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[WIP] Fugl a 60 fps voxel flying game from the creator of Melodive

11-02-2014, 01:29 PM
#1
Joined: Jan 2013
Posts: 821
[WIP] Fugl a 60 fps voxel flying game from the creator of Melodive


(please watch in 720p/60, or else it will look very choppy)

Hello all,

I just wanted to announce my new game "Fugl" (working title, means bird in norwegian). It will be a flying game in 60 fps featuring procedural voxel terrain that really tries to nail the wonderous feeling of flight.

I'm looking for dedicated testers who can give me a lot of feedback in this thread and have the patience to see it though to the end, people who can help me shape "Fugl" into the best flying game ever made. I'm just a hobbyist though, with a real job on the side, so I cannot promise something gigantic or something fast, but I just loved how community responded when I released my first game "Melodive", so I want to put it out here and see what happens...

If you want to test it, I'm currently testing trough Apple's Testflight. Send me an email to fugl.game@gmail.com and I'll send you an invite!

I'm planning a fall of 2015 release, and it will of course be premium and not a single IAP-purchase.

"Fugl" currently only supports A7 & A8 devices because of CPU limitiations (there is a lot of terrain being continously generated).

Cheers,
Johan

Last edited by gjestland; 11-27-2015 at 03:26 PM.
11-04-2014, 10:56 AM
#2
Joined: Aug 2010
Posts: 291
Looks wonderful!

Loved Melodive by the way. Let me know if you need beta-testing.

//Pedroapan

12-14-2014, 05:49 AM
#3
Joined: Jan 2013
Posts: 821
Quote:
Originally Posted by Pedroapan View Post
Looks wonderful!
Loved Melodive by the way. Let me know if you need beta-testing.
Hi Pedropan, thank you! I will definitively let you know when it comes to that...
12-14-2014, 06:01 AM
#4
Joined: Aug 2012
Location: On the toilet
Posts: 4,151
Same for me if for beta testing.
I really want some sort of trippy element with sound if you can. How about the plant life grows and evolves? I think you should add something in the sky such as blobby swirly clouds if you go really high up.
12-14-2014, 06:07 AM
#5
Joined: Jan 2013
Posts: 821
Quote:
Originally Posted by coolpepper43 View Post
Same for me if for beta testing.
I really want some sort of trippy element with sound if you can. How about the plant life grows and evolves? I think you should add something in the sky such as blobby swirly clouds.
Thanks for the input, I will contact you when I have something to beta-test!

I've been thinking about growing plant life actually, but it might be a bit of strain on the cpu, as the terrain has to be re-tesselated every time there is an update. So I think I will have to keep it static unfortunately.

I've been experimenting with voxel-clouds also, and there will be some kind of cloud cover at least, because I need to "close" the roof, so to speak, to make it more "cave"-like and harder.

I'm also working with a really talented voxel-artist called Zachery Soares. You can chech out his work here: http://zsinked.com
12-14-2014, 10:52 AM
#6
Joined: Nov 2012
Location: ID
Posts: 1,608
I love melodive, especially with a nice tiny size. That's why I'm still keep it on my iPad
Will definitely play this one too and hope this one has a nice size too

Game Center ID: copaeci
12-14-2014, 02:52 PM
#7
Loved melodive, definitely up for beta.
As for ideas, what about sound-controlled terrain generation? Like right when you're flying, the game uses some simple algorithm that generates terrain just where you go, probably even without randomization.
12-14-2014, 02:59 PM
#8
Joined: Jan 2013
Posts: 821
Quote:
Originally Posted by copaeci View Post
I love melodive, especially with a nice tiny size. That's why I'm still keep it on my iPad
Will definitely play this one too and hope this one has a nice size too
Thanks man! A small size is essential, and it will probably have it. As everything is procedurally generated this wouldn't be a problem. Only thing is the music, but that might be semi-prodedural as well, not like in Melodive, but more loop-orientated, so I can layer different loops on top of each other, like in Garageband.
12-14-2014, 03:04 PM
#9
Joined: Jan 2013
Posts: 821
Quote:
Originally Posted by SamTheMadRabbit View Post
Loved melodive, definitely up for beta.
As for ideas, what about sound-controlled terrain generation? Like right when you're flying, the game uses some simple algorithm that generates terrain just where you go, probably even without randomization.
The world is only infinite in one direction and it wraps sideways, so it only generates what you need to see, so it's easy to implement different terrains without generating too much. I'm not sure if I know what you mean by sound-controlled terrain generation though? Do you mean sound from the microphone? Like if there is a lot of noise there will be mountains and silence equels deserts for instance?
12-14-2014, 07:58 PM
#10
Joined: Jul 2012
Posts: 7,670
Wow, this looks crazy trippy haha. I'd love to help with testing.

Does the different colors of the bird have any significance? Or were you just playing with colors? The flapping animation looks really nice by the way