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A new IAP model - What do you think?

View Poll Results: Which model do you prefer?
Free with Ads. 1 1.69%
Paid. No Ads. No IAPs. 35 59.32%
Paid. No Ads. IAPs. 3 5.08%
Freemium. Consumable IAPs (game coins). 1 1.69%
Freemium. Consumable IAPs with Premium Unlock. 19 32.20%
Voters: 59. You may not vote on this poll
01-25-2015, 09:05 PM
#1
Joined: Oct 2012
Posts: 41
A new IAP model - What do you think?

Overpaint is an upcoming iOS game with a different in-app purchase model. It's a freemium game with "Refill lives" (consumable IAP) but also has "Lives forever", a Premium Unlock too remove all limits. What do you think?

Which model do you prefer?

Thanks,
LANDKA team

Read more about Overpaint in this post (release date: March,19)

Last edited by LANDKA; 03-02-2015 at 04:51 PM. Reason: updated info
01-25-2015, 10:51 PM
#2
Joined: Jan 2013
Location: minnesota
Posts: 1,280
This is a tough question. In my opinion, premium is ALWAYS better. But in the moblie market, piracy and lack of any significant income for hard-working developers on premium titles is a big problem. So I think In the mobile market (i'm taking iOS and android, not dedicated consoles like the Vita and 3DS) the best balence between enjoyable premium and devs making a profit, is freemium with a premium unlock. On dedicated gaming platforms like consoles and PC, however, I think premium should be the way to go for the foreseeable future.

01-26-2015, 05:14 PM
#3
Joined: Nov 2013
Location: New Orleans, Louisiana
Posts: 2,264
The average user:
Rawwwwrrr I HATE IAP IT SUCKS
KILL IT NOWWWWW

Me: I rather the full premuim experience or free with a premuim unlock. Paid with IAP is just a mechanism to trick you into thinking that its a full premuim balanced game (Ex. Gameloft)

Even angels cast shadows...

Last edited by Anonomation; 01-26-2015 at 05:15 PM. Reason: Spelling error
01-26-2015, 05:19 PM
#4
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,704
If you want the greatest odds of success, build your game with the capability for all of the free to play types in mind which you can quickly modify on the fly without needing to submit an update. As far as which specific IAP model you should use, that's what soft launches are for. The people here will always tell you to make your game premium or one-time unlock, but if you actually want to make money on it you need to soft launch and tune your monetization model based on actual usage to see what people are responding to. Not having an option with an unlimited spending potential to take advantage of whales is a great way to leave tons of money on the table.
01-26-2015, 05:28 PM
#5
Joined: May 2014
Location: Uk
Posts: 435
I've slightly given up there will always be free 2 play but I won't play anyway there will be always new paid games without in app and adds maybe not much as free 2 play game but who download free 2 play in the toucharacde community
01-26-2015, 05:48 PM
#6
Joined: Jan 2012
Location: Philippines
Posts: 22,198
Quote:
Originally Posted by Eli View Post
If you want the greatest odds of success, build your game with the capability for all of the free to play types in mind which you can quickly modify on the fly without needing to submit an update. As far as which specific IAP model you should use, that's what soft launches are for. The people here will always tell you to make your game premium or one-time unlock, but if you actually want to make money on it you need to soft launch and tune your monetization model based on actual usage to see what people are responding to. Not having an option with an unlimited spending potential to take advantage of whales is a great way to leave tons of money on the table.
I hate it, but this is true.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-27-2015, 03:37 AM
#7
Quote:
Originally Posted by Exact-Psience View Post
I hate it, but this is true.
Agree
01-28-2015, 02:53 PM
#8
Joined: Oct 2012
Posts: 41
Quote:
Originally Posted by Eli View Post
If you want the greatest odds of success, build your game with the capability for all of the free to play types in mind which you can quickly modify on the fly without needing to submit an update. As far as which specific IAP model you should use, that's what soft launches are for. The people here will always tell you to make your game premium or one-time unlock, but if you actually want to make money on it you need to soft launch and tune your monetization model based on actual usage to see what people are responding to. Not having an option with an unlimited spending potential to take advantage of whales is a great way to leave tons of money on the table.
Thanks for your comment and for the soft launch suggestion...
Your analysis on the freemium model is right. But the problem is that the top grossing freemium developers have their games very well tuned to extract every penny they can from consumers; everything is statistically tuned, shape and size of the buy button, game progression... everything! 1-2% of the players (i.e. the wales) pay for these games

Question is:
Take your favourite freemium games... would you pay a fair price for a Premium Unlock that would make all the remaining IAPs obsolete?
01-29-2015, 11:30 AM
#9
I NEVER spend money in consumable IAPs but if I could buy "Lives Forever" in Two Dots or "Gems Forever" in Clash of Titans for a fair price, I would... and I believe that a lot of players would also....

So I think you made the right choice with your IAP model.
ALL FREEMIUM DEVS SHOULD DO THE SAME!!!!

Who knows, you might be creating a new trend here.

And congrats on your upcoming game. Great design and the music is really good
01-31-2015, 12:18 PM
#10
Joined: Aug 2009
Posts: 1,070
Quote:
Originally Posted by AJorge36 View Post
I NEVER spend money in consumable IAPs but if I could buy "Lives Forever" in Two Dots or "Gems Forever" in Clash of Titans for a fair price, I would... and I believe that a lot of players would also....

So I think you made the right choice with your IAP model.
ALL FREEMIUM DEVS SHOULD DO THE SAME!!!!

Who knows, you might be creating a new trend here.

And congrats on your upcoming game. Great design and the music is really good
That would remove income based on whales who pay a LOT more than whatever anyone would accept as a "fair price" for unlimited xyz.