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Crazy Sk8r

03-15-2015, 12:38 PM
#1
Joined: Jul 2013
Location: New Albany, Ohio
Posts: 44
Crazy Sk8r

I've been working on an iOS skateboarding game and am now in need of beta testers. The game is not yet optimized so I doubt it will work on anything less than an iPhone 5. But if someone has a 4s and is willing to test that would be great. Video footage below. Please PM me your email if you would like a TestFlight invite.


Youtube link | Pop Up

Last edited by ShawnM; 06-10-2015 at 08:03 PM.
03-15-2015, 12:57 PM
#2
I'll give it a go! Sent you a PM

03-15-2015, 02:32 PM
#3
This looks fantastic.
03-16-2015, 09:53 AM
#4
Joined: Jul 2013
Location: New Albany, Ohio
Posts: 44
Thanks! I am adding a halfpipe track today. Hope to post a new build today or tomorrow
03-17-2015, 01:00 AM
#5
This looks like lots of fun. Does it use Tilt Control? I love how the sk8r guy is so casual
03-17-2015, 03:16 AM
#6
Joined: Nov 2014
Posts: 847
Wow this looks cool! I love longboarding (this looks more like longboarding than skateboarding).

Although I don't like tilt controls myself. Maby able to slide your finger on the screen?
03-17-2015, 11:08 AM
#7
Joined: Nov 2014
Posts: 847
After some play time, the controls feel a bit too sensitive. I would also love other options than tilt control. Maby tap the left side of the screen to go left and tap on the right side of the screen to go right. The middle would be to slide. 33% (left screen) 33% (middle screen for slide) and the 33% of the right side to turn right.
I hope you do understand this .

And what about an endless mode? It would actually be perfect for this kind of game. Not with annoying weird obstackles but with real traffic, intersections and so on?

Last edited by fabianb; 03-17-2015 at 11:11 AM.
03-17-2015, 08:17 PM
#8
Joined: Jul 2013
Location: New Albany, Ohio
Posts: 44
Quote:
Originally Posted by fabianb View Post
After some play time, the controls feel a bit too sensitive. I would also love other options than tilt control.
Thanks for the feedback! There are sensitivity controls if you tap the "pause" button and then the settings icon btw (it looks like a square gear). I plan to add turning options via buttons on the sides and a virtual joystick, but they may not make it into initial release.

Quote:
Originally Posted by fabianb View Post
And what about an endless mode? It would actually be perfect for this kind of game. Not with annoying weird obstackles but with real traffic, intersections and so on?
The game was originally intended to be an endless skateboarder, but I was afraid people would just go very slowly and get really far. I may add it back as a "free skate" type thing with no real scoring system.
03-18-2015, 05:48 AM
#9
Joined: Dec 2011
Location: Melbourne, Australia
Posts: 114
great preview

Looks like a great game, awesome sound effects, and great graphics quality. Don't have a 4S unfortunately, but I'll definitely keep a look out for it when it launches.

The Great White Ape
03-20-2015, 10:46 AM
#10
Joined: Jul 2013
Location: New Albany, Ohio
Posts: 44
I just released a new build of the game with a skatepark level:

Edit: Old video removed.

It is still pretty rough, but I would love feedback on how fun vs. frustrating it is. The skatepark levels will all be downhill snake style because I don't want to have to introduce controls to push the skateboard.. I want to keep it a one touch game (plus tilt).

The skatepark levels will have checkpoints you have to pass through rather than stuff to avoid like in the road levels. Maybe even special checkpoints in which the back end of the board has to pass through first for tricks.

Still looking for beta testers! Please PM me your email if you would like a TestFlight invitation.

Last edited by ShawnM; 06-10-2015 at 08:06 PM.