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how to start a mobile company with no.money?

01-02-2015, 05:14 PM
#1
Joined: May 2014
Posts: 146
how to start a mobile company with no.money?

Any advice on how to start a mobile company to hire a programmer an artist a marketer and a soundperson if you have no money?
01-02-2015, 05:51 PM
#2
Sure. Add them as partners, each with equity in the company.

01-02-2015, 06:00 PM
#3
Joined: May 2014
Posts: 146
[QUOTE=IronNinjaGames;3445572]Sure. Add them as partners, each with equity in the company.[/QUO

Are you jesting or serious mate?
01-02-2015, 06:28 PM
#4
Quote:
Originally Posted by Planetman View Post
Are you jesting or serious mate?
Completely serious. If you don't have any money to provide, there must be some other form of compensation you can offer to bring them aboard.

Either you offer (A) some other payment in benefits or trade or (B) offer to have them share the risk/ROI with you.

You can add a step in raising capital through investors to then turn around and pay them (as well as your other overhead), but that can become a job in and of itself.
01-02-2015, 07:14 PM
#5
Joined: May 2014
Posts: 146
Quote:
Originally Posted by IronNinjaGames View Post
Completely serious. If you don't have any money to provide, there must be some other form of compensation you can offer to bring them aboard.

Either you offer (A) some other payment in benefits or trade or (B) offer to have them share the risk/ROI with you.

You can add a step in raising capital through investors to then turn around and pay them (as well as your other overhead), but that can become a job in and of itself.
Yeah complicated that with investors, specially if you are not already big company with game already doing well.

So next question is where to advertise for programmer etc?
01-02-2015, 07:57 PM
#6
Joined: Aug 2013
Posts: 1,065
Quote:
Originally Posted by Planetman View Post
Any advice on how to start a mobile company to hire a programmer an artist a marketer and a soundperson if you have no money?
Learn a skill so you have something other than ideas to contribute as well as previous advice.


Ideas are pretty much worthless without execution. Check out http://sivers.org/multiply to get an idea. For example your brilliant idea with no execution via that table is worth about $20 but even a weak idea with weak execution is worth more than this! While the numbers obviously aren't precise the ratio's are pretty accurate.

Someone who is able to code a game would be a moron to work with you for equity if you aren't bringing the same level of skills to table. Having a project which you have people join is a better of getting help for equity because you have something to bring to the table. You also have to give away a lot of equity. For example you are a coder and you want an artist to help you it is not uncommon for it to be a 50/50 split.

Anyone who joins a project purely for equity should either be a cofounder with other skilled people or see there is a reasonable chance of the project being finished. So an artist shouldn't join until there is fully playable prototype. Likewise a sound person shouldn't join until a significant portion of placeholder art is replaced.

The exception to the rule for the ideas guy is if the ideas guy is bringing money to the table (which is there skill) then they are paying for it so they can do what they want.

It reminds me of the people who want to give me an idea for a game and give me a 50% share of what it makes if I make the game. I get this all the time, even people I work with have asked this of me in different variations. Unless they were an awesome graphic designer I wouldn't even show the slightest bit of interest and just say I have too many projects already.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
01-02-2015, 08:45 PM
#7
Quote:
Originally Posted by Destined View Post
It reminds me of the people who want to give me an idea for a game and give me a 50% share of what it makes if I make the game. I get this all the time, even people I work with have asked this of me in different variations. Unless they were an awesome graphic designer I wouldn't even show the slightest bit of interest and just say I have too many projects already.
If I had a dollar for every time this very thing happened to me, I'd be fully funded right now!
01-02-2015, 09:40 PM
#8
Joined: Aug 2013
Posts: 1,065
Quote:
Originally Posted by IronNinjaGames View Post
If I had a dollar for every time this very thing happened to me, I'd be fully funded right now!
How do you reply? I often find it hard to reply without being the bad guy ruining their dream because I can make it a reality but won't.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
01-02-2015, 10:44 PM
#9
Quote:
Originally Posted by Destined View Post
Unless they were an awesome graphic designer I wouldn't even show the slightest bit of interest and just say I have too many projects already.
Quote:
Originally Posted by IronNinjaGames View Post
If I had a dollar for every time this very thing happened to me, I'd be fully funded right now!
Quote:
Originally Posted by Destined View Post
How do you reply? I often find it hard to reply without being the bad guy ruining their dream because I can make it a reality but won't.
I totally use the "I have too many projects" line. If I go to a party, I even avoid telling people I make games. I always say "Programmer" etc and try to avoid saying what I actually do without being rude. It is easier than getting 50 worthless game ideas. Ideas really are useless without a means to execute them.

Planetman, you really need to find a skill to offer the game creation process. Since you have ideas, maybe looking at the design aspect. A great way to beef up that skill is making levels for existing games (Hey, it is what I did before I learnt to code) but you cannot really monetize that straight away.

If you want to monetize straight away, perhaps you need to look into some game creation tools that are aimed at non coders. A designer friend of mine (with a decent career as a pro games designer) went indie and decided to make his own smaller games by himself. He does stylised art and uses Game Salad. I am totally impressed with the games he creates (sans coders and artists) and thoroughly enjoy playing them.

Anyway, to summarise my rant: Learn a skill and ideas are worthless

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01-02-2015, 11:54 PM
#10
Quote:
Originally Posted by Rogue View Post
Anyway, to summarise my rant: Learn a skill and ideas are worthless
This.

If you're really serious about developing games, you'll be really serious about developing the skills to make it happen. It's the best advice there is.