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Slidx - See a hex sliding puzzler take shape

11-29-2014, 02:45 AM
#1
Joined: Dec 2011
Location: Singapore
Posts: 330
Slidx - See a hex sliding puzzler take shape

I told myself I do not want to make another puzzler, but dang, when an idea hits, you just want to try it out. Let's see how much development progress I can get with this game, from zero, this weekend. This will be my fourth puzzler, a third attempt within 2014.

11-29-2014, 04:29 AM
#2
Joined: Dec 2011
Location: Singapore
Posts: 330
I'm sure the last time I tried this style, it's just boring. Anyway going to just use the assets from this as placeholder... gameplay comes first
11-29-2014, 02:46 PM
#3
Joined: Dec 2011
Location: Singapore
Posts: 330
Got the sliding correct after fixing the screwed up hex grid to array mapping.

Next step, adding colors, then comes the headache inducing part: evaluation of the board and clearing of tiles. YES ITS A MATCH-3! It's nothing innovative, but it is still something I have yet tried creating.

11-30-2014, 05:02 AM
#4
Joined: Dec 2011
Location: Singapore
Posts: 330
Eventually I will have to balance between total number of colors, and whether its a match at 3 or match at 4.

12-01-2014, 02:05 AM
#5
Joined: Dec 2011
Location: Singapore
Posts: 330
Quote:
Originally Posted by unexpect3rd View Post
Eventually I will have to balance between total number of colors, and whether its a match at 3 or match at 4.
The core game is as in the video. Without any extra feature or mechanics on top of this, the game just feels... bland.

Original idea:
- Countdown timer: game is over when the board fills up or when the time runs out. Check highscore.
- Power-ups such as time-recovery, area bomb, color bomb would randomly spawn on en empty space
- Random objectives: There will always be one objective active, players can fulfill these objectives for bonus points or powerups

There's more ideas on the side, but just these alone, I'm not sure if it makes the game "play-worthy"