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Your opinion about game icon

10-28-2014, 11:54 AM
#1
Joined: Oct 2014
Posts: 7
Your opinion about game icon

Hello everyone!

My name is Antony and I'm game developer

I really need your opinion about our game icon.

Here it is:



Would you be so kind to answer this questions:

1. Do you like it? Would you check an app with that icon?
2.What tells you the icon? What kind of game is it?
3. What would you change?

Thank you people

Last edited by SharkR; 10-28-2014 at 12:38 PM.
10-28-2014, 01:22 PM
#2
Joined: Apr 2013
Location: Barcelona.
Posts: 72
your icon

some kind of war/strategy game.

i would try a different background, maybe just one flat grey ... to focus on the characters

all in all, looks good.

10-28-2014, 02:02 PM
#3
Joined: Oct 2014
Posts: 7
Thank you for the feedback! It's really helpful and important for us!
10-28-2014, 09:16 PM
#4
Quote:
Originally Posted by SharkR View Post
Hello everyone!

My name is Antony and I'm game developer

I really need your opinion about our game icon.

Here it is:



Would you be so kind to answer this questions:

1. Do you like it? Would you check an app with that icon?
2.What tells you the icon? What kind of game is it?
3. What would you change?

Thank you people
1. Probably not. While it's not _bad_ I dont think it stands out, its very grey and not very eye catching.

2. Medieval/Fantasy game of some type. One faction vs another faction. No idea if it's a shooter, platformer, strategy, RPG or something else though. I'd guess RTS or RPG.

3. I'd try to make it stand out more. I would probably also make it less detailed, this one will probably not look that great on low res devices. But maybe you're targeting tablets, then its probably okay. Perhaps focus on a really cool knight's helmet only and add some more color? Or make it more shiny... something that makes it eye catching when you look at 10+ icons at the same time. Or, if you wanna stick to the "X versus Y" kind of approach like you have now, perhaps you can make it more clear that these two people are on opposite sides of some type of conflict? Right now they look very similar so if they were not facing each other I'd think they're on the same side. Maybe color could be used for that? You could also consider adding color to the background, perhaps wood? That would probably make the characters stand out a little better.

Sorry to sound to hard, it's really not that bad at all, as I make it sound, but you wanted feedback so you got my thoughts here.

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Last edited by maggiesgames; 10-28-2014 at 09:20 PM.
10-28-2014, 10:46 PM
#5
Joined: Oct 2014
Posts: 7
Thank you! And it doesn't sounds hard at all We need that kind of feedback to create really cool icon finally
10-30-2014, 06:46 PM
#6
I think the icon looks great! Only thing I would change is to blur the background slightly... more bokeh!
10-30-2014, 08:38 PM
#7
Joined: Mar 2014
Location: UK
Posts: 168
I agree along the lines of most comments. If I could just answer question 3; I would zoom in to the middle half-size, aim for more eye contact, and perhaps a torch on the wall. My first thoughts were put a sword or two in there, but that might clutter. What I did was form a 'director' style square with fingers & thumb, then scan for the first suggestion, it seemed to pop then.
10-31-2014, 10:41 PM
#8
Joined: Oct 2014
Posts: 7
Quote:
Originally Posted by Strange Famous View Post
I think the icon looks great! Only thing I would change is to blur the background slightly... more bokeh!
Thank you!!! We'll try to make changes in background!
10-31-2014, 10:46 PM
#9
Joined: Oct 2014
Posts: 7
Quote:
Originally Posted by Xammond View Post
I agree along the lines of most comments. If I could just answer question 3; I would zoom in to the middle half-size, aim for more eye contact, and perhaps a torch on the wall. My first thoughts were put a sword or two in there, but that might clutter. What I did was form a 'director' style square with fingers & thumb, then scan for the first suggestion, it seemed to pop then.
Thanks for the feedback! I think that zoom in and aim for eye contact is good idea! We'll try it! A torch is also great
11-02-2014, 12:40 PM
#10
Joined: Apr 2010
Location: San Francisco, CA, USA
Posts: 43
size

To evaluate an icon, take a screenshot of an app store search using a search term you want for your game. Replace the icon in the middle of the list with your icon. Unless you are using a retina mac, view this screenshot at 50%, or just send it back and view it on your iPhone. Now you are evaluating your icon in the correct context. How does it look now?

My point is that the original icon you posted for people to judge was too large. As someone is glancing in the app store they will see your icon in a small size for a fraction of a second. Small details will be lost.

Mark J, Hit Tennis 3 maker, @markjnet