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Minimalistic Logic Puzzle 'Squares: Puzzle Game' (Universal) $.99 => Free

12-28-2014, 06:02 PM
#1
Joined: Dec 2008
Location: Vienna, Austria
Posts: 4,441
Minimalistic Logic Puzzle 'Squares: Puzzle Game' (Universal) $.99 => Free






Very recommended! Good tutorials inside, but it's quite simple. One square may push another one. Teleports. Direction changers. There are 48 levels to be unlocked by playing sequentially, but you can buy "unlock all levels" early if you want. Full support of iPhone 6, iPhone 6 Plus, and iOS 8. iCloud support, auto sync progress on all your devices. Localization for 10 languages.

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(Blog German-language; but you'll find all links, pics, and videos.)
12-28-2014, 06:21 PM
#2
Great find, Habakuk! The game aesthetic and gameplay are in my wheelhouse. To support the dev for such a creative piece I spent the buck. Good stuff, man.


"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy

12-28-2014, 07:22 PM
#3
Joined: Dec 2012
Posts: 1,924
FYI This is a clone of the original browser game by Andrey Shevchuk, also available on the App Store:
https://appsto.re/gb/CgHj2.i

There are dozens of clones on the App Store. I was caught by another one a while back, but another forumite (I'm afraid I can't remember who) put me onto the real deal.
12-28-2014, 08:22 PM
#4
Joined: Sep 2013
Location: uk
Posts: 3,558
Quote:
Originally Posted by mr_bez View Post
FYI This is a clone of the original browser game by Andrey Shevchuk, also available on the App Store:
https://appsto.re/gb/CgHj2.i

There are dozens of clones on the App Store. I was caught by another one a while back, but another forumite (I'm afraid I can't remember who) put me onto the real deal.
I've got one installed from a while ago, I enjoy it a lot, I wasn't aware of the original so will grab that now, there's a load of clones popping up so the genuine one slipped through, ty bezzy
12-28-2014, 09:04 PM
#5
Joined: Aug 2010
Location: The last time zone for iOS game releases :(
Posts: 1,971
Bought before the price drop, totally worth it! It will rattle your brain, lol.
12-28-2014, 09:18 PM
#6
Quote:
Originally Posted by sugimulm View Post
Bought before the price drop, totally worth it! It will rattle your brain, lol.
Yup. I'm stuck on 15

Last edited by ColeDaddy; 12-28-2014 at 10:47 PM.
12-28-2014, 09:18 PM
#7
Joined: Dec 2008
Location: Vienna, Austria
Posts: 4,441
Quote:
Originally Posted by ColeDaddy View Post
Great find, Habakuk!
You're welcome, ColeDaddy!

Quote:
The game aesthetic and gameplay are in my wheelhouse. To support the dev for such a creative piece I spent the buck. Good stuff, man.
+1

Quote:
Originally Posted by mr_bez View Post
FYI This is a clone of the original browser game by Andrey Shevchuk, also available on the App Store:
https://appsto.re/gb/CgHj2.i

There are dozens of clones on the App Store. I was caught by another one a while back, but another forumite (I'm afraid I can't remember who) put me onto the real deal.
Interesting news. Kudos for the original. Without the clone I'd probably never heard of it. And the best news is: There are other levels (30?) in the old/new game by Shevchuk, maybe even better ones. I've seen twelve or so and they seem to be a tiny bit more elaborated, clever—hard to tell. And there are some humorous remarks inside. But the game in the OP is "prettier" and with sound.

This way the russian (?) copyright/clone war could go on for a while…

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(Blog German-language; but you'll find all links, pics, and videos.)

Last edited by Habakuk; 12-28-2014 at 09:20 PM.
12-30-2014, 04:53 PM
#8
Joined: Jun 2010
Posts: 1,474
I am somewhat ambivalent about giving full credits to the developer (Volodymyr Klymenko) for this game, since it is obvious that the game is a "derivative" of the original Game about Squares by Andrey Shevchuk.

In fact, the original version of this game from this same developer was a direct ripoff of Shevchuk's game. I recall Shevchuk even posted an official response on the Touch Arcade forum accusing the developer of frank plagiarism. Alas, that thread had since been removed by the moderator.

However, withstanding the prior credibility issue, the levels in this revised version (v2.0) appear to be entirely original. If this turns out indeed to be the case, the developer rightfully deserves credit for creating an original work and has redeemed himself from his previous copying.

I played through all 46 levels and have finished them. Aside from the "clone" issue itself, this is by far the BEST clone in the App Store to date. The developer has put in a lot of effort dressing up the game, streamlining the interface, improving the graphics, adding a tutorial, etc. Above all, I really LIKE the new puzzles. While the majority of them are quite a bit easier than those in the Shevchuk's game, there are also MANY CLEVER IDEAS that are entirely unique. The last few levels, Level 45-48, are truly very clever, in part because there is a certain elegance to the partial symmetry of the level design that is also reflected in the solution. If it was not for the transgression made by the developer in the original version of the game, I would say that the developer has succeeded in taking the Shevchuk's original idea to the next level.

Klymenko is still active on this forum. May be he can shred some lights to the above incident in hindsight.

http://forums.toucharcade.com/showthread.php?t=243458


Even now, the App Store is full of clones of Game about Squares, just like clones of Threes! Here, I think the developer deserves a lot of credits for at least creating new puzzles / levels for the game.

Last edited by y2kmp3; 12-30-2014 at 04:57 PM.
12-30-2014, 09:39 PM
#9
y2kmp3,

Thanks for your thoughtful post. I didn't know about the history of this game and how it is intertwined with the variant source material. However, I am glad that it appears the current dev has turned over a new leaf by creating a new game rather than merely producing a reskinned copy. It appears the only thing cloned is the overall concept...?

However, without intending to derail the main thread too far off the mark, the topic of cloned games is an interesting one because many games nowadays tend to be derivative of a successful predecessor. In fact, this is formulaic in any industry where something captures the fancy of the general public, and many race to copy not just the subject matter, but its success. I have nothing against this entrepreneurial spirit, as long as it isn't a blatant rip-off.

Now, back on-topic, this game is a lot of fun and it gets very challenging very quickly. I'm stuck on level 16. I do wish there were some type of hint system, say, where we accumulate "stars" that count as currency towards a number of hints. This will help us conserve and strategize rather than run rampant frivolously using up hints at every level. At the same time, players don't have to be stuck on a level for a day, or two, or three...


"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy

Last edited by ColeDaddy; 12-30-2014 at 10:39 PM.
12-30-2014, 10:40 PM
#10
Joined: Jun 2009
Posts: 5,768
Adding to the whole "clone" thing - I remember similar things happening with a puzzle game called Vexed (https://itunes.apple.com/us/app/vexed-dlx-old-school-puzzler/id369589828?mt=8) if you are interested in looking at it.

There were several "clones" that came about, and there still are - but the simple thing is they acknowledge the original developer. I guess if the "clone" is more successful than the original, the developer might want a piece of that pie, and there is the rub of it all.

Anyways, I had previously played the original squares and found it quite entertaining and this version too is quite nice. Can't go wrong playing both.

GameCenter ID : oldestgamer