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App description: Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

Paper Dungeons already features 4 SINGLE PLAYER MODES, each with a different gameplay:

Boardgame mode:
Begin each dungeon as a new board from a long adventure set: every new dungeon, your character resets to level 1, but fortunately you keep your inventory. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combats result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...

Campaign mode:
This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion. Your character doesn't reset and keeps his inventory between dungeons.

Rogue mode:
Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.

Puzzle mode:
Tricky levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.

Also available:

- A MAP EDITOR, to create your own dungeons and publish them online.
- A CAMPAIGN EDITOR, to tell your own story and post it online.
- ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.
- A CODEX, listing all elements of the game.
- A VOID (higher) difficulty with alternate color for the monsters.

Features:

- Supports high resolution with native 1080p graphics.
- Big campaign of 125 Adventure levels and 31 Puzzle levels.
- 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
- Dozens of different dice sets to improve your character.
- 80+ monster types.
- More than 50 unique pieces of equipment, 30 scrolls and 8 potions.
- 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
- 3 zoom levels.
03-11-2015, 03:31 AM
#2
Joined: Oct 2013
Location: Norwich, England
Posts: 4,596
I love this on PC and it's grown so much since its slightly wonky start. There's still an element of RNG to it (after all, it's a dice-based game) but it feels a lot less unfair than some others like Desktop Dungeons. Plus it's had extra modes included with the constant patches that smoothed things out.

If the PC version is anything to go by, then this should be amazing. Really great. I'm in the minority, I'm sure, but I actually feel like there aren't enough roguelikes on iOS. Even if you disagree, it does more than enough to vary the gameplay to challenge a jaded gamer.

It feels most like Dream Quest dungeon exploration with traditional genre combat though with the rounds decided by dice; almost Tiny Dice Dungeon. I want to pick this up as soon as possible and leave relevant imps but I can definitely say it's worth getting excited for.

Off-topic: I really needed a game like this to come along. I haven't seen anything that's made me jump out of my skin, thinking "you guys have got to see this!" for about a week now. I almost forgot why I love doing this.

Last edited by PeteOzzy; 03-11-2015 at 03:52 AM.

03-11-2015, 03:50 AM
#3
Joined: Dec 2010
Posts: 514
Yeah i wrote now several times to the developer about this game when its coming out etc and today i woke up in the morning wirh a fb message of the developer saying that its available in the appstore

Maaan i didnt need a coffee any more
03-11-2015, 03:59 AM
#4
Joined: Mar 2009
Location: Reading, England
Posts: 1,723
I've been looking forward to this and have just downloaded but just thought I'd mention my immediate surprise that this game does not auto-rotate... I just don't get how developers don't make this 'mandatory' functionality. So weird. Makes it a pain to play on the iPad with a smart cover.

I hope the game itself turns out to be good - and perhaps they'll fix this unfortunate oversight in a later release.
03-11-2015, 04:10 AM
#5
Joined: Mar 2009
Location: Reading, England
Posts: 1,723
And a few minutes later I'm back...

Terrible UI; cluttered and hard to navigate. I'm totally lost. And it's SO slow and unresponsive. I've stumbled across a basic intro tutorial that's rife with grammatical errors ("Use those button to Zoom In and out or so Pinch Gestures", "The first tap brings the Selector giving you informations") and not particularly helpful.

If I'd bought this on Android I would have cancelled the purchase by now. Shocking experience; I've just wasted my money.
03-11-2015, 04:22 AM
#6
Quote:
Originally Posted by badmanj View Post
If I'd bought this on Android I would have cancelled the purchase by now. Shocking experience; I've just wasted my money.
you can get refund on ios now fyi :P
--

Will check it out later this week
03-11-2015, 04:24 AM
#7
Quote:
Originally Posted by badmanj View Post
And a few minutes later I'm back...

Terrible UI; cluttered and hard to navigate. I'm totally lost. And it's SO slow and unresponsive. I've stumbled across a basic intro tutorial that's rife with grammatical errors ("Use those button to Zoom In and out or so Pinch Gestures", "The first tap brings the Selector giving you informations") and not particularly helpful.

If I'd bought this on Android I would have cancelled the purchase by now. Shocking experience; I've just wasted my money.
Refund your money that is what the 14 day is there for....

Streaming some of the newest and hottest games on youtube search touchgameplay
03-11-2015, 05:03 AM
#8
Joined: May 2011
Posts: 1,664
Really!? It's thaaaaatt bad?
Damn but this looks so good. I'm still tempted regardless. Hopefully all able to be tuned up in an update
03-11-2015, 05:37 AM
#9
Joined: Sep 2012
Location: The Netherlands
Posts: 489
Hoping for some more imps here in this thread. Screenshot look great, game elements sound great. But the remark about the cluttered gui and slowness made my finger go of the instabuy button.
03-11-2015, 05:53 AM
#10
Joined: Oct 2013
Location: Norwich, England
Posts: 4,596
Quote:
Originally Posted by Breinstein View Post
Hoping for some more imps here in this thread. Screenshot look great, game elements sound great. But the remark about the cluttered gui and slowness made my finger go of the instabuy button.
I'll pop some impressions up once the App Store has finished imploding.