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How to make an app self-propagate?

11-19-2014, 11:35 PM
Joined: Jan 2012
Posts: 220
How to make an app self-propagate?

I came to the idea based on my own apps' observation: every time a new app is launched, it get a few hundreds of downloads. Then, literally no new downloads. Yet for a pretty long period, There are always a few dozens of players play the app everyday.

The question is, even a good portion of the users think the app is good, they just keep to themselves. On the other hand, some type of apps have the self-propagate ability, such as cartoonlize-your-own-photo. You surely will send the processing result to a friend as long as you use the app.

How to make a game app self-propagate? "Tell a friend to install then get the reward" is a good idea, but how to implement it? Better requires no server, minimal overheads to both developers and users?

In case you like both match-3 game & Fruit Ninja:
11-20-2014, 01:28 AM
Joined: Sep 2013
Posts: 2,597
Simple. Make a game so good everyone wants to tell their friends about it.
There is no secret get rich quick Dev marketing scheme, or everyone would be indie devs.
11-20-2014, 03:30 AM
Joined: Jan 2011
Location: England
Posts: 11,347
Use original graphics and don't steal others might help

If an apps good I'll tell my friends