★ TouchArcade needs your help. Click here to support us on Patreon.

Are In-App Purchases ruining the iOS experience?

11-03-2014, 05:30 PM
#1
Joined: Oct 2014
Posts: 27
Are In-App Purchases ruining the iOS experience?

I'll start out by saying that I am an iOS game developer, so I know full well that developers struggle to make money on the app store when everyone wants apps for free.

I liked the idea of releasing a "demo" version with IAP for unlocking the full game, I think that was fair for everyone.

However, the tides have turned and gone are the days of unlocking the full game for a modest fee. We are now in the days of the consumable IAP model, where so many greedy game developers have turned their games into never ending money sinks. They make their games extremely grindy and offer IAP to shorten the grind, and you can easily spend $100 on IAP in a game if you are dumb enough to let them nickel and dime you.

It really makes me sick to see that every game nowadays offers in app purchases, and the vast majority of these games sell "coins, etc." that are consumable. It's to the point where it's nearly impossible to find a good game in certain genres (fishing for example), that doesn't use this model.

I for one think that Apple needs to ban consumable in-app purchases... what do you guys think?

iOS App Developer

Chopper Escape

Last edited by Strange Famous; 11-03-2014 at 05:41 PM.
11-03-2014, 06:24 PM
#2
I'm over 30 years-old, so I grew up buying a game and then playing it when and where I wanted. No online connection or IAPs. So that's what I want in iOS gaming as well. That being said, I do download F2P games if they have a huge intellectual property attached, but I do not buy IAP. If a game I want needs to be unlocked with an IAP, I'll probably buy that, but I'd still rather pay upfront. But I'm becoming the minority evidently. I just don't like this temporary age. I want games to last.

11-03-2014, 06:49 PM
#3
Joined: Jul 2012
Location: on the internet
Posts: 1,545
Im 18 and yes it's truly terrible. I don't even have a job im still started college and its sucks with all these iap. I have to ask my mom for money and it feels horrible spending so much on premium currency just for something in a GAME. take gamevils game Kritika for examples, I like it but all the good stuff are locked with premium currency the cheapest is 5$ for a few diamonds but the stuff cost like 500 diamonds +

im a rpg loving kind of guy
11-03-2014, 07:12 PM
#4
Joined: Aug 2012
Location: On the toilet
Posts: 4,283
When I used to see coins in video games it made very excited and happy. Now I'm terrified to see them in games because it's usually means consumable iap. Frankly, it's pretty sad.
11-03-2014, 07:14 PM
#5
Joined: Jul 2012
Location: on the internet
Posts: 1,545
Quote:
Originally Posted by coolpepper43 View Post
When I used to see coins in video games it made very excited and happy. Now I'm terrified to see them in games because it's usually means consumable iap. Frankly, it's pretty sad.
What do you mean coins? Im scared to see a PLUS sign next to the coins

im a rpg loving kind of guy
11-03-2014, 08:30 PM
#6
Joined: Jan 2012
Location: Philippines
Posts: 22,188
Quote:
Originally Posted by Hambo12 View Post
What do you mean coins? Im scared to see a PLUS sign next to the coins
A PLUS sign next to anything is more accurate.
11-03-2014, 09:50 PM
#7
Joined: Jun 2012
Posts: 1,094
http://www.pocketgamer.biz/stateside...embracing-f2p/

Kids play a lot of f2p stuff as well. It's cheaper for parents, supposing they limit spending in IAP.
I'm the first one to skip a "free" game. I'm not really into getting upset about the market though. If it works, do it.
As many free games fail as paid ones. Free ones that make it big, seem to make it bigger. If companies want to play the odds, power to 'em. If people want f2p, same thing.
Pretty sure the market's big enough to support more than one payment model, and it's only getting bigger.
11-04-2014, 12:07 AM
#8
Joined: Jan 2011
Location: England
Posts: 10,656
I think we're in the minority. Yes devs have to eat, I think the people who wait for price drops or grab promo code after promo code are the ones who have helped fuel freemium. If devs make good money on games I don't think we'll see that many games with IAPs

But you see it every week. A games 99c or 1.99 and still people want 78 reviews from people who have the game or want to wait for a price drop before spending a huge amount of money like a dollar

But it's a huge market. There's tons of freemium but also tons of paid games out there. As the person above said the markets big enough for both.
11-04-2014, 04:56 PM
#9
Joined: Jan 2011
Posts: 859
Quote:
Originally Posted by psj3809 View Post
I think we're in the minority. Yes devs have to eat, I think the people who wait for price drops or grab promo code after promo code are the ones who have helped fuel freemium.
No - the people who spend money on IAPs fuel it, and they aren't the ones who wait for price drops.
11-04-2014, 10:47 PM
#10
My impression is that good F2P games exist out there (FF, WOTB), and they can coexist with other monetization models, but the market is oversaturated with crappy COC clones and Candy Crush *bleh* clones. When people stop paying huge amounts of money on these cheaply made games with little substance, then the premium market can make a comeback. Until then, the casual market dominates.