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App description: NOTE - Minimum requirements are as follows: iPhone 5 and above, iPad 3 and above, iPad Mini 2 and above. The game is NOT supported on earlier generations or iPod Touch.

Looking pretty freaking great - 148apps.com

Exciting multiplayer battler - Pocketgamer.com

One of Pocketgamer.co.uks most anticipated mobile games

---------------------------------------------------------------------------

The Witcher Battle Arena is a fast, fun and easy to learn MOBA set in a rich fantasy world. In Battle Arena two three-hero teams fight against each other, trying to capture and hold conquest points in short, intense and action-packed battles.

Designed with mobile devices in mind, Battle Arena combines intuitive controls with skill-based strategies and fast-paced action. Rain fire from afar as a sorceress or cleave your enemies knees as a dwarf all with the flick of a finger. The game features no pay-to-win elements and allows you to get every piece of in-game content just by playing.

Key Features:

- Action packed gameplay Short and intense matches that you can complete in less than 10 minutes perfect for on-the-go gaming.

- Solo and team play ready Challenge your friends, team up against bots or try to beat our AI on your own (no internet connection required).

- Hero progression Each character offers unique skills and a different playing style and youll unlock new skills as you play, opening up even more ways to crush your opponents. Try out various strategies as your heroes progress, pick your favorite mix of skills and hone your tactics in the arena.

- Free gaming done right You can unlock everything in the Battle Arena just by playing. Youll gain access to new heroes and items as a fast and fun part of normal gameplay no grinding or endless waiting required. If you ever want something right away, you can purchase it for a reasonable price.

Additional Features:

- RPG-style Player Profile and hero progression
- 9 unique heroes at launch: Geralt of Rivia, Letho of Gulet, Philippa Eilhart, Zoltan Chivay, Eithné of Brokilon, The Operator, Golem, Saskia of Aedirn and Iorveth
- Based on the critically-acclaimed Witcher series of video games

Many thanks for playing our game!
CD Projekt RED and Fuero Games Team.

Note - A network connection is required to launch the game for the first time. Following this you can play the game in offline mode if you wish. However not all features are available when not connected to the Internet.

killercow's comments:

The Witcher Battle Arena

CD Projekt RED S.A.
Genres: Spel Action Rollspel
GAME CENTER ENABLED
Gratis


Quote:
NOTE - Minimum requirements are as follows: iPhone 5 and above, iPad 3 and above, iPad Mini 2 and above. The game will NOT work on earlier generations or iPod Touch.

Looking pretty freaking great - 148apps.com

Exciting multiplayer battler - Pocketgamer.com

One of Pocketgamer.co.uk’s “most anticipated mobile games of 2014”

---------------------------------------------------------------------------

The Witcher Battle Arena is a fast, fun and easy to learn MOBA set in a rich fantasy world. In Battle Arena two three-hero teams fight against each other, trying to capture and hold conquest points in short, intense and action-packed battles.

Designed with mobile devices in mind, Battle Arena combines intuitive controls with skill-based strategies and fast-paced action. Rain fire from afar as a sorceress or cleave your enemies’ knees as a dwarf – all with the flick of a finger. The game features no pay-to-win elements and allows you to get every piece of in-game content just by playing.

Key Features:

- Action packed gameplay – Short and intense matches that you can complete in less than 10 minutes –perfect for on-the-go gaming.

- Solo and team play ready – Challenge your friends, team up against bots or try to beat our AI on your own (no internet connection required).

- Hero progression – Each character offers unique skills and a different playing style – and you’ll unlock new skills as you play, opening up even more ways to crush your opponents. Try out various strategies as your heroes progress, pick your favorite mix of skills and hone your tactics in the arena.

- Free gaming done right – You can unlock everything in the Battle Arena just by playing. You’ll gain access to new heroes and items as a fast and fun part of normal gameplay – no grinding or endless waiting required. If you ever want something right away, you can purchase it for a reasonable price.

Additional Features:

- RPG-style Player Profile and hero progression
- 8 unique heroes at launch: Letho of Gulet, Philippa Eilhart, Zoltan Chivay, Eithné of Brokilon, The Operator, Golem, Saskia of Aedirn and Iorveth
- Based on the critically-acclaimed Witcher series of video games

Many thanks for playing our game!
CD Projekt RED and Fuero Games Team.

Note - A network connection is required to launch the game for the first time. Following this you can play the game in offline mode if you wish. However not all features are available when not connected to the Internet.












Supported Devices:
  • iPadMini
  • iPadFourthGen
  • iPhone4S
  • iPhone5
  • iPhone5s
  • iPadThirdGen
  • iPodTouchFifthGen
  • iPhone5c
  • iPad2Wifi
  • iPadMini4G
  • iPadFourthGen4G
  • iPad23G
  • iPhone4
  • iPadThirdGen4G

Minimum iOS Version: iOS 7.0

Download Size: 59.7MB

12-05-2014, 12:21 PM
#2
Game Impressions


12-05-2014, 03:18 PM
#3
Joined: Apr 2014
Location: New York, NY
Posts: 108
really curious that Gerault (white haired main character in all of their promos and games) isn't an available hero.
12-05-2014, 06:27 PM
#4
Joined: Jun 2011
Posts: 3,705
Hope it expands to others places soon

Game center:dreadnokv1/ Twitter:@dreadnokv1
Ravenmark:Scourge of Estellion Best TBS since Advance Wars http://itunes.apple.com/us/app/raven...6806?ls=1&mt=8
12-05-2014, 08:15 PM
#5
Game Impressions

There is probably quite a few good reasons to remain suspicious of WBA even after the first few seconds or minutes. What little text there is is not always carefully written, and the grammar shows traces of its polish heritage. Character abilities are generally not not very innovative or interesting for a MOBA. The single game mode might not be nearly as varied or have the same depth of strategy and longevity as the Summoner's Rift principle. The persistent hero mechanics raises concerns of leveled imbalance. And the game certainly does not look anywhere near as pretty as Vainglory.

But man, I think I've found my competitive online iOS game of choice.

Even to someone like me, who firmly believes that just about any genre can work well on smartphones and that no particular concessions beyond UI redesign need to be made for the format, The Witcher Battle Arena pushes all the right touchscreen buttons to transform the MOBA paradigm into something portable and quick, and above all, smart. Without sacrificing skill, longevity and depth. While adding persistence. Essentially creating a near-perfect meld of short sessions, depth, and the persistent progression we desire to stoke and stroke our need for illusion of achievement.

The game brings the typical MOBA hero control, ability mechanics and a LoL/DotA-type shop with simplified item purchasing and equipment combinations, but marries them with lane-free, minion-less, tower-devoid arena combat and Battlefield/CoD/LoL-Domination-style control points and tickets.

As a result, the player is almost constantly in battle, combat is probably even more hectic and chaotic, and matches are short and intense (5-15 minutes, but still offer a sense of teamwork, strategic control and the relevance of planning).

But further tweaks to the formula happens in between those furious bouts. Heroes have persistent elements, and here is how they might not break competitive balance, after all:

Progression occurs in three ways. As the hero levels from xp gained during matches, she gains points to distribute between two of these, Item Proficiency (able to equip better stuff) and Skill Proficiency (able to tweak skills, redirecting power from one aspect of a skill to another). The third persistent aspect is loot that drops after matches (not to be confused with the item and equipment combinations that players build during matches, LoL/DotA-style), which either tweaks visuals aspects of a hero, or have minor effects on stats. Levels offer no other advantage or boost.

The loot that drops, and the proficiency that allows players to equip more powerful versions of it, will indeed give progressed heroes an advantage over arena amateurs. This can easily be alleviated through matchmaking (which I hope CD Projekt Red will, if they are not doing already). But, since all of this is available through gameplay alone (and leveling and outfitting one hero is not a time-consuming project at all), I find it hard to see that any player who plays WBA more than rarely should find herself underpowered on an even semi-regular basis.

Skill Proficiencies only allows the player to direct power from one effect of an ability to another (sacrifice damage for greater stun length or the other way around, decrease the cone size of a skillshot for greater range, etc). Not only does this equivalent exchange not overpower any hero (with the exception of the kind of unexpected imbalances in over-effective tweaked skill parameters that should and probably will be quickly patched by the devs), but is also a great way to personalize heroes beyond even normal MOBA standards, and offers players an additional element of depth uncommon to the genre. This level of customization makes up in many ways for the simplified in-game item shop.

The (small) potential for level-jerking and ragecrying in WBA is further smoothed out by the availability of bot play that actually yields both xp and the hero/skin currency (see below). This also makes WBA, much like Solstice Arena, even more accessible for those of us who really play on the go, move and run, since bot matches are usually even faster, and can be exited without penalty, and without abandoning teammates and disappointing eager opponents.

The freemium model is indisputably upfront: no in-game advantages can be purchased through IAP, only new heroes, skins for heroes and for their weapons (visual customization).

And all of these can also be purchased with reagents, the currency gained during matches. There is only one this one currency, and it cannot be purchased directly with any kind of real-world currency, moolah, offers of flesh or blood or otherwise.

(This means that some advantages from the IAP shop, such as additional off-game inventory slots - which will not enable the hero to carry more during matches, only to store more persistent loot in between games - can only ever be gained by playing the game and earning reagents.)

All new players gain 750 reagents from the outset, which allows them to purchase one of any of the currently available heroes. This is a nice touch that allows players to become invested and gain access to some nice toys from first launch (one that some MOBAs offer, others don’t). In combination with a regular MOBA-style free rotation of characters, there is quite a nice selection of heroes always available, and earning enough reagents for the second and third little buggers is not an insurmountable project, not even during the first hours of play.

If there are any nasty hidden surprises in either the game's mechanics, presentation or business model, they have burrowed down to subterrenean depths. If not, The Witcher Battle Arena is probably a classic in the making (for yea, it is not even yet done), and no matter how softly launched, one of the finest competitive online experiences for iOS.

So… why are you still reading this? No access to Swedish App Store, ah, right. Well, read it a few times over, and wait for the global launch of the platform’s premium online arena battle RPG...

Quote:
Originally Posted by zazzer View Post
really curious that Gerault (white haired main character in all of their promos and games) isn't an available hero.
Zieliński knows that you are :

Quote:
Originally Posted by Tadek Zieliński of CD Project Red
Basically, all the prominent characters from the The Witcher, The Witcher 2, from the Witcher universe, from The Witcher 3 — which will be a huge pool of characters, basically — are coming in February.

I can guarantee one thing — [main Witcher protagonist] Gerhalt is coming.

Vocalist of Earthbridge and Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 01-23-2015 at 08:45 AM.
12-05-2014, 08:52 PM
#6
Joined: Jun 2010
Posts: 2,541
The Gameplay:


Beta Testing : Forgotten Memories: Alternate Realities, Sky Force 2014, Rush Rally 2

12-06-2014, 05:23 PM
#7
Joined: Jan 2011
Location: England
Posts: 1,335
How can I create a Swedish account so that I can try this
12-06-2014, 05:47 PM
#8
Joined: May 2011
Posts: 1,664
I 100% acquisition with your acquisition.
12-16-2014, 11:12 AM
#9
Joined: Apr 2009
Location: France
Posts: 3,746
Now available in Canada.

Follow me on Twitter for all the latest iOS news. And sometimes more.
01-21-2015, 02:08 PM
#10
Joined: Oct 2013
Location: Norwich, England
Posts: 4,596
Out worldwide