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Sol Avenger (by Quantum Forge) Space arcade exploration

11-04-2014, 03:22 PM
#1
Joined: Oct 2014
Location: Outerbounds
Posts: 239
Sol Avenger (by Quantum Forge) Space arcade exploration

Buckle up for a rip roarin' action packed sandbox space arcade shootem'up for mobile, PC, Mac, Linux and more. Depending on funding, our team will build for additional platforms. We've rigorously play-tested Sol Avenger to find a perfect balance between quality and performance. This game is playable, running at a high responsive frame-rate on android and PC right now.



We have developed an entire solar system modeled after our home Sol system with over 40 different enemy types, 10 different player weapons, achievements, missions, power-ups, bosses, planets, asteroids, comets, moons and other types explorable celestial bodies. We also plan on adding more achievements, missions, space stations, space debris fields, cities, space stations built into asteroids, and much more.

Player control has been tested and polished to the point where it feels incredibly fluid on touchscreen or PC. Blasting away at the alien invaders feels really smooth and satisfying. Players can fly directly in and out of celestial bodies seamlessly, in real time. For example, the player can fly around earth and explore it then fly upwards into space rising above the clouds to burst through the atmosphere into space without loading times.

It's a fully realized universal sandbox ready for exploration and we plan on adding so much more. Finally, the terrain, atmosphere, lighting, mountains, valleys, rivers, lakes, oceans and so on react to the way the game is played. Many factors can change the way space and celestial bodies look like over time reacting as the variables dictate to further immerse the player in the universe making it look and feel realistic.



More info:
http://www.quantumforgegames.com/
http://www.indiedb.com/games/sol-avenger/#4903241
https://twitter.com/quantum_forge
11-04-2014, 03:25 PM
#2
Joined: Oct 2014
Location: Outerbounds
Posts: 239
Hope you guys give this a check, it's still in development, but the dev is focused on the mobile android first, so should mean a close follow by iOS. He's going to be posting a kickstarter to raise more money for additional platforms. I don't know about you, but the trailer had me when all the ships started swarming earth.

11-05-2014, 05:45 AM
#3
when can we expect an iOS release? plus minus....
11-05-2014, 05:55 AM
#4
Joined: Nov 2009
Location: Germany
Posts: 6,454
This looks great! I'll definately keep an eye on this.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
11-05-2014, 06:10 AM
#5
Joined: Oct 2014
Location: Outerbounds
Posts: 239
Quote:
Originally Posted by magicfreak View Post
when can we expect an iOS release? plus minus....
Don't quote me on this, but I believe the dev posted Q3 2015. As I said he's developing this on android, but intends to follow with iOS. Like with any game, this could obviously be pushed back. I invited the developer to the forums, he said once he has updates he'll start posting here as well.
11-05-2014, 06:22 AM
#6
Joined: Oct 2014
Location: Outerbounds
Posts: 239
Below screenshot captures of the game and according to dev, this is from the android build, which is pretty awesome. Images are big, didn't know how to resize them for the forums so just posted the links instead. Sorry if I seem like a fan boy, just excited to see this for mobile!!!

http://media.indiedb.com/images/game...1_27_17_AM.png

http://media.indiedb.com/images/game...1_22_52_AM.png

http://media.indiedb.com/images/game...1_00_52_AM.png
11-08-2014, 03:47 PM
#7
Joined: Feb 2012
Location: Madrid [Spain]
Posts: 209
Any news on this?

Quote:
Currently: Playing
11-09-2014, 06:30 AM
#8
Joined: Oct 2014
Location: Outerbounds
Posts: 239
Quote:
Originally Posted by Youtopia View Post
Any news on this?
They post a lot on Twitter as @quantum_forge, they usually update every few weeks on major things for the game.

Devs I love supporting:
AH_Phan, WaveLightGames, Voncarp, ToonuvaGames, Dr_Nachin, Ryan Mitchell