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Game idea(s).

09-06-2009, 02:43 PM
#1
Joined: Jul 2009
Posts: 616
Game idea(s).

I truly appreciate all of you devs work. I tried to wrap my head around it, but i have a rather small head. Here are some game ideas I had, was going to make before I reaized what utter crazyness goes into a game. Please tell me if you use these, I want to be a fan/contributor of ideas crazyli.

Mana Master:
An episodic line drawing/tower defense/match three.
in survival, you start off with a wizard, and a warrior. The wizard is a cute little character seen from above(as is everything else) and the warrior is a cute brute. Little streams of particles(mana) come into the screen, and your normal wizard walks over the mana, then brings it back to the castle.
But this is a tower defense too, and evil orcs/enemys come in and try to attack everything of yours. everything has a health bar, and you lose that thing if the health goes to zero.
but the mana is more interesting. there are different colors of mana, and if different colors hit, it takes away a life from your castle. But if you use a defletor/wall building wizard to guide two same colors together, it becomes worth more points. With mana, you can create more wizards of different powers.

Wizards:
Gatherer: normal, gathers mana.
deflector: deflects mana in a circle around him
brickmason: builds walls, (can only get to a certain length, after that the oldest wall decays.
Others
Warriors:
swordsman:a normal warrior
calvary: faster swordsman:
sorcerer: can touch mana to control it, and make it into a weopan.
many more others

so, whatcha think?

Quote:
Originally Posted by zoo View Post
Something along the lines of "You have bought 10 hats! A new hat is available for purchase in the store". But no hat.

Edit: I realize I am overly concerned about this hat.
09-06-2009, 11:22 PM
#2
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
Hmm, I think you might have the start of an interesting idea here, but it's a little hard to follow. You should make some diagrams to really flesh it out. Focus on the core mechanics and how they work, and then flesh out the individual units/characters after. I'm in the process of making a game that involves mixing colors, so that part of your idea is familiar to me too.

If you can, just post more details here, I find it really interesting to hear other people's game design ideas. I think most people are too afraid that someone is gonna steal their idea, but I bet all the devs here are already working on games based on their own ideas, they won't just go steal other people's ideas.

09-06-2009, 11:27 PM
#3
Joined: Jul 2009
Posts: 616
I will try to make some diagrams, will post them sson.

Quote:
Originally Posted by zoo View Post
Something along the lines of "You have bought 10 hats! A new hat is available for purchase in the store". But no hat.

Edit: I realize I am overly concerned about this hat.
09-06-2009, 11:43 PM
#4
Joined: Jul 2009
Posts: 616
Diagram 1

diagram 1:
The basic just is to gather mana, and defend your castle, while matching mana of the same color to get more points.

A:a wizard, he gathers mana he then takes to D
B: this heart, represents a life. if mana of diff colors clashes, you lose a life, and if you get attacked you lose a life.
C:Mana, can be collected by A, and can be combined with mana of same color. cant be combined with mana of diff color.
D:drawbridge, where the gatherer brings his mana, tap to bring up store(next diagram.)
E: enemy. can be fought by the warrior, (to the left of the enemy) if the enemy hits the castle you lose a life.

more diagrams to come. anyone who wants can take this game idea, i just want to help ith maybe the updates, or something.

Quote:
Originally Posted by zoo View Post
Something along the lines of "You have bought 10 hats! A new hat is available for purchase in the store". But no hat.

Edit: I realize I am overly concerned about this hat.
09-07-2009, 12:06 AM
#5
Joined: Dec 2008
Posts: 6,509
This is the type of threads I love seeing. Not the, "I have ingenious money-making game idea, but I'm a teen without a Mac". I know it's kinda self-depreciating considering I'm a teen, too, but Jesus Christ it's moronic.

mebeswordguy, I tip my hat in your general direction.
09-07-2009, 12:13 AM
#6
Joined: Jul 2009
Posts: 616
Uhh. Turn around. now thats my general direction. a little to the left, but close enough

Quote:
Originally Posted by zoo View Post
Something along the lines of "You have bought 10 hats! A new hat is available for purchase in the store". But no hat.

Edit: I realize I am overly concerned about this hat.
09-07-2009, 12:28 AM
#7
Joined: Jul 2009
Posts: 616
new diagram:

A: wizard picture and name
B:wizard stats.


Mana Wizards:
gatherer: gathers mana and takes it back to the castle
Deflector: creates a shield around himself that deflects mana
wall-y: builds a limited amount of walls
Antenae: builds an antena that attracts mana
Wendy: creates wind in a certain direction and power
much more.

Quote:
Originally Posted by zoo View Post
Something along the lines of "You have bought 10 hats! A new hat is available for purchase in the store". But no hat.

Edit: I realize I am overly concerned about this hat.