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App description: OMEGA - THE FIRST MOVEMENT
The innovative rhythm-based action battle game with storyline through levels

Best Hot New Game on HCM ComicCon 2014

Overall introduction:
Omega-The first movement has the advanced gameplay that bring a new mixture between original rhythm-based games and battle action. With this game, you can experience both intense moment of action battle, a light touch of strategy while feeling the beat of music.

Features:
-Innovative gameplay that offers and mixes elements from both classic rhythm-based gameplay and battle action gameplay. With its unique point, this gameplay bring out a new feeling to experience music type gameplay.
-Upgrading system and quest system
-Story mode through 15 levels with various of careful customized puzzles, and endless Survival
mode
-Mixture visual style of hightech and retro 20th century and high quality ingame graphic that build a completely unique world. Detailed animation, stunning effects
-Amazing Background Music thanks to the great work of IK-Sounds, best known for in charge of composing sound effects and background musics for Cut the Rope 2, Mystery Expedition: Prisoners of Ice...
-Moving storyline with marvelous artworks implemented ingame that await for you to discover all through 15 levels of story mode.

metalcasket's comments:


01-12-2015, 07:24 PM
#2
Joined: Aug 2012
Location: On the toilet
Posts: 4,283
Omg omg thank you metalcasket!!! Has anyone played this yet? Any imps?

01-12-2015, 08:49 PM
#3
Joined: Jan 2012
Location: Philippines
Posts: 22,193
Woh... This looks sweet
01-13-2015, 12:31 AM
#4
Joined: Aug 2012
Location: On the toilet
Posts: 4,283
I couldn't resist and I picked it up. It's an interesting mix of RPG and music rhythm games. It seems that the 15 levels could be over quite fast but I'm not 100% sure yet. Each level there are three objectives to complete but you only have to win to goto the next level. That could add some replay value.
01-13-2015, 01:06 AM
#5
Joined: Aug 2012
Location: On the toilet
Posts: 4,283
I officially really like this game a lot and I can easily recommend it. If anyone has any questions let me know. So it seems if you complete all of the objectives you unlock the hard version of the level. So the replayabily looks really good for this game.
01-14-2015, 03:22 AM
#6
Joined: Jan 2015
Posts: 12
[OMEGA The first movement] Battle rhymth based game won Comiccon VN 2014

Hi everyone,

We are Goya team, an young indie mobile game dev team. Say "Hello!" to the world now guys!

Weve just released this game after 4 months hard working
OMEGA - The first movement

Link down game:
https://itunes.apple.com/us/app/omega-the-first-movement/id953741990?l=vi&ls=1&mt=8

Here's the link for trailer:
http://youtu.be/aKxZNCyqYCw

Here's the link for demo clip:
https://www.youtube.com/watch?v=HtZydOn-92I











We would like to share our game's making process, in order to give out and receive more knowledges. Any feedbacks are warmly welcomed with all our thankful hearts XD. And, since I'm not a native English speaker, so if just anything of my words that make you guys confused, please tell me too.

This is the contents we will post in a row, on this game making process topic


1. Overall views about the game
2. Growing idea, prototype, and fail prototypes
3. Storyline though game, Concept, Sketch, and Final art
4. Unity or Cocos2Dx
5. Animation: research and solve
6. Work with composer
7. Presskit + Trailer
8. Public test and won the Hot new game reward in Comic Con HCM 2014
9. Problems we had to face up with in the whole process
10. Released




Follow our journey here or our blog:
https://goyastudiogame.wordpress.com

Visit our homepage for more info:
http://www.goyagame.com

GOYA GO GURU!
Wanna keep in touch with a young and passionate indie game team? Here we are
https://www.facebook.com/goyagames
https://twitter.com/GoyaGames

Last edited by GoyaStudio; 01-14-2015 at 03:44 AM.
01-14-2015, 03:28 AM
#7
Joined: Aug 2012
Location: On the toilet
Posts: 4,283
Hello! There was already another thread for your game. I bought it yesterday. Here is what I posted in the other thread.

"I couldn't resist and I picked it up. It's an interesting mix of RPG and music rhythm games. It seems that the 15 levels could be over quite fast but I'm not 100% sure yet. Each level there are three objectives to complete but you only have to win to goto the next level. That could add some replay value.

I officially really like this game a lot and I can easily recommend it. If anyone has any questions let me know. So it seems if you complete all of the objectives you unlock the hard version of the level. So the replayabily looks really good for this game."
01-14-2015, 03:39 AM
#8
Joined: Jan 2015
Posts: 12
Thank you!

Thank you very much for your good and fast comment! We're all here so happy and welcome all you guys feedbacks.

We're gonna post our making game process. Your followings and feedbacks would give us a lot power to move forward.

Thanks!

GOYA GO GURU!
Wanna keep in touch with a young and passionate indie game team? Here we are
https://www.facebook.com/goyagames
https://twitter.com/GoyaGames
01-14-2015, 10:18 PM
#9
Joined: Jan 2015
Posts: 12
Growing idea, prototype, and fail prototypes

This is how we made this game Omega - the first movement from the very first start. The whole process is of course not perfect, but we tried our best the whole time and had a very worthy happy time, so we hope you guys may gain some experiences from reading these lines.


Growing idea, prototype, and fail prototypes
We're a team of 1 programmers, 1 game designer, and 3 artists, we always work together from all steps, including designing gameplay, making concept, testing, and also self-published marketing steps too (this self-published stuff, as I think, is kinda a hard and strange field that almost all indie developers must face up with T.T)

Step 1
With this second game, at the very first, we did choose out 2 main traits that we wanted to follow the most according to our current situation:
  • This must be a small scope game ( not a very tiny/mini one, but must not be "complex" since we didn't have much time and money, and making kind of 6-months worth working game was kinda out of budget )
  • Create mood for gamers while playing game. Since we really wanted to bring out something that could resemble our team into our game.

Step 2
We gathered all around, with our game designer as the main host, we talked about what we liked to make the most, list them all out on board, brainstorming out the options for these points that just had listed and having fun all the time talking about the possibilities of each options, it was really fun, like a word battle between our team members, since each ones had to protect their idea and options. We tried our best to break our limit, try new genres and mechanics too.
Of course, all options, as i said above, must follow the 2 main traits.



With all options/gameplays, we wrote down their own stregths and weaknesses, and in the end of the day, we chose 2 gameplay options, which of course had more stregth points and less weak points. They were based on match 3 gameplay at that time.

Step 3.
With each options, we worked together to make some prototypes.

The advantages is that we had 2 artists and 1 technical artist, that's why it only took us a very short time to draw something for those prototypes.

The step of making prototype as we think, is the very very important step that must have, since we did face up with lots of nonsense things which could have ruin the whole game, that we didnt noticed out at first.
Making prototype gave us huge posibilities to fix and improve our gameplay.
We made prototype as fast and as simple, not try to fix bugs and other things, just needed to have a overall view about the gameplay.

After making about 2 or 3 versions of prototypes like these ones:






We decided that kind of match 3 gameplays was completely fail, and took for other 2 more prototypes in order to decide the final gameplay and all the upgrading system along the gameplay.

It was the rhythm based action gameplay like the final Omega now.




Prototype of gameplay

After that, we made a quick prototype of Game flow and UI, to have a whole imagination about the game





Prototype of Game flow and UI

And wah lah, after all these things had set up, here come the next step
----------------------------------------------------------------------------------------

3. Storyline, Sketch, Concept and Final art
(updated)

-----------------------------------------------------

GOYA GO GURU!
Wanna keep in touch with a young and passionate indie game team? Here we are
https://www.facebook.com/goyagames
https://twitter.com/GoyaGames
01-14-2015, 11:23 PM
#10
Joined: Mar 2013
Posts: 1,164
^ really like the above post! Sounds like an awesome studio! Will pick up the game for sure soon!! I love rhythm games, how heavy is the emphasize on rhythm in this?