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Developing separate apps for iPad / iPhone advice - HELP NEEDED

02-23-2015, 10:05 AM
#1
Joined: Jan 2015
Location: Ireland
Posts: 87
Developing separate apps for iPad / iPhone advice - HELP NEEDED

Hi all,

I've spent the last 6 months working on an iOS game. Up until recently I've only being testing the game on an iphone (didn't have enough money for iPad...)
I recently tested the game on an iPad for the first time and the aspect ratio has made the game unplayable. I foolishly didn't plan for the 4:3 ratio...



Any help would be greatly appreciated.

Thanks!

Last edited by David_Don_13; 01-15-2016 at 12:06 PM.
02-24-2015, 02:15 AM
#2
Joined: Aug 2013
Posts: 1,065
if all you are going to do is make a second game for the second resolution you just need to throw in an if statement at the start.

I don't get why making 2 separate games makes it any easier and will dilute your download pool and thus your rankings.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
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02-24-2015, 08:30 AM
#3
Quote:
Originally Posted by Destined View Post
I don't get why making 2 separate games makes it any easier and will dilute your download pool and thus your rankings.
+1 for this


Big learning curve making a game resolution independent but it is critical: especially if you ever want to branch out to android. Quick question: You say the 4:3 ratio is unplayable on iPad, what Phone are you using because iPhones have a few different resolutions now...

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02-24-2015, 05:27 PM
#4
Joined: Sep 2012
Location: Sydney
Posts: 11
It may not be preferable, but you may add black bars on top & bottom of 4:3 screen to make the actual render size to 16:9. This technique is called a letterbox.
03-16-2015, 10:00 PM
#5
Joined: Sep 2014
Posts: 24
I usually just set the size I want the screen to be in the view controller so that it'll pretty much be the same image on all devices. This may cause a bit of a stretched looked on iPads, but it seems that you designed this game with the iPhone in mind.