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Death of a Samurai - First Person Samurai Game

03-02-2015, 08:20 PM
#1
Joined: Oct 2014
Location: Wollongong/Sydney, Australia
Posts: 79
Death of a Samurai - New Samurai Game

Death of a Samurai

Hey guys,

I wanted to share with you a game I've been working on for a while now that is currently titled 'Death of a Samurai'.

Basically I wanted to create a samurai experience for mobile devices, placing the player into the shoes of a samurai running head first into battle. Players can expect to be able to perform various attacks and defensive moves based on touch/swipe controls as well as use bows and perks through each level while they unlock upgrades and customise their samurai.

It really is a mix between a samurai film and a endless survive style game. I've included a bunch of gameplay clips below to show you guys just how far along the game is. Hope you like what you see, I'm confident that this game can be released this year.. Still contemplating a crowdfuning campaign or looking for a publisher to partner with this game.

Current Features:
- Battle Scenes: Battle across 3 distinct landscapes featuring dynamic weather and environments.
- Attacking: Utilise multiple attacks focusing on either battling a single enemy or striking multiple samurai
- Defending: Block, jump or dodge incoming attacks
- Customisation: Upgrade your characters weapons and armour - even customising the blade katana blade
- Bow and Arrow: prefer to strike from a distance? Use the bow and arrow to shoot the enemy
- Perks: Equipping perks can give you the edge on the battlefield, extra health, a head start or even a bodyguard there are numerous perks to help you survive longer and kill quicker.
- Difficulty and AI: Battle against a clever enemy with 5 different ranks of enemy samurai each with varying skills, hit chances and weapons.
- Shogun Boss Battles: Kill the enemy shogun in battle for bonus rewards
- 1 v 1 Duels: 1v1 Duel mode lets players fight in classic 1 v 1 duels. Players can continue duelling to increase their gold multiplier and unlock rare swords
- Horses: Ride a horse into battle and spear your enemies from horseback!
- Tutorial: In game tutorial will turn you into a deadly samurai
- Freemium: Yes this game will be free to play! We have finished the freemium system with players earning gold to upgrade their Armour, weapons and horses as well as equipping the perks before each battle

Development in Progress:
- Multiplayer - more details to follow, I can say this will be really cool!


Future ideas:
- Introducing enemies and battles based on Japanese mythology


Screenshots:




















Youtube link | Pop Up

Last edited by PocketFame; 10-28-2015 at 11:16 PM. Reason: Updated with new screenshots
03-02-2015, 08:45 PM
#2
Was hoping for something more Age of Chivalry not Into The Dead... Not saying I won't play it though !

03-02-2015, 10:04 PM
#3
Joined: Oct 2014
Location: Wollongong/Sydney, Australia
Posts: 79
Quote:
Originally Posted by MarleySaege View Post
Was hoping for something more Age of Chivalry not Into The Dead... Not saying I won't play it though !
Age of Chivalry does look awesome! I'm hopeful that I'll be able to bring a multiplayer duel mode into the game
03-03-2015, 06:00 PM
#4
Joined: Oct 2014
Location: Wollongong/Sydney, Australia
Posts: 79
Also wanted to share with everyone the region scene. This scene is allows the player to explore the region and find their next battle. Players can zoom in/out and scroll around the map.

Animations include animated water, sun rays, samurai movement, flames etc.

Weather that matches the respective battle scenes will also be added


Last edited by PocketFame; 03-03-2015 at 10:27 PM.
03-03-2015, 08:08 PM
#5
Joined: Jan 2012
Location: Philippines
Posts: 22,196
Surely looking forward to this. Into the Dead got too IAP-heavy, and that egyptian clone just has really bad mechanics. Hoping this one doesnt fall into those pitfalls.
03-03-2015, 10:21 PM
#6
Joined: Oct 2014
Location: Wollongong/Sydney, Australia
Posts: 79
Quote:
Originally Posted by Exact-Psience View Post
Surely looking forward to this. Into the Dead got too IAP-heavy, and that egyptian clone just has really bad mechanics. Hoping this one doesnt fall into those pitfalls.
Glad that your keen!

If you can send me the link to that Egyptian clone I'll make sure I learn from their failures. Also will take that IAP comment on board!

Cheers
03-05-2015, 06:12 PM
#7
Joined: Oct 2014
Location: Wollongong/Sydney, Australia
Posts: 79
Quick Update:

The defence system is almost complete. Players will be able to block attacks, jump back or dodge to either side.

Screenshots/video demos will be up over the next few days.

Developing a first person samurai experience
03-05-2015, 06:58 PM
#8
This samurai game is a runner type ? Because if not it looks extremely great. A big release of the biggest like mhfu or izanagi samurai online , the best of the best >w<
03-07-2015, 12:12 AM
#9
Joined: Oct 2014
Location: Wollongong/Sydney, Australia
Posts: 79
Quote:
Originally Posted by Red_saaryn View Post
This samurai game is a runner type ? Because if not it looks extremely great. A big release of the biggest like mhfu or izanagi samurai online , the best of the best >w<
It is a runner however its not like subway surfer or anything like that. Check out the youtube video you'll see the gameplay progress so far.

Adding in some RPG elements such as working towards upgrading your samurai with better armour to survive longer each time you run into battle and better weapons.

Developing a first person samurai experience
03-07-2015, 02:47 AM
#10
Quote:
Originally Posted by PocketFame View Post
It is a runner however its not like subway surfer or anything like that. Check out the youtube video you'll see the gameplay progress so far.

Adding in some RPG elements such as working towards upgrading your samurai with better armour to survive longer each time you run into battle and better weapons.
If that is the chase i recommend a boss mode, on the fights of the feudal japan they where generals called shoguns, they ruled over a terrain so here they can be the bosses, like lord nobunaga, lord hojo etc etc but you dont need to be historically exact all that matters is how good it looks and if you can improve it with bosses and multiplayer if is posible ^w^