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App description: "A strange game that should make the top of the charts in little time." - Time magazine - Game of the Month feature.
**3 Nordic Game Award Nominations**
**Danish Game Award Nominee - Best Danish Game**
**Spilprisen Award Nominee - Artistic Achievement**

Prologue:

When no one was watching, he would indulge in puzzles so challenging and unforgiving that they would make him forget the world outside - and the war that consumed the galaxy.

And so, all he left behind for the universe to remember him by was a series of puzzles that portrayed the events that had moved and made him. This game was his story and his legacy.

He called it Heartbeats.

-------

Heartbeats is

A stylish mix of classic point'n'click'ish puzzles.
A graphic novel in iPhone format.
A hardcore, old school and unforgiving experience.
A short story where each pages is the puzzle, that unlocks the next.
A bunch of Spotify playlists as game music.
A game where the first 3 levels are for free.
A game where the remaining 7 levels cost only $ 0,99.


"It's a beautifully presented think piece: a selection of cryptic puzzles told within the framing device of a wistful narrative." - AppSpy/PocketGamer

"We loved the experience. It's not long, but it's both deep and deeply satisfying." - Cnet, Best mobile games of March 2015 feature.

esbenravn's comments:

- Sci-fi
- For iPhones
- 10 levels
- Paywall after three levels - $ 0.99
- Hardcore/old school puzzle
- Mix between graphic novel & puzzle game
- Includes several wonderful Spotify playlists


Sneak peak video (it's hard not to spoil it, so this is what you get, you'll see why):


The first three levels are free, so please, tell us what you think in this thread!? We're dying to know!
03-18-2015, 03:58 PM
#2
Joined: Oct 2014
Posts: 661
I recieved a promo and was asked to provide feedback so here we go :

Pro:

I like the vastly different art style, the integration of spotify to safe money (it's quote uncommon but works suprisingly fine! (i guess if you have to sit through ads thats annoying), i like the harcore aspect to a degree so you have to figure everything out with no help.

Contra:
I do not like the "hardcore no help aspect" as sometimes i literally did not know what to do for MINUTES which just results in me draging stuff across the screen with 0 feedback or result.
I have not finished it yet so please consider this (!) but i think 10 levels is a bit on the low side but if you like the first 3 i guess 0,99 cents is not much to asked for and you support the kind devs

Suggestions:
Either a hint button or a timed hint (e.g. after 5-10 minutes maybe adjustable in settings) to see what you could do or just get some hints every x (2/3?) minutes with tips that get more specific everytime? Something like this would help accessablity i think and on the other hand if you do turn these help features of by default the initial experience becomse unchanged.

Cheers and thanks for the code again, sign me up if you make another game!

03-18-2015, 04:02 PM
#3
Joined: Oct 2010
Location: Over The Rainbow
Posts: 3,341
This is out now in the UK; I've been looking forward to this.
03-18-2015, 04:27 PM
#4
Joined: Jan 2013
Posts: 545
Yep I highly recommend you give this one a go since the first 3 levels are free.
The art style is really cool and the puzzles well thought-out. Support the devs so you can enjoy more of this!

Last edited by nemerleb; 03-18-2015 at 04:37 PM.
03-18-2015, 04:33 PM
#5
Joined: Oct 2013
Location: Aarhus, Denmark.
Posts: 78
Quote:
Originally Posted by forsakenxe View Post
I recieved a promo and was asked to provide feedback so here we go :

Pro:

I like the vastly different art style, the integration of spotify to safe money (it's quote uncommon but works suprisingly fine! (i guess if you have to sit through ads thats annoying), i like the harcore aspect to a degree so you have to figure everything out with no help.

Contra:
I do not like the "hardcore no help aspect" as sometimes i literally did not know what to do for MINUTES which just results in me draging stuff across the screen with 0 feedback or result.
I have not finished it yet so please consider this (!) but i think 10 levels is a bit on the low side but if you like the first 3 i guess 0,99 cents is not much to asked for and you support the kind devs

Suggestions:
Either a hint button or a timed hint (e.g. after 5-10 minutes maybe adjustable in settings) to see what you could do or just get some hints every x (2/3?) minutes with tips that get more specific everytime? Something like this would help accessablity i think and on the other hand if you do turn these help features of by default the initial experience becomse unchanged.

Cheers and thanks for the code again, sign me up if you make another game!
Yes, hints, no, hints, as you put it in both pro and cons, you sum it up quite beautifully. We felt that way to, but chose deliberately to cater the hardcore puzzler here. It definitely splits people up, though, in there appreciation of the game.

But hint structures are cool if they are really invested in and done right. We'll find that kind of funding for a future project and do a kick ass hint setup!

Thanks a lot. This is excactly, the feedback, we are hoping for!
03-18-2015, 05:14 PM
#6
Joined: Oct 2013
Location: Aarhus, Denmark.
Posts: 78
Quote:
Originally Posted by Andy C83 View Post
This is out now in the UK; I've been looking forward to this.
Cool, very cool, we look forward to your judgement at the other end!

/Esben - designer - Heartbeats
03-18-2015, 05:54 PM
#7
I'm enjoying this game so far. The puzzles are unique and I like how they move the story along. All in all I'm hooked and will be purchasing the entire game.
03-18-2015, 06:00 PM
#8
Joined: Jul 2010
Posts: 2
Found the puzzles unique and liked that they integrated well with text of the story. My only concern was how brief the three puzzles were to complete. Doesn't seem like there would be any replay-ability, and the whole experience could be over far too soon. For a dollar though, it is a bit of an impulse buy that would allow some afternoon entertainment.
03-18-2015, 06:25 PM
#9
Joined: Oct 2013
Location: Aarhus, Denmark.
Posts: 78
AppSpy preview

If you just want to see whats up rather than troubling yourself with App Store and actual gaming, check this out:

03-18-2015, 10:02 PM
#10
Joined: Nov 2012
Location: ID
Posts: 1,608
First off, thanks for promo code and sorry for the late reply. At first, i don't realize if the game was made for iPhone only, usually I avoid an iPhone only game since it's uncomfortable to be played on iPad. Though this one is exceptional.

The game still playable on iPad although it's not high resolution enough. Wish the dev can consider to make this universal.
Regarding the puzzle, it's fun to make player explore the game level itself. However, like other said without hint, this can be frustrating to be played. I have no idea what should I do on the last trial level. Seven around galaxy, sound like a clue. However, try to close the eyes 7 times didn't give me a solution. I ended up with frustration here.. sorry.

May be you can add a hint option pop up, such as: may be you can add time analytic inside your game level. So if it's basically require... said 2 minutes to solve that level, when it's already more than 3 minutes, may be you can offer hint option.

Ask for hint can be available as separate purchase, ask friend on twitter/ facebook (well, though some people dislike it but some facts said if sharing will helping people to know more about your game), or you can give hint for free by watching the video ads. However, the last option might annoy the one who already paid the game. Well, still the hint is optional only.
Good luck with your game

Game Center ID: copaeci