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Percentage Health (%) vs. Numbered Health (100/100)?

10-18-2014, 02:19 PM
Joined: Oct 2014
Location: Fergus
Posts: 6
Percentage Health (%) vs. Numbered Health (100/100)?

Hey there,

Just wondered what everyone's preference would be for a health bar. I am making a RPG game for apple and android phones and Im trying to get as much feedback as possible.... even on the tiny things like this! See images below [blown-up in size to show hp bars better]!

We need all the feedback we can get. RPGs are one of the hardest games to get right, but we want to revive the good old gameboy days!

10-18-2014, 03:15 PM
Joined: Mar 2013
Posts: 3,287
Numbered Health. If it's an RPG, percentages would really only make sense on attack chance.
Otherwise, I like to see exactly what the enemy is doing damage wise to my charecter.

10-18-2014, 03:48 PM
Joined: May 2013
Posts: 1,521
Yep, I would prefer numbered health, too.
10-18-2014, 04:24 PM
I opt for more visuals (bars, pies, dots) and fewer literal numbers... but then, I'm not the average stats-complusive RPGer, so take that with salt!

Morgan Adams (GameCenter: “Adams Immersive”)
My upcoming first game: Scree (Forum thread)
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10-18-2014, 05:42 PM
Joined: Oct 2014
Location: Fergus
Posts: 6
hp bar

Adam: we will have to go with numbered OR % hp bars due to the complexity of unique weapon/combo/boss/etc damage -- I would love to have a health bar like Zelda does with hearts (except ours would be azurite crystals!) but 'Saansilt' really makes sense of it -- we will need to show how much damage certain attacks can do; fights will be strategic (not just spamming a button!) so you will have to plan it out!
10-18-2014, 06:54 PM
Joined: Jul 2013
Location: Ibaraki, Japan
Posts: 1,085
Definitely numbered health.
10-18-2014, 07:06 PM
Joined: Mar 2013
Posts: 3,287
Like you have it in the second Screen, a health bar, with the number readout inside it.
10-20-2014, 08:21 AM
Joined: Jul 2014
Location: Paris
Posts: 86
+1, for RPGs, always a numbered health.
10-21-2014, 04:52 PM
I prefer numbered health but it would be better to have a toggle to switch between the two somewhere, for those who prefer percentage.
10-22-2014, 04:22 PM
Joined: Jan 2011
Posts: 954
The problem with percentage health is that you can't see the advantage of the increases you get from levelling up so easily.