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Is this possible?

02-11-2015, 06:26 PM
#1
Joined: Sep 2014
Posts: 24
Is this possible?

So I'm in trouble. For my class, I've been given the assignment of creating a 3d game in which tilting the ios device left, right, forward, or backwards causes the terrain to turn in that direction. The problem is I've never worked in a 3d environment with IOS, and don't even know if it's possible using Xcode.
So.....Is it?
02-11-2015, 11:39 PM
#2
Yes it is indeed possible to do 3D Environments with iOS via xcode. How are you currently doing your 2D projects? I am guessing you use an engine which could be problematic for you depending on what engine you are using and whether that engine supports 3D.

But yeah, simple answer is: Yes, all you need is xcode and you can use openGL to easily use 3D on iOS.

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02-12-2015, 01:14 AM
#3
Joined: Sep 2014
Posts: 24
I've been using swift and spritekit. Any advice on learning openGl?
02-12-2015, 02:34 AM
#4
Joined: Oct 2010
Location: Beijing, China
Posts: 26
Oh no guy, start learning openGL and then build up a playable demo will cost you at least three months. I suggest you employ 3D engines like Unity3d or Unreal Engine.

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02-12-2015, 04:06 AM
#5
Joined: Aug 2013
Posts: 1,065
this is a super easy and quick job in unity as you can do it all out of box and then compile as the xcode project

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02-12-2015, 05:28 AM
#6
Joined: Jan 2013
Posts: 827
Check out SceneKit, it's a bit like SpriteKit, but only for 3D graphics.
02-12-2015, 09:44 AM
#7
Joined: Oct 2010
Location: Beijing, China
Posts: 26
But U3D/UE can make crossing platform games.

Quote:
Originally Posted by gjestland View Post
Check out SceneKit, it's a bit like SpriteKit, but only for 3D graphics.

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02-12-2015, 10:14 AM
#8
Joined: Sep 2014
Posts: 24
How does one make models in scenekit?
02-13-2015, 11:08 AM
#9
+1 for scenekit

If you are familiar with spritekit it is probably worthwhile shifting to scenekit. I personally know nothing about either but I think moving to openGL might be too much of a leap for you right now and apple has probably made both systems friendly for beginners.

Ray Wenderlich's Website has a decent looking scene kit tutorial that is hopefully still relevent. His website has lots of nice tutorials and find myself there from time to time.

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02-13-2015, 01:11 PM
#10
Joined: Feb 2015
Location: brooklyn
Posts: 48
pretty dam easy to do in unity...

just create a square plane and write a script relating its rotation values to the gyro values which are constantly being updated.

probably normalizing it would give it a nice smooth motion....

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