publisher or got a publisher getting a following first puts you in a far better position for getting a deal and it being favourable.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
10-17-2014, 07:09 AM
#9
Joined: Mar 2014
Location: UK
Posts: 168
I would be happy with an electronic version, though I would love to find the old retro version and frame it...gotta be worth a few leaves!

Indeed the best publishers don't need to advertise so it does appear attractive when they do. I feel a bit of a mug though with the whole lack of response, I know I'm worth more than nothing. I have no interest in small publishers, being one myself (little tiny minute miniscule one man publisher).

Yes your suggestion was the way forward if I decide to pursue other publishers. And perhaps can help other developers plan how to approach a similar situation. Things are different here where I don't need the best deal, I just need a little funding. Without that I just go it alone and try to raise enough to survive, which I failed at previously.

I feel like just announcing my game but I shall wait for Monday to pass first (waste a few more days!) and then go for it.
10-17-2014, 09:47 AM
#10
Joined: Mar 2014
Location: UK
Posts: 168
Just did some more research and must say in hindsight I would have been better off not applying. It's a similar situation where the ones getting funding don't actually need it.

edit: gonna try and do this myself, it's the same amount of work!

Last edited by Xammond; 10-17-2014 at 11:45 AM.