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Royal Bounty HD

10-24-2014, 12:57 PM
#1
Joined: May 2009
Location: Varna
Posts: 446
Send a message via Skype™ to iosoftware
Royal Bounty HD

Royal Bounty HD is an RPG with an old-school feel, HD pixel art graphics, and modern interface.

If you played our Palm Kingdoms 2, you can scroll to the end of the post.

Royal Bounty HD is reminiscent of the 1990 King's Bounty where you control a hero with an army, collecting gold and experience, gathering monsters, and solving quests.

The game is on Early Access and Preorder.

For Windows / Mac OS: http://www.humblebundle.com/store/ro.../Wkljsd0923jsk

For iOS betas (iOS8 requred): PM me your apple ID!

10-24-2014, 02:44 PM
#2
Is it going to be for only ios8 when it releases or is that just for the beta? Please don't be ios8 only!!

10-24-2014, 02:45 PM
#3
Joined: May 2009
Location: Varna
Posts: 446
Send a message via Skype™ to iosoftware
It's the new public beta system that Apple launched recently. We'll support iOS 5+ or later. Spread the word, folks. We're serious about it.
10-26-2014, 07:38 PM
#4
Bugs beta :

4/ there is no end turn.

5: creature home : number doesnt increment. After weeks it stays the same number

6/ there is no day or week

7/ if 5 is not a bug, difficulty is too high : ennemy number grows but not allies number

8/ path showing is often not displayed when tablet UI is activated
10-27-2014, 01:08 AM
#5
How do the armies work? Like do you issue commands to them through different functions, or do they follow you around? I enjoy a good RPG, but I love RTS with some type of system for controlling forces, and I'm curious what you're doing in this game. Either way, the art looks cool, seems like a sharp game.

Age of Wushu Dynasty Dev Team, Snail Games
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Last edited by Snail Games; 10-27-2014 at 02:24 AM.
10-27-2014, 03:20 AM
#6
Quote:
Originally Posted by ichigo1978 View Post
Bugs beta :

4/ there is no end turn.

5: creature home : number doesnt increment. After weeks it stays the same number

6/ there is no day or week

7/ if 5 is not a bug, difficulty is too high : ennemy number grows but not allies number

8/ path showing is often not displayed when tablet UI is activated
9/ no wait option in battle

10/ tablet UI options should be activated by default on mobile

11/ there is a repeting sound during all game

12/ battle ground should be the same for a static ennemy and not changing for a given case

13/ there is no autosave as there is no end turn

14/ for big map, the current "no end turn " bug is great as it enables to walk quickly to a far destination. You should keep it with for ex a "continue travel" button at the beginning of new turn
10-27-2014, 03:40 AM
#7
when can we expect the release?
10-27-2014, 05:50 AM
#8
Joined: May 2009
Location: Varna
Posts: 446
Send a message via Skype™ to iosoftware
4) but there IS an end turn button even though you won't really need it!
5) that's a gameplay and balance feature
6) on the iphone, tap the top bar
7) difficulty is okay, you'll learn to use the army more efficiently. You need to get access to tatar archers, elves, dwarves, and mercenaries. They can tackle anyone.
8) what device are you using? I don't understand this complaint.
9) a FEATURE. Wait with a smaller combat field only hurts the gameplay.
10) on WHICH mobile?
11) which sound?
12) I don't understand this point
13) There's autosave before each battle. There IS end turn button.
14) We have an end turn button in both UI versions!!
10-27-2014, 06:41 PM
#9
Quote:
Originally Posted by iosoftware View Post
4) but there IS an end turn button even though you won't really need it!
5) that's a gameplay and balance feature
6) on the iphone, tap the top bar
7) difficulty is okay, you'll learn to use the army more efficiently. You need to get access to tatar archers, elves, dwarves, and mercenaries. They can tackle anyone.
8) what device are you using? I don't understand this complaint.
9) a FEATURE. Wait with a smaller combat field only hurts the gameplay.
10) on WHICH mobile?
11) which sound?
12) I don't understand this point
13) There's autosave before each battle. There IS end turn button.
14) We have an end turn button in both UI versions!!
5/ , 7/ I disagree. It is too hard. I played > 1000h on heroes, played often in hardest mode and I really think your balance system is impossible. I have 50 archers versus 500 ennemis: no way to win. I suggest creature number increment

8 / iphone

9/ in this case, there is less strategy building. Battle are less interesting. Wait feature is better.


a/ a bug: 2 Times The screen freezes. While selecting a place to go. Can't do anything apart killing app.

Last edited by ichigo1978; 10-27-2014 at 06:58 PM.
10-27-2014, 06:46 PM
#10
Joined: May 2009
Location: Varna
Posts: 446
Send a message via Skype™ to iosoftware
here's a hint. Split the initial 12 sharpshooters in 3 groups, and you'll see it all coming.