Miles of PixelJam wrote a pretty indepth blog post about the immense difficulty we had developing Glorkian Warrior. I think it's a pretty important read for anyone about to embark on designing a game: http://webhole.com/blog/?p=1 Joystiq followed up with an article titled Glorkian Warrior's Crippling Mistakes where they asked a bunch of follow up questions of Miles. http://www.joystiq.com/2014/11/18/four-years-and-11k-glorkian-warriors-crippling-mistakes/ Personally, I found the whole thing to be a great success... disregarding how much time it took. I'm super proud of the game, and I made a little money, so I'm cool with how it all turned out.