Caves n' Chasms (by Chronicle Games)
We're putting the finishing touches on Caves n' Chasms, an adventure / light puzzler that'll be perfect for fans of Steamworld: Dig, Terraria, and other digging-related games
Unique stuff about Caves n' Chasms:
- Instead of direct combat, use traps like landmines, dynamite and spikes to wipe out enemies
- What the hell, just use the traps to dig, too!
- Level based, not open world - no need to spend hours returning to the surface
- No D-Pad! We created a specialized tap and path-drawing system that testers have taken to very quickly.
This isn't a small game - I was prototyping this in late 2013 with Ido Yehieli, of Cardinal Quest and (early stage) Auro fame and my little studio has worked on it since.
It is a paid game (please be kind! we gotta eat), and we're looking at an end of March release. More pics before my final ask:
OK, now to confess my guilt - like a lot of indies, we haven't put sufficient time into marketing. So if you think the game looks decent at all, we'd like to hear about it. Questions would be especially appreciated, as they'll help me with our future pitches!
Also, beta testers are more than welcome, especially if you can do Android. Just email me at chris AT chroniclegames DOT com.
Last edited by hraefn; 03-11-2015 at 02:34 PM.