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GIVE YOUR FEELING to GAME: gameplay requires reflexes and tactic skill

03-14-2015, 05:15 AM
#1
Joined: Mar 2015
Location: poland
Posts: 4
GIVE YOUR FEELING to GAME: gameplay requires reflexes and tactic skill

Hi There

We will be grateful if you join our beta test to give opinion on the game.

The Cube War is an arcade game with few nice things like:
- addictive gameplay which requires both quick reflexes and tactic skills: it’s about matching color cubes and holding your nerves waiting for the right moment to hit
- funny ambience thanks to colorful graphics, good music and sound effects
- development of hero is accompanied by sublime evolvement of the user interface and sounds effects.

Try and have fun. Take a look if you like the game. Write in comments
https://www.youtube.com/watch?v=yskWFRNGHtU

give us your email on malgorzata@galantegames.com
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Last edited by Galante; 03-14-2015 at 09:34 AM.
03-14-2015, 05:13 PM
#2
Joined: Feb 2015
Posts: 588
First let's start with this, Not sure if this is a good score.
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Next up impression... Game does what it says all about reaction. Besides the reflex it also require some color coordination and also a bit of tactic in place in order to pile up a decent score while there's also a little to do with luck when you are planning your next move. Overall the game play is pretty interesting. Need a lot of focus especially when things sped up a little. So the game does have more depth than just reflex and reaction alone. Overall a great game.

Lastly about the current build, not sure how complete you guys are into the current build, but I think there are still some performance optimization needed. As there are random big frame drop when things are being speed up. I am testing this via iPad Air 2, so I think the performance hit can be more severe on lower end devices.
03-14-2015, 05:44 PM
#3
Joined: Mar 2015
Location: poland
Posts: 4
Thx for your thorough analyse.

Thx for good words we will work on performance. Cheers!

...and I think it's quite good score!

Last edited by Galante; 03-15-2015 at 04:56 AM.