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RC Heli 3 - Drone and Heli simulator

12-10-2014, 11:37 PM
#1
Joined: Feb 2009
Posts: 430
RC Heli 3 - Drone and Heli simulator

Hi all,
after long time I’m very happy to be back and announce FrozenPepper latest work: RC Heli 3 , which is waiting for App Store review.
In the last 2 years we have completely re-done the core engine of RC products developing custom physics, networking and scenario streaming solutions to provide a solid core for next generations of RC games.


So now the main features of RC Heli 3 :

Realistic physic simulation : We have engines, servos and propellers simulated separately, so each vehicle you’ll flight is the result of a sum of independent components (engines, propellers, batteries, electronic stabiliser etc) that contribute to the vehicle flight behaviour, forces are applied in the correct spots, weights are balanced etc… So since each vehicle should behave very similarly to real ones,they have a “stabiliser” component which is coded exactly as those found in real RC Helicopters, Drones and planes (part of the code actually comes from an Arduino project i was working on for a cardboard RC plane… but this is another story).

9 vehicles at launch ranging from micro quadcopters to collective helicopters.

4 difficulty modes : starting from “Beginner" and reaching “Pro” , they allow players to skill up gradually their flight abilities, enjoy some relaxing and stable flight, fast and arcadish races or a very realistic and sensitive behaviour. A direct consequence of our new physics Engine is that we simply had to give more strength to electronic stabilisation and inertia cancellation to make the vehicle easier to flight, but still very realistic in its behaviours. Even in beginner mode your are still flying a realistic physic simulation of the vehicle.

Very detailed scenario : explore a huge house and it’s garden unlocking parts of it as you progress through the main race game modes. RC Heli 3 includes version 1.0 of our new streaming system which grants us a ton more detail than previously possible, high quality textures and models populate each room and area of the scenario allowing us scale up or down quality according to device capabilities.We are very satisfied with it, but as said it is our first attempt at something very complex, so expect improvements and even larger and smoother scenarios in future updates,.

3 Camera modes : third person follow, FPV, and the new and innovative AI assisted realistic view, this camera simulates the user following the RC vehicle from the ground, with advanced AI pathfinding.

All 4 standard RC Control modes selectable

New User account system : you can now create a user account with FrozenPepper to keep all your progress, unlocks etc synced throughout the various platforms we will release the game on, and compete on multi platform scoreboards when applicable. It works both online and offline allowing multiple users with separate scores on the same device. It brings many more benefits for users, but more on this later.

2 Race game modes : Micro and Regular GP game modes will see you fly through checkpoints around the scenario. Global ranking and scoreboards for each track can make each lap time very exciting.

Realistic Wind Simulation : advanced dynamic wind system allows for users to experiment with different wind strength.

Immersive sound and beautiful soundtrack.

King of the week : each week a track or game mode will be selected for the king of the week competition, and the best 3 user scores of the week be displayed for the full week after on a 3D whiteboard in the main menu of the game globally.

Engine built to grow : we have loads of different game modes and vehicles planned for the upcoming months. version 1.0 will be just the beginning.

Multiplayer combat and race modes coming very soon after release, as for the other core components of the game, we want to have a solid base for multiplayer networking to grow on, and it needs a little more work before being releasable, but expect it to be cool




All this comes at a price, the game supports only devices starting with the iPhone 5 and Ipad 4, while it might run, experience is far from nice on older devices (we are still fighting to get the iPad 3 in the list, but not sure about it).


In the coming days we will provide more screenshots , video and infos about RC Heli 3. But in the meantime i'll post what we have

Great thanks in advance for the incredible feedback this community is able to provide !




** The screenshots might have some light bloom and depth field effects which we didn’t manage to ship in first version of the game (but newer devices might actually handle if we work more on optimisations, too slow at the moment to ship… ), apart from this, reflections, details, textures etc are from the regular IOS version with iPhone 5 settings.

Last edited by FrozenPepper; 12-10-2014 at 11:42 PM.
12-11-2014, 12:00 AM
#2
Joined: Oct 2010
Location: Australia
Posts: 313
Looking good! Glad to see there's some single rotor CP options, I'm not to fussed with the whole mini multirotor craze the hobby is going through at the moment - they practically fly themselves! Where's the fun in that?
12-11-2014, 01:01 AM
#3
do put a gameplay trailer
12-11-2014, 10:45 AM
#4
Joined: Feb 2009
Posts: 430
Quote:
Looking good! Glad to see there's some single rotor CP options, I'm not to fussed with the whole mini multirotor craze the hobby is going through at the moment - they practically fly themselves! Where's the fun in that?
Perfectly understand your point, I was thinking exactly the same of quads and electronics in drones until a few months ago, then an epiphany, FPV races, electronics allow to make the flight easy enough that pilot can focus on perfect trajectories and input use as a car game but with an added dimension to it (I'm a huge car sim fan ). Plus the huge benefit of letting new players enter the RC world with easier steps to make at the beginning.

But you can be assured that we have and will continue to improve "regular" helis and vehicles more info on this soon.


Quote:
do put a gameplay trailer
You are right, we where totally focused on release version, now we are starting to work on promo material, trailer included. Stay tuned for more soon.
12-11-2014, 03:56 PM
#5
Joined: Apr 2010
Location: California, USA
Posts: 4,468
Quote:
Originally Posted by FrozenPepper View Post
Perfectly understand your point, I was thinking exactly the same of quads and electronics in drones until a few months ago, then an epiphany, FPV races, electronics allow to make the flight easy enough that pilot can focus on perfect trajectories and input use as a car game but with an added dimension to it (I'm a huge car sim fan ). Plus the huge benefit of letting new players enter the RC world with easier steps to make at the beginning.

But you can be assured that we have and will continue to improve "regular" helis and vehicles more info on this soon.



You are right, we where totally focused on release version, now we are starting to work on promo material, trailer included. Stay tuned for more soon.
Nice! Already been submitted? Good! Waiting for this.
12-12-2014, 08:23 AM
#6
Joined: Feb 2009
Posts: 430
Quote:
Originally Posted by bigrand1 View Post
Nice! Already been submitted? Good! Waiting for this.
Great thanks, and yes, already been submitted.