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Rolando=Dizzybee???

12-18-2008, 01:10 AM
#1
Joined: Dec 2008
Posts: 311
Rolando=Dizzybee???

Hi...I don't mean to cause a stir but I did't like dizzybee at all and some people were saying that Rolando is like "dizzybee on steroids" or that it's like dizzybee in some ways....now I'm thinking that I don't want to spend $10.00 for a game that's similar to a game that I already KNOW I don't like.....SOoooo......IS Rolando like dizzybee? Will I still like Rolando if I didn't like dizzybee?
thanks!
12-18-2008, 01:12 AM
#2
Joined: Apr 2008
Posts: 2,438
it's not really like dizzy bee. Dizzy Bee was a bit more frustrating as the only control you had was tilt. This is a more platformer-type game. Tilt is just to move forward/back.

I'll post a video soon.

arn

12-18-2008, 01:14 AM
#3
Joined: Dec 2008
Posts: 311
ok sounds good...thanks
12-18-2008, 01:42 AM
#4
Joined: Jul 2008
Posts: 20
I actually had the same exact question. Thanks for the reply, arn, and I look forward to seeing your gameplay video!
12-18-2008, 01:45 AM
#5
Joined: Nov 2008
Posts: 1,094
lol thanks alot
i dun really enjoy dizzy bee
not saying it sucks its alright
so if this game is like dbee then i dont really wanna buy for 10 lol
12-18-2008, 02:52 AM
#6
Joined: Oct 2008
Location: 127.0.0.1
Posts: 389
SOME of the graphics are reminiscent of dizzy bee. That is all. It's a totally different game.
Rolando seems influenced by a number of games but has it's own character and is uniquely special.
12-18-2008, 04:36 AM
#7
Joined: Oct 2008
Posts: 212
Rolando=dizzy bee??

*facepalm*
12-18-2008, 04:51 AM
#8
Joined: Dec 2008
Posts: 13
To me it looks a lot like Loco Roco on PSP.......
12-18-2008, 05:55 AM
#9
Joined: Dec 2008
Posts: 349
Send a message via MSN to synagence
From the 1st time i saw Rolando in action i thought it was basically a loco-roco offshoot.
12-18-2008, 07:34 AM
#10
Joined: Nov 2008
Posts: 15
Rolando is way more complex that Dizzy Bee. Dizzy Bee is just about getting several things to a goal on a single screen level by controlling gravity. Rolando seems to be less about gravity and more about complex physics puzzles and light strategy elements.