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Horizon Chase (by Aquiris)

03-17-2015, 12:32 PM
Joined: Jun 2013
Location: Santa Maria, RS - Brazil
Posts: 20
Horizon Chase (by Aquiris)

Hey everyone!

I'm a developer at Aquiris Game Studio (I've posted here before about my other works here and here. I'm here to tell you about one of the most important projects we're working on in the studio, Horizon Chase (TRAILER).

Me and Jesús Fabre, our Community/PR guy, we'll be sharing our progress and giving you some details on how the game progresses in this thread.

As you can probably tell, it's been heavily inspired on classic racing games like Top Gear and Outrun. By paying homage to those awesome classics, we hope to bring back that straight-forward and fun racing experience! We're trying to make it as authentic as possible, so we're actually simulating the limitations racing games had back then, so the visuals should really be in that style.

And, to top it off, we managed to get Barry Leitch, the composer for the original Top Gear soundtrack, on board with us! So if you liked Top Gear's music, you'll feel right at home here!

The game will be out soon for iOS. Later on we'll be publishing on PC and consoles.

For more info about the game or our company, you can check out the devblog, newsletter, facebook page and Aquiris' website.


[August 2015]

  • With only few hours until release (yeah, we're eager too! dunno the times when each country store updates though), we thought about doing a small article about something that makes Horizon Chase pretty unique, colors. The colors in Horizon Chase elements are really important, the sky, background, cars and all kind of objects you pass by during the race. Behind each of them there is a really laborious process to find harmony in the whole picture.

[July 2015]
  • More than 40.000 views in 7 weeks, that's a great mark for a new game's teaser (and an unknown IP). To make that possible we needed two weeks of coordinated and exigent work. This week we've interviewed our Sound Designer and Video Producer Giovane Webster to know more details and curiosities about the production of this beautiful work.

[June 2015]

  • What does a tool ‪‎programmer‬ do? It's quite an invisible job for players, but it's pretty important for the development.
    Our coder Gustavo Dort answers and shares some practical tips:

[May 2015]

  • Our veteran composer Barry Leitch sat down with us to go into details on how he made music for videogames in the 80s and early 90s. From ZX81 soundchip to Super Nintendo Entertainment System's SCP-7000.

  • We were having a look at Uluru circuit once finihsed. It reminds us to Top Gear 2 Australasia stage, we promise it’s 100% pure coincidence!

  • We ask our composer Barry Leitch about how was the creative process behind Top Gear's soundtrack. You may be surprised with his very pragmatical answer. In future posts we’ll be digging more into his amazing 30 year long career. [link]
  • Registering the best times is key to find the optimal order in circuits, so we can ensure a smooth game progression curve.
    GO GO Carol! [link]

  • One of the most relevant points in our creative process is defining a personality for each circuit. For this, we are playing with colors and contrasts, highlighting the horizon and trying to tell a story only from the game visuals.
    After winning the Acropolis circuit, in Athens, you are rewarded with three more circuits. There you will be enjoying the gorgeous sunset in Santorini. A set of circuits that has a surprising chromatic scale compared with what the player has previously seen in the game. Enjoy a sky full of different tones of yellow, red and magenta, all coexisting in harmony.

[April 2015]
  • Debugging the detection of turns on the spline that which represents the track.

  • Early prototype:

Last edited by Vexille; 08-19-2015 at 01:49 PM. Reason: Editing title with final name
03-17-2015, 12:45 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,664
Woah this looks great! Im a huge fan of Spooklands, so im really looking forward to this one!

Will there be MFi controller support? Coz playing a game like this with a controller i think will make it very nostalgic

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

03-17-2015, 12:54 PM
Joined: May 2014
Posts: 1,516
This looks dope.. I'll definitely be looking out for this one
03-17-2015, 01:01 PM
Joined: Jan 2011
Location: England
Posts: 11,346
Love the graphics (and on screen controls !)

Looking forward to this one
03-17-2015, 01:04 PM
Joined: May 2014
Location: Uk
Posts: 542
Wow look cools can't wait to play it
03-17-2015, 01:43 PM
Joined: Nov 2014
Posts: 1,009
Looks cool! Good luck!
03-17-2015, 03:57 PM
Joined: Jun 2013
Location: Santa Maria, RS - Brazil
Posts: 20
Originally Posted by Exact-Psience View Post
Woah this looks great! Im a huge fan of Spooklands, so im really looking forward to this one!

Will there be MFi controller support? Coz playing a game like this with a controller i think will make it very nostalgic
Hey Psience! Good to see ya!

I think this hasn't been discussed yet, but it's a great idea! I'll definetly talk it over with the team, thanks a bunch!
03-17-2015, 04:04 PM
Outrun is one of my favorite games if all time! I can't tell you how many quarters my parents spent lol. Every arcade had it! This will be an INSTAbuy for me! Where is that Maglor cat? Lol

I can't wait!

03-17-2015, 05:31 PM
Joined: Mar 2012
Location: South Australia
Posts: 217
Oooh yeah. I'll be all over this one when it hits!
Can't wait!!!

If it's anywhere near as playable as 8-Bit Rally, I'll be in retro-racing heaven.
03-17-2015, 08:10 PM
Outrun style racers are an evergreen genre for me. Really looking forward to seeing how this turns out.