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App description: Rating: 8/10 - The Wall Street Journal

It's all about moving dots to match the pattern. Is your brain ready for a little workout?

What's unique about this game?

1. Idea - The game is inspired by the real world. Everything is moving, but there are things you can't move.
2. Simplicity - You don't waste time on boring tutorials, the game is intuitive.
3. Complexity - Each level is a new challenge, but you only need to learn the basic rules.
4. Design - Minimalism is the art and we feel artistic.
5. Comfort - You only need one finger to play Match The Pattern and you can keep your device in any position.

WARNING!
THIS PUZZLE GAME WILL TAKE YOUR BRAIN TO THE NEXT STAGE OF EVOLUTION!
MATCHING THE PATTERN IS A HARD NUT TO CRACK!

Special price offer is available until the end of the year. Hurry up! Drag your dots today!

No adverts, no additional costs.

gravitysoftware's comments:
Match the pattern is a puzzle game where you need to use just one finger to drag the green dots to match the blue pattern displayed in the background.

It's not as easy as it sounds!

There are various obstacles on your way that you need to avoid. You need to plan your action ahead in order to match the pattern in just a few moves. There are 160 challenging levels.

CLICK HERE TO PLAY DEMO!



After completing each of them you will see the statistics indicating how good you were in comparison to other people. The less moves you do, the better you are. The screen is constantly moving, a little bit faster with each level.

The game was published today, here is the link to iTunes:

https://itunes.apple.com/us/app/match-the-pattern/id922937624?ls=1&mt=8


This is a perfect game for people that love challenges, love to exercise their grey matter. Can be played when you are waiting, commuting, bored. You can easily continue the game from the place you recently left it.

Video trailer:


Youtube link | Pop Up


Screenshots:



The price is simply $0.99, no additional costs, no adverts.
12-06-2014, 04:02 PM
#2
Joined: Nov 2014
Location: London
Posts: 79
Send a message via Skype™ to gravitysoftware
Sentimental photo

Here it comes... one of the first approaches to prototype levels for Match The Pattern. The "burger" is the green element in the game.


12-06-2014, 06:25 PM
#3
Joined: Nov 2014
Location: London
Posts: 79
Send a message via Skype™ to gravitysoftware
Flashback

We started developing Match The Pattern 8 months ago. I've just found a very early version of the game. I tried to play it, but I don't understand the rules we applied at that stage .

Here is a preview of early version:

12-06-2014, 09:55 PM
#4
Joined: Jun 2010
Posts: 1,474
Very interesting. I am intrigued, but not ready to jump in yet.

The demo trailer is kinda opaque about the core mechanics and rules. Some questions...

Is there a timed or realtime element? The trailer showed as if you need to "solve" a level to come up with the correct shape and connections quickly. If there is a timed element, please explain explicitly what the constraints are.

What part does the scrolling background play in the mechanics?

How are these puzzles designed? Are they procedurally generated and manually curated? Or entirely handcrafted from scratch?

Are there "random" elements? Different node types? Bomb placements?

Under what circumstances do the nodes turn into different colors (from green)?

Is there more than one way to solve each level? How flexible is the solution space?

Last edited by y2kmp3; 12-06-2014 at 09:59 PM.
12-07-2014, 03:20 AM
#5
Joined: Nov 2014
Location: London
Posts: 79
Send a message via Skype™ to gravitysoftware
Hi y2kmp3,

Is there a timed or realtime element?

Your second question about moving background is in fact the answer to your first question. All elements (all elements that can be moved) are attached to the moving background. If you let the elements go out from the screen, you will loose them. The moving background is the realtime factor and your aim is to let the unwanted elements to leave the screen (elements will disappear at the bottom of the screen) and new elements will come from the top. In the first 4 levels the background doesn't move, because we wanted to give people time to learn the basics (how to move elements, how do elements interact).

How are these puzzles designed?

Each level is handcrafted. there is a little random factor but only in some levels. As you can see on the photo I added in one of my previous posts, we used a matrix 5 x 10 to design levels. In the beginning we wanted the levels to be randomly generated, but it didn't work (the game was either to easy or too difficult).

Under what circumstances do the nodes turn into different colors (from green)?

We called this feature "Madness of greens". It's probably one of the most difficult elements in the game. There are two factors here: time and background scroll speed. The faster the background scrolls the faster the dots change color. When the color change time comes the blue dot becomes green and the green dot becomes blue. Obviously the dots that change the color can come together with dots that do not change the color at all. In the first moment it looks crazy but this is what the game is about, you need to observe and plan your move. Usually you need up to 10 moves to create a pattern.

Is there more than one way to solve each level? In most cases there is more then one solution. After each level you will see your number of moves and the percentile (comparing your score with other players, real time statistics). For each level we know what is the minimum number of moves to create the pattern, so if you can pass the level with minimum moves you get extra score and get higher in the leaderboard.

Screen showing level summary:

12-07-2014, 10:32 AM
#6
Joined: Jun 2010
Posts: 1,474
Thanks, gravitysoftware, for taking the time to answer my questions.
12-07-2014, 01:50 PM
#7
Joined: Nov 2014
Location: London
Posts: 79
Send a message via Skype™ to gravitysoftware
No problem, let me know if you have any other questions. This was also very helpful to understand how do people see the game when watching the video.
12-15-2014, 09:08 AM
#8
Joined: Nov 2014
Location: London
Posts: 79
Send a message via Skype™ to gravitysoftware
Upcoming update

Hi all,

Today we have uploaded an update for Match The Pattern. Additional 20 levels and graphic improvements! It should be on AppStore before Christmas
12-26-2014, 01:21 PM
#9
Joined: Nov 2014
Location: London
Posts: 79
Send a message via Skype™ to gravitysoftware
The next update for Match The Pattern is coming very soon. Is there anything you would like to change/improve in the game?
02-02-2015, 08:05 AM
#10
Joined: Nov 2014
Location: London
Posts: 79
Send a message via Skype™ to gravitysoftware
The Wall Street Journay tested Match The Pattern

The Wall Street Journal rated MTP 8/10!

More info: http://www.wsj.com/articles/four-puz...out-1422560643