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Wicked Lair - Tower Defense / Dungeon Builder

11-03-2014, 01:39 PM
Joined: Nov 2014
Location: Finland
Posts: 8
Wicked Lair - Tower Defense / Dungeon Builder

Coming to IOS (iPad & iPhone) on November 25, 2014!

A unique take on a Tower Defense / Dungeon Building Hybrid. Build your dungeon as deep as you can, spawn powerful creatures to defeat the heroes that enter your domain and learn spells to aid your minions in battle. Send your own invaders to destroy the town to win the game.

* Unique Tower Defense/Dungeon Builder Mashup
* 9 distinct dungeon types and 100+ different creatures to spawn
* Mix dungeon types to come up with a truly unique dungeon
* Support your creatures by casting powerful spells
* Attract awesome boss creatures to your dungeon
* Build devious traps
* Lovely handcrafted retro look
* Defend your dungeon and destroy the town!
* Modes: Town Attack, Survival



Wicked Lair will be free, and while there will be In-App-Purchases to unlock the full game, i have made a conscious decision not to include consumable IAPs (eg. peddling gems), because frankly - as a gamer - im tired of that myself and i couldn't make it work without sacrificing gameplay integrity.

If you like the concept of Wicked Lair and can get behind an approach that isnt constructed around selling you gems you can show your support on twitter or facebook!

Thanks for reading

Website: http://www.wickedlair.com
Twitter: https://twitter.com/wickedlair
Facebook: https://www.facebook.com/wickedlair
11-03-2014, 02:09 PM
Joined: Aug 2012
Location: On the toilet
Posts: 4,188
Cool, how much is the full unlock?

11-03-2014, 02:16 PM
Joined: Nov 2014
Location: Finland
Posts: 8
Hi coolpepper,

The full unlock comes in form of 2 expansions priced at $0.99 each, each featuring 3 new dungeon types, 39 additional creatures and 3 additional traps. So at release a full unlock would cost you $1.98
11-03-2014, 03:14 PM
Joined: Aug 2013
Location: Halifax
Posts: 563
Hmm....looks really interesting! If there is a beta test coming then call me upon the beta tester.
11-03-2014, 03:41 PM
Joined: Apr 2011
Location: Houston, TX
Posts: 3,565
Looks good!

Game Center: MarinasideSteve
11-11-2014, 03:21 PM
Joined: Oct 2014
Location: Outerbounds
Posts: 239
I'm in!

I'm liking the setup of this game, can't wait for it to come out at the end of the month!

Devs I love supporting:
AH_Phan, WaveLightGames, Voncarp, ToonuvaGames, Dr_Nachin, Ryan Mitchell
11-11-2014, 03:53 PM
Joined: Sep 2012
Location: Kendermore, Ansalon
Posts: 1,025
so I watched the video and I'm still a little confused on the gameplay. Can someone explain it to me a little more in depth.


If we could harvest human stupidity to run our electricity, and our cars, the world would see a new era of clean, renewable energy. That's an amazing resource we're wasting.
11-11-2014, 03:59 PM
Joined: Oct 2014
Location: Outerbounds
Posts: 239
From what I've seen and how the dev explains it on his site, it's basically a tower defense, enemies of all sorts will walk into your dungeon and try to get to the bottom floor where you keep your treasure (no online banking I guess). Now you can set up traps and monsters to hinder and kill the heroes, which will allow you to build deeper, with more monsters, traps, and spells. Eventually boss monsters will move into your lair as well. It's a different take, it's fresh, and the dev is cool with not making timers, if you want the full game, you buy it and your good.

Devs I love supporting:
AH_Phan, WaveLightGames, Voncarp, ToonuvaGames, Dr_Nachin, Ryan Mitchell