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  • Publisher: PatchFactory
  • Genre: Family
  • Device: iPhone
  • Size: 5.8 MB
  • Version: 1.0.0
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Based on traditional Rock Paper Scissors game, with customized graphic and new gameplay to make game more fun to play, to show who is the real Rock Paper Scissors King

You can play single game mode with computer or bluetooth game mode with other iPhone players, which only display the game result at same time on both devices, so no one will complain who goes to slow.

To play this game, just simply pick a character or choose random pick with everything on one screen and shake the iphone to start the game.

1.01 Next update:
World Wide Ranking
Combo Fight mode

eggzbacon's comments:


09-16-2009, 10:44 PM
#2
Joined: Jul 2009
Location: Montreal
Posts: 3,166
I'm a little tempted to get this but it seems like it will get old in 5 minutes..............Anyone tried it?

09-17-2009, 10:17 AM
#3
Rock Paper Scissors Fight 1.0 Out with bluetooth function

delete reposted msg

Last edited by PatchFactory; 09-18-2009 at 09:49 PM.
09-17-2009, 10:28 AM
#4
Hm... didint now this was already here.

Well, thanks for interesting, our plan is to have this done more than just normal RPS game means next version you can update with the experience you earn every time you won a game, then you will get more attack or defense power then others, or any other good suggestions?.
09-17-2009, 10:29 AM
#5
Joined: Jul 2009
Location: Montreal
Posts: 3,166
Anyone tried this ? I like the idea but there doesn't seem to be much to this game.................


Online maybe ? some type of high scores.............not sure how high scores might come in. I tdoes need something more though.

Last edited by cranker; 09-17-2009 at 10:32 AM.
09-17-2009, 10:50 AM
#6
Joined: Dec 2008
Location: SG
Posts: 3,549
How about RPS with both hands? So instead of just choosing one symbol to go against the opponent's one symbol, you choose 2 symbols to go against the opponent's 2 symbols.

The player's left symbol goes up against the opponent's right symbol (so that they are aligned -- imagine actually playing face-to-face). So similarly, a player's right symbol goes up against the opponent's left symbol. With this pairing, there can be 5 possible outcomes:
  1. The player wins both hands (Yay!)
  2. The player loses both hands (Oh No!)
  3. The player draws both hands (Try Again)
  4. The player wins one hand, but loses the other.
  5. The player draws one hand, wins / loses the other hand.
Number 4 above is pretty easy since the opponent must also have lost one hand and won the other hand. So this situation just degenerates into a normal one-handed RPS.

Number 5 is actually the core part of my suggestion. One hand is drawn. If the player's other hand is lost, then the player must continue the same round with only one hand. However, the player gets to choose which hand to play (left or right hand). The same pairing applies (left hand of player will be up against right hand of opponent). Note that the opponent does not know which hand the player is going to use.

A round is only won when a player (or opponent) has lost both hands.

There are 3 key things of the above gameplay:
  1. Its a game of speed. Each turn (time to think before having to decide on symbol(s)) is very limited (~3 seconds).
  2. Its a game of concentration. RPS has always been a guessing game. If you used symbol A, and the opponent symbol B, what is the next most likely symbol? So by having 2 hands to work with, you need to have extra concentration, with double the guess work.
  3. There are second chances. You don't lose straight away in this gameplay. The chances that you will actually lose both hands at one shot is low. This works both ways, so even if you knock out one hand of the opponent, there is a chance you may still end up losing.

Edit: If you can have the above gameplay and make online multiplayer work. That would be quite interesting

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG

Last edited by Prab; 09-17-2009 at 10:58 AM.
09-17-2009, 11:01 AM
#7
Joined: Jul 2009
Location: Montreal
Posts: 3,166
Quote:
Originally Posted by Prab View Post
How about RPS with both hands? So instead of just choosing one symbol to go against the opponent's one symbol, you choose 2 symbols to go against the opponent's 2 symbols.

The player's left symbol goes up against the opponent's right symbol (so that they are aligned -- imagine actually playing face-to-face). So similarly, a player's right symbol goes up against the opponent's left symbol. With this pairing, there can be 5 possible outcomes:
  1. The player wins both hands (Yay!)
  2. The player loses both hands (Oh No!)
  3. The player draws both hands (Try Again)
  4. The player wins one hand, but loses the other.
  5. The player draws one hand, wins / loses the other hand.
Number 4 above is pretty easy since the opponent must also have lost one hand and won the other hand. So this situation just degenerates into a normal one-handed RPS.

Number 5 is actually the core part of my suggestion. One hand is drawn. If the player's other hand is lost, then the player must continue the same round with only one hand. However, the player gets to choose which hand to play (left or right hand). The same pairing applies (left hand of player will be up against right hand of opponent). Note that the opponent does not know which hand the player is going to use.

A round is only won when a player (or opponent) has lost both hands.

There are 3 key things of the above gameplay:
  1. Its a game of speed. Each turn (time to think before having to decide on symbol(s)) is very limited (~3 seconds).
  2. Its a game of concentration. RPS has always been a guessing game. If you used symbol A, and the opponent symbol B, what is the next most likely symbol? So by having 2 hands to work with, you need to have extra concentration, with double the guess work.
  3. There are second chances. You don't lose straight away in this gameplay. The chances that you will actually lose both hands at one shot is low. This works both ways, so even if you knock out one hand of the opponent, there is a chance you may still end up losing.

Edit: If you can have the above gameplay and make online multiplayer work. That would be quite interesting

Some great ideas to make the game more interesting and maybe adding some kind of high scrore / matches won / achievements or something
09-17-2009, 11:11 AM
#8
Joined: Dec 2008
Location: SG
Posts: 3,549
Quote:
Originally Posted by cranker View Post
Some great ideas to make the game more interesting and maybe adding some kind of high scrore / matches won / achievements or something
Yeah.. With different leagues, etc. Something like Baseball Slugger (or now called Homerun Battle 3D)

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG
09-17-2009, 11:14 AM
#9
Joined: Jun 2009
Posts: 10,968
Quote:
Originally Posted by Prab View Post
How about RPS with both hands?
I have played this with my niece and nephew, I wish I could remember what they called it, basically you stand in a circle, and each hand battled it's neighbor, when you lost, you lost a hand, when you lose both hands you're out.

Would work great with a wifi app, you could start with a handful (pun intended) of people and whittle your way down to one person.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
09-17-2009, 11:26 AM
#10
Joined: Jul 2009
Location: Montreal
Posts: 3,166
You could make some awesome achievements, especially with the 2 hand option ............winning xx number of two handed rounds in a row.....etc...