Hoping my Indie story could help a few folks... First a little bit of back story... Roughly five months ago, I decided to dive deep into game development using the new Unreal Engine 4. Keep in mindÂ… I never coded before UE4 I never created game art before UE4 I never created game animation before UE4 I never used UE4 (Unreal Engine) before I finally completed a full game that has been submitted into Apple's App Store, Google Play, and even tried Amazon. While it's not a huge game in any sense, it's a monumental step for myself coming from zero experience to learning the UE4 engine, coding, art, animation, and porting in the app stores in just 5 months. It was a big accomplishment for myself. So I wrote a time-line journal entry on: How I learned game development in less than 5 months with Unreal Engine. http://www.dreambotstudios.com/starting-with-ue4/ Being an Indie I feel this is a monumental step for myself and may help others that read the story... who knows. Of course while there are others in these forums who have much more massive games. I do feel proud that I can happily say I have submitted a complete game and can brush shoulders with other indie game developers in the industry.
Nice article Good Read I've been programming for years, it is really nice that developers can now create games without spending a fortune and share their vision. I remember years ago Unreal Engine was about $750,000+ per title. So why did you decide to use Unreal Engine instead of unity, cocos2d, monogame, etc.,