★ TouchArcade needs your help. Click here to support us on Patreon.

Have you been rejected?

02-25-2015, 06:30 PM
#1
Junior Member [Original Poster]
Joined: Feb 2015
Posts: 7
Have you been rejected on the App store?

Submitting an App soon for review and wanting it to go as smoothly as possible. Just seeing what kind of little things people have been rejected for in the past.

Last edited by Naysy; 02-25-2015 at 09:45 PM.
02-26-2015, 02:34 AM
#2
My app got rejected 5 times before for "having a remove ads button when no ads are shown". Turns out I forgot to reset the userdefaults after I bought ads while testing. I almost went crazy

02-26-2015, 06:08 AM
#3
Joined: Mar 2014
Location: UK
Posts: 168
It's very simple to overlook a detail or put it off for later, and then be rejected over it.

A few weeks back I had an app rejected because I forgot to remove the Game Center button (they somehow activated it), set the app to potentially play music minimised (instead of just allowing it to play your music too), and it was only 32bit (it only had to be 32bit when I sent it).

I just left it at that.
02-26-2015, 09:19 AM
#4
Joined: Feb 2014
Location: Brno, Czech Republic
Posts: 48
Well, we experience this "ads button" almost everytime... Recently we were rejected because of not visible in app purchase button but after we explained them that it become visible after finishing some certain level, they approved the game.

Alda Games
Check out our web!
Follow us on Twitter or Facebook!
02-26-2015, 02:58 PM
#5
Joined: Aug 2013
Posts: 1,065
Quote:
Originally Posted by Xammond View Post
It's very simple to overlook a detail or put it off for later, and then be rejected over it.

A few weeks back I had an app rejected because I forgot to remove the Game Center button (they somehow activated it), set the app to potentially play music minimised (instead of just allowing it to play your music too), and it was only 32bit (it only had to be 32bit when I sent it).

I just left it at that.
You left it?

You didn't fix the problem and resubmit?

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
02-26-2015, 05:54 PM
#6
Junior Member [Original Poster]
Joined: Feb 2015
Posts: 7
Quote:
Originally Posted by Xammond View Post
It's very simple to overlook a detail or put it off for later, and then be rejected over it.

A few weeks back I had an app rejected because I forgot to remove the Game Center button (they somehow activated it), set the app to potentially play music minimised (instead of just allowing it to play your music too), and it was only 32bit (it only had to be 32bit when I sent it).

I just left it at that.
I was also unsure about being allowed to use the Game Center icon in an app. I see other apps do it but there is no official documentation from Apple saying you can/can't.
02-26-2015, 11:41 PM
#7
Joined: Mar 2014
Location: UK
Posts: 168
@Destined, Did fix didn't resubmit...Let's just say if we were allowed t upload files from a PC then it would have been, but I shall get a Mac asap...been saying that for too long but they're expensive!
The plan was to shake off any iTC rust while also checking out the <wtf>WP8</wtf> store, it was my first submission since late 2011 (thanks to a maniac). Re skinning an old game revealed the submission process was more or less the same. I was already happy to aim for the big release.
The other store was interesting but a handful of downloads soon put me off and I was grateful that things were just a kind of rehearsal.

Basically my time is now crunching with two new upcoming games (only 1 will get finished I guess), and not looking back at all...it was horrid working on old code, now things are bliss

@Naysy, I think we are allowed to use the GCC icon as I did in the original version - though that was initially rejected back in the day for naming a leaderboard "iPad", so after posting here at TA it was renamed to "Tablet", then learning not to separate leaderboards that way.

The problem this time around; I was yet to replace the leaderboards to the new AppID (plan was to delete old app), and although the icon would never display (in GC's Sandbox mode at least) iTC kindly sent a screenshot of the icon appearing during the reviewer's testing session...I could hardly believe my eyes for a moment. Then I thought how even if I could get the Mac back for another day I would just use it to code an extension rather than waste more time with a relic.
02-27-2015, 01:04 AM
#8
Joined: Aug 2013
Posts: 1,065
look on ebay for an old mac mini if you are only using it to submit.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
02-27-2015, 08:19 AM
#9
Joined: Mar 2014
Location: UK
Posts: 168
Oh don't remind me! I struggled for months after trying that and being burned with a Snow Leopard capped pile of junk. Sold it at a 50% loss to a teacher who was not happy about it either. Haven't had anywhere near the mony since, I should've put the 100 bucks licence fee towards one.
02-27-2015, 08:25 AM
#10
Joined: Mar 2014
Location: UK
Posts: 168
The irony is that Apple would rather have an iOS8 broken app (no touch after 1 play) left on their store than a working updated version with widescreen and new graphics which they have but are being analytical about. Again, I shall leave it like that.

As for if I had a Mac: it would be my main development machine, and I wouldn't look back at useless WP store.

Last edited by Xammond; 02-27-2015 at 08:30 AM.