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From Never Coding or Doing Game Art to Making A Full Game in 5 Months with UE4

11-13-2014, 06:22 PM
Joined: Nov 2012
Location: Hollywood, Florida
Posts: 32
From Never Coding or Doing Game Art to Making A Full Game in 5 Months with UE4

Hoping my Indie story could help a few folks...

First a little bit of back story...

Roughly five months ago, I decided to dive deep into game development using the new Unreal Engine 4.

Keep in mind…
I never coded before UE4
I never created game art before UE4
I never created game animation before UE4
I never used UE4 (Unreal Engine) before

I finally completed a full game that has been submitted into Apple's App Store, Google Play, and even tried Amazon.

While it's not a huge game in any sense, it's a monumental step for myself coming from zero experience to learning the UE4 engine, coding, art, animation, and porting in the app stores in just 5 months.

It was a big accomplishment for myself.

So I wrote a time-line journal entry on:

How I learned game development in less than 5 months with Unreal Engine.


Being an Indie I feel this is a monumental step for myself and may help others that read the story... who knows.

Of course while there are others in these forums who have much more massive games. I do feel proud that I can happily say I have submitted a complete game and can brush shoulders with other indie game developers in the industry.

From No Experience in C++ or Game Art/Animation To A Full Game in 5 Months.

You can Read My Indie Game Dev Story Here.
11-17-2014, 09:23 PM
Joined: Nov 2014
Location: US
Posts: 22
Nice article

Good Read

I've been programming for years, it is really nice that developers can now
create games without spending a fortune and share their vision.

I remember years ago Unreal Engine was about $750,000+ per title.

So why did you decide to use Unreal Engine instead of unity, cocos2d, monogame, etc.,

Nelson Hurst Games - I make and play games