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New Games Ideas for Devs

09-07-2009, 04:13 PM
Joined: Sep 2009
Posts: 88
New Games Ideas for Devs


I'm new in this forum since 1 week and i don't know where I post a new Thread where all people can express their new ideas for iPhone games. The reason for this was to make life easier for Developers in order to have new ideas for their next projects. I want the iPhone to have new variety of gaming styles.
I've been browsing App Store for a certain type of game, and i notice that there're many defenders games, match puzzle games, etc... You know what i mean.

If by chance, I created this thread in the wrong place, i apologize for this trouble. Please move this to the right place, so that the people can spot and replying with new ideas.

Anyway, i will write my ideas of future projects for devs. (I think those game types have not yet been developed for iPhone):

- Train Simulators (like Densha de Go! from Taito or Train Simulator from Microsoft)
- Subway Simulators (Like World of Subways! from pc version)
- Final Fight type games like Castle Crashers from xbox360 live arcade

There are more ideas, but I'll leave for others to post. Please fell free to give your imaginations.

Thanks for your time and good luck for all.

PS: I'm gamer, not developer.
09-07-2009, 04:55 PM
Joined: Jan 2009
Location: Toronto, Ontario, Canada
Posts: 5,206
Welcome to TA!

While it's nice that you took the time to post a list, the thing about being a developer is that most developer tend to have way more ideas than they have time to realize. I'm just learning myself, but I have absolutely no shortage of ideas to choose from. I already have my first two titles mapped out and have already started jotting down ideas for a third. And that's just the actual road map. For possible projects beyond that I have way more than I could ever possibly do.

Most developers are the same way. In fact, many got into development because they have a lot of ideas for games that perhaps no one else was doing, or wasn't doing the way they thought it should be done. (Some get into it just for the money and crank out mediocre derivations of existing titles, but that's to be expected.)

A common expression among developer is "ideas are a dime a dozen," and they are. Nobody ever made money being an "idea man" because everyone's got 'em.

Not to burst your bubble or anything. I'm sure your ideas will eventually turn up on the App Store sooner or later -- as soon as those ideas trickle to the top of whomever has them on their agendas.

[Relax with Galactic Chill] [Let me tell you a story.]
Currently working on: Music for Spirit Hunter Mineko
09-07-2009, 07:13 PM
Saw this and thought of you


As the last poster suggested, I think that most devs have enough ideas to see them into 2010 and way beyond. This site promises to give non-programmers a chance to have their games brought to life...

Last edited by yellowsquirrel; 09-07-2009 at 07:19 PM.
09-08-2009, 12:27 AM
Originally Posted by Dagger2_pt View Post
The reason for this was to make life easier for Developers in order to have new ideas for their next projects.
Trust me when I say that this is not a problem. Actually, it would be more helpful if you could find a way to reduce the number of ideas. The reason you see a lot of clones doesn't have anything to do with lack of ideas.


Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
09-08-2009, 09:32 PM
Originally Posted by Dagger2_pt View Post
The reason for this was to make life easier for Developers...
As Mindfield said, 99.9% of developers started developing because they had lots of ideas they wanted to see made into games. Coming up with ideas isn't the hard part.
....in order to have new ideas for their next projects.
None of the ideas posted appear to be new.

Dan Marchant - Biz Dev Bloke Strawdog Studios
Turbo Duck for iPhone/iPod Touch.