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Does law 50-20-10 applies to rolling retention or classic retention?

12-02-2014, 07:38 PM
#1
Joined: Oct 2010
Location: Beijing, China
Posts: 26
Does law 50-20-10 applies to rolling retention or classic retention?

Hi guys,

It's said if the retention rate on day 1/7/28 after install reach 50%,20%,10% (50-20-10), it would be a "good game". While 55-25-15 is the benchmark of wild succeed.

My question is your opinion on that. I've integrated Flurry to my game and have the data of "rolling retention". I don't know whether the 50-20-10 law applies to rolling retention or classic retention.

X-Match, Can you score 100+ in this puzzle?
iOS
GooglePlay
12-03-2014, 05:33 AM
#2
Joined: Sep 2013
Location: Auckland
Posts: 114
This all depends on the type of game and monetization model, and frequency of use. Some games are not designed for long retention, but may still be very fun and successful. Also if it is a puzzle game that you might play once or twice a week, then its retention stats might show quite well, but the time playing it has actually been very low.

But I would say that if you have an app with a retention rate of 10% after 28 you are doing amazingly well. I would be surprised if even games like clash of clans has retention that good. But with that kind of game if you are still using it after 28 days, your are probably going to be using it for a lot longer still.