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App description: ** This game is NOT compatible with the iPhone 4, iPhone 4S, iPad Mini 1, iPad 2 and iPod touch 5 **

There's a new maker in Toysburg; someone who possesses the arcane artistry of mystical manufacture that allows Toys to be made. That's you I'm talking about; surprised? Me too, I nearly sheared my moustache off.

I'm Mr. Mustard. I have been a maker in Toysburg since I was but a wee scruffamuffin like you. Don't know what a scruffamuffin is? Use your imagination and be creative, because in Toysburg you'll be

QUESTING! The children of the city need your toys to get through the most bizarre situations. Your toys transform them semi-literally and give them somewhat-super powers

Are they more trouble than they're worth?

NO! You'll collect coins and candies and crates of junk.

But it isn't junk to you, it's

CRAFTABLES! You'll take a bit of this toy, and bit of that toy and make an epic toy with a crafting system that's so fun you'll only leave your workshop when duty calls: Toy maker duty.

But who will appreciate it?

JUDGES AT COMPETITIONS! They'll laud your toys until their laud glands run dry. They'll reward you candies, which are like bitcoins but better because they're SWEET.

What will you do with all that sugar energy?

EXPLORE! Unlock the zones of the city, mingle with the monsters (kids), and make your own story.

And

COLLECT over one hundred toy characters! From Scurvy Pirates and Tooth Fairies, to Ancient Cyclops and Giant Robots. Plus your Magical Unicorns, of course!

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From the creators of Muffin Knight, Guerrilla Bob and Alien vs Predator, comes a whole new kind of adventure!
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Please note that Toysburg is completely free to play, but you can purchase some in-game items with real money. If you dont want to use this feature, you can disable in-app purchases in your devices settings.
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Chat with us: facebook.com/Toysburg
Follow us: twitter.com/angrymobgames

redribbon's comments:



Quote:
Release Info:

Price: Free

Requirements:
Requires iOS 7.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3 and iPad mini 3 Wi-Fi + Cellular. This app is optimized for iPhone 5s, iPhone 6, and iPhone 6 Plus.
Quote:
Description:

Welcome to Toysburg!

From the creators of Muffin Knight, Guerrilla Bob and Alien vs Predator, comes a whole new kind of adventure!


Guide your young toymaker on a quirky adventure to restore the imagination of the town's kids. Using the arcane art of toy making, the player gives kids the chance to literally become their own favourite toys.

Toysburg manages comedy throughout the game by reflecting reality and turning it on its head: Kids become toys, and use their imagination to get through their own lives' quests.

But the kids aren't the only one with things to do: With a deep, mission-driven storyline, players are hooked into progressing through this free-to-play sandbox game.


What's New in Version 0.0.17
New Shift-a-Toy building: challenge yourself to create rare toys!










02-05-2015, 02:40 AM
#2
Joined: Jun 2010
Posts: 2,540
The Gameplay:


Beta Testing : Forgotten Memories: Alternate Realities, Sky Force 2014, Rush Rally 2


05-27-2015, 03:02 PM
#3
Joined: Oct 2013
Location: Norwich, England
Posts: 4,596
This has shown up in NZ now, looks like a worldwider for tonight.
05-27-2015, 05:30 PM
#4
Joined: May 2012
Location: THE NETHERLANDS
Posts: 2,563
Played this for 25 minutes and it's interesting to say the least, gonna play more tomorrow.

It all looks good and it's funny.
05-27-2015, 05:32 PM
#5
Looks like it has tremendous potential to be great fun, but - there's that dread word "free", which can so often mean anything but.
05-27-2015, 08:37 PM
#6
Joined: Jul 2012
Location: U.S.
Posts: 3,244
So, I've played the first 20 minutes or so. Pretty much just got through the tutorial and got my bearings straight. So far I'm digging it. It looks like this is going to be a lot to do in the game from looking through the menus and map. The artwork is done really well. Very cute. It has a nice soundtrack too. Like the background music in cartoons. Controls are pretty much just tapping so far, so no issues. Looks like there will be a lot of collecting and upgrading and opening stuff up, which of course I love. Of course it's F2P, so there's dual currency and timers. I can't tell how bad the timers will be right now because like all F2P games in the beginning, the timers are super short.

Anyway, so far, so good. I'll be keeping this on my phone for awhile it looks like. I'll chime back in if anything really changes.
05-28-2015, 03:21 AM
#7
Joined: Sep 2012
Posts: 1,761
This look interesting
05-28-2015, 11:00 PM
#8
Joined: Aug 2012
Posts: 188
This game has been pretty great! There's a lot going on and a lot to check up on at times. I did have to start over because I realized I was using up my premium currency when I didn't have to. Luckily I wasn't that far in and now I'm back up to speed and richer than ever.

The concept is interesting since you turn other kids into toys that look a lot creepier when they walk around the street. I like the animations played out and the world is lush, bright and colorful.

I'll definitely have it around for a while.

My only complaint is that it's really easy to spend the premium currency (candy) without realizing there are different ways to get things. But no biggie.
05-31-2015, 09:09 PM
#9
Joined: Oct 2008
Location: Melbourne, Australia
Posts: 1,186
Hmmm, I'm now a level 9 and made a small IAP purchase yesterday. I'm now regretting this as I don't think I'll be playing for much longer. This morning one of the existing kids in my city now requires me to spend candies to have them join my team and have them continue playing with the toys I make. It will not be a one time thing either. There are a range of options and how many days they will be on my team depends on how much IAP candy I'm willing to part with (I am not willing to part with any for this purpose). This sudden requirement to spend IAP to have kids in the city play with toys I create (the whole point of the game is to create different toys and have the kids play with them) feels very greedy on the part of the devs. It comes on top of an already IAP heavy game, and it comes on top of a lot of restrictive timers in the game. Not only are there small timers built in as you very slowly move back and forth through the city, and slowly catch up to kids to give or retrieve toys, etc, there are timers on the kids playing with toys that increase considerably and fast, and there's also timers on kids who need to rest for 4 or more hours between playing with toys. Kids only play with certain types of toys which restricts options significantly if you suddenly introduce a system where some of them won't play unless you spend IAP to unlock them or "have them join your team". I'm posting this as a warning to other players to be aware that this requirement is part of the game. It wasn't when I started playing. And in case you think I'm overreacting about this, then you should know that I'm posting about this because this morning it was one kid, and this afternoon it is now TWO kids who will no longer play with toys I create unless I use IAP to have them join my team. They are both the first two kids I had in my city at the start of the game. I'm guessing that by tonight or tomorrow the third kid is also going to need ongoing IAP to join my team, and so on.

Last edited by snow_mani; 05-31-2015 at 09:17 PM. Reason: Corrected level from 7 to 9
06-01-2015, 05:13 AM
#10
Joined: Jul 2012
Location: U.S.
Posts: 3,244
Quote:
Originally Posted by snow_mani View Post
Hmmm, I'm now a level 9 and made a small IAP purchase yesterday. I'm now regretting this as I don't think I'll be playing for much longer. This morning one of the existing kids in my city now requires me to spend candies to have them join my team and have them continue playing with the toys I make. It will not be a one time thing either. There are a range of options and how many days they will be on my team depends on how much IAP candy I'm willing to part with (I am not willing to part with any for this purpose). This sudden requirement to spend IAP to have kids in the city play with toys I create (the whole point of the game is to create different toys and have the kids play with them) feels very greedy on the part of the devs. It comes on top of an already IAP heavy game, and it comes on top of a lot of restrictive timers in the game. Not only are there small timers built in as you very slowly move back and forth through the city, and slowly catch up to kids to give or retrieve toys, etc, there are timers on the kids playing with toys that increase considerably and fast, and there's also timers on kids who need to rest for 4 or more hours between playing with toys. Kids only play with certain types of toys which restricts options significantly if you suddenly introduce a system where some of them won't play unless you spend IAP to unlock them or "have them join your team". I'm posting this as a warning to other players to be aware that this requirement is part of the game. It wasn't when I started playing. And in case you think I'm overreacting about this, then you should know that I'm posting about this because this morning it was one kid, and this afternoon it is now TWO kids who will no longer play with toys I create unless I use IAP to have them join my team. They are both the first two kids I had in my city at the start of the game. I'm guessing that by tonight or tomorrow the third kid is also going to need ongoing IAP to join my team, and so on.
Yea, I've been noticing something screwy going on too. My gripe is that the toys cost money AND candy to make and then you only get money back after a kid plays with it. In the beginning, it wasn't bad because your leveling up quick and passing missions pretty fast, but now I'm down to only a few candies and I won't be able to make anything after my next toy. I figured I was just playing the game wrong or something at first. I will say the game IS fun. There's a lot to do and a lot to open up, it just seems odd to make the premium currency so mandatory in this game. I'll plug away a little more and see what happens. I just have a feeling I'm going to be hitting a paywall soon.