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Pixel Boat Rush: Vote for Upcoming Content!

View Poll Results: Which Content Option Would You Like Added to the Game?
Friends Matchmaking Multiplayer 13 27.08%
New Racing Category 7 14.58%
Endless Mode 18 37.50%
Season Mode 10 20.83%
Master Races 0 0%
Voters: 48. You may not vote on this poll
12-01-2014, 10:59 PM
#1
Joined: Jul 2010
Location: Montreal, Canada
Posts: 1,099
Pixel Boat Rush: Vote for Upcoming Content!

Hi there!

We're organising a double event related to Pixel Boat Rush! First of all, starting tonight, the game will be 50% off (0.99$) for a limited time.

Secondly, since we're about to start working on the first large content update and that the game is built around the TA community, it would be cool if you guys were allowed to vote for your preferred option!

Please vote for one of the five following options on the thread poll:

1- Friends matchmaking multiplayer (at least either online or local 'live' multiplayer, but probably both and perhaps also asynchronous multiplayer)

2- A new racing category (with its own set of boats, events and tracks)

3- A special set of 'Master' races (for each racing category, a special set of challenging races would be added. The maps used in those races would have new obstacles to avoid.)

4- An endless mode (try to survive and pass as many opponents as possible in a randomly generated environment with increasing difficulty. Earn Coins/tools which can be used in the career mode.)

5- A repeatable 'season' mode (accumulate points from race to race and try to win the season championship)

Please let me know if you have questions or would like to discuss about the details of the various options.

Also, here's the released game thread:
http://forums.toucharcade.com/showthread.php?t=244562

XperimentalZ Games website Twitter:@XperimentalZ

Last edited by XperimentalZ; 12-03-2014 at 06:24 PM.
12-02-2014, 12:40 AM
#2
Joined: Aug 2012
Location: On the toilet
Posts: 4,283
Live Bluetooth or online multiplayer would be completely unbelievable.

12-02-2014, 12:44 AM
#3
Joined: Jul 2010
Location: Montreal, Canada
Posts: 1,099
Quote:
Originally Posted by coolpepper43 View Post
Live Bluetooth or online multiplayer would be completely unbelievable.
Yeah but I should add that unless the game gets a very large user base, it would not make much sense adding a 'global' matchmaking system with a waiting room. That's why we'd focus on a 'friends' matchmaking system.

We thought that we'd only be able to work on a 'local' option (we can't afford servers) but after reviewing the tools offered by Apple, it seems that we can now develop 'live' multiplayer using their tools, which is cool.

My guess is that this option and the endless mode option are going to be the most popular but we'll see how it goes!

XperimentalZ Games website Twitter:@XperimentalZ

Last edited by XperimentalZ; 12-02-2014 at 12:49 AM.
12-02-2014, 12:50 AM
#4
Joined: Aug 2012
Location: On the toilet
Posts: 4,283
Quote:
Originally Posted by XperimentalZ View Post
Yeah but I should add that unless the game gets a very large user base, it would not make much sense adding a 'global' matchmaking system with a waiting room. That's why we'd focus on a 'friends' matchmaking system.

My guess is that this option and the endless mode option are going to be the most popular but we'll see how it goes!
Ya, a friends system was what I had in mind. I can't wait *fingers crossed*!
12-02-2014, 09:09 PM
#5
Joined: Jul 2010
Location: Montreal, Canada
Posts: 1,099
Quote:
Originally Posted by coolpepper43 View Post
Ya, a friends system was what I had in mind. I can't wait *fingers crossed*!
Is this the usual system used? I mean, what are the usual muliplayer features offered in games? Beside large AAA projects I guess.

XperimentalZ Games website Twitter:@XperimentalZ
12-03-2014, 05:30 AM
#6
Joined: May 2013
Location: Rio de Janeiro, Brazil
Posts: 1,631
Do you plan to add local multiplayer like Tiny Wings? Or asynchronous multiplayer to race against ghost from friends to beat their record (kinda like King of Hole mode on Flappy Golf).
12-03-2014, 02:07 PM
#7
Joined: Jul 2010
Location: Montreal, Canada
Posts: 1,099
Quote:
Originally Posted by Pipipitchu View Post
Do you plan to add local multiplayer like Tiny Wings? Or asynchronous multiplayer to race against ghost from friends to beat their record (kinda like King of Hole mode on Flappy Golf).
I'm not sure what is the preferred option among players between 'live' internet multi, 'live' local multi or 'async' ghost multi (feedback would be nice on that) or any other option we might be missing, but what we had in mind was:

1- To have least one 'live' option, between local bluetooth and internet (but after reviewing the latest multiplayer tools from Apple we might be able to do both)

2- On top of that, we might be able to do async ghost multiplayer, depending on the load of work generated from the option 1.

Thanks for the references. I assume that tiny wings would be like 1 and flappy golf like 2, I'll have to check how they do it.

XperimentalZ Games website Twitter:@XperimentalZ

Last edited by XperimentalZ; 12-03-2014 at 02:11 PM.
12-03-2014, 03:13 PM
#8
Joined: Jul 2010
Location: Montreal, Canada
Posts: 1,099
Perhaps I should expand a bit more the 'Master' races idea.

The base of the idea would be to have a set of, let's say, about 5 special race per racing category. Those races would remain locked until you pass the license for the next racing category (or perhaps until the end of the game?).

We'd work from the current list of tracks, but add 'platforming' obstacles to them, placed in some location of the tracks. We could have stuff like mario-esq jumping fireballs or rotating lines meant to hurt you if you don't time yourself.

The opponents would have higher AI/stronger boats. Those races could yield special prizes as well.

Feedback is welcomed!

XperimentalZ Games website Twitter:@XperimentalZ
12-03-2014, 03:21 PM
#9
Joined: May 2013
Location: Rio de Janeiro, Brazil
Posts: 1,631
Quote:
Originally Posted by XperimentalZ View Post
I'm not sure what is the preferred option among players between 'live' internet multi, 'live' local multi or 'async' ghost multi (feedback would be nice on that) or any other option we might be missing, but what we had in mind was:

1- To have least one 'live' option, between local bluetooth and internet (but after reviewing the latest multiplayer tools from Apple we might be able to do both)

2- On top of that, we might be able to do async ghost multiplayer, depending on the load of work generated from the option 1.

Thanks for the references. I assume that tiny wings would be like 1 and flappy golf like 2, I'll have to check how they do it.
Flappy Golf would be more like both. Multiplayer is online or Bluetooth and King of Hole mode you check your friends highscore and try to beat it. Tiny Wings multiplayer is two players on the same screen.
12-03-2014, 04:11 PM
#10
Joined: Feb 2010
Location: Ohio
Posts: 374
I do love the game. I would like to see the endless race and multiplayer as my top two choices.