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  • Publisher: Benzi Ahamed
  • Genre: Puzzle
  • Device: Universal
  • Size: 11.6 MB
  • Version: 1.2
  • Price: $1.99
  • Average User Rating:
    Not enough votes.
App description: No star should remain fallen.

Absolutely nothing should stop you in your quest to collect all the fallen stars of the world, but a couple of nasty monsters do - can you outsmart them all and succeed in completing your wondrous quest?

Nevergrid is an exquisitely crafted, fun puzzle game that is easy to understand and challenging to play.

RANKINGS
========

- Reached 20 puzzle game in German app store - danke schn, Deutschland!

REVIEWS
=======

"a mix of of the Pac Man and Sliding puzzles genre - nothing new but a thoroughly entertaining pastime." - ifun.de

"a puzzle game like the good old days, simple in design and offers plenty of entertainment" - appgefahren.de


FEATURES
========

Simple one touch swipe interface to control your player
Lots of cute monsters, each with a unique personality
Zone keys that help you unlock hidden regions to explore
Slide, freeze, knock out your enemies, teleport and much more
Destructible cells that change the layout of a level completely
Minimalist & clean visual design
Test your skills with 80 handcrafted levels


If you decide to play Nevergrid, it would be super cool if you could leave a review and a rating. Only if you'd like. This really would help a bunch, thanks for your support!


IN SHORT
=======

If you love puzzle games, or want an ad-free experience, a feel-good game, something to make you smile or you just crave for a pleasing no-gimmicky visual design, then this game is just right for you!

No star should remain fallen. And it's up to you.


BE AWESOME
===========

benzi's comments:


Please check out the launch trailer below.



Hello everyone, my name is Benzi, and I'm the developer behind Nevergrid (my very first game ) and I just wanted to share this with you all.
03-25-2015, 11:38 PM
#2
Joined: Jan 2013
Posts: 418
Very slick and polished looking for your first release. Impressive!

03-26-2015, 01:36 AM
#3
Joined: Mar 2015
Location: Kerala, India
Posts: 8
Quote:
Originally Posted by MasonHurst View Post
Very slick and polished looking for your first release. Impressive!
Why, thank you so much!

Benzi Ahamed | Mojumbo
folded-paper.com @benziahamed
03-27-2015, 05:02 PM
#4
This looks interesting! Any plans for leaderboards and achievements?

[edit] bought it anyway (still cheering for GC in a future update) and played 13 levels. It is nice. Very clean looking interface. Puzzles look promising. I have seen this type of puzzle before, but cannot remember

Last edited by saosijs; 03-27-2015 at 07:38 PM.
03-27-2015, 10:53 PM
#5
Joined: Nov 2012
Location: Western MA
Posts: 9
Really fun game! Looks and plays great. Stuck on #78 at the moment. Not sure why this isn't getting more traction as it's a very nice puzzler! Kudos!
03-28-2015, 01:25 AM
#6
Joined: Mar 2015
Location: Kerala, India
Posts: 8
Quote:
Originally Posted by saosijs View Post
This looks interesting! Any plans for leaderboards and achievements?

Sure thing. I'm working on Game Centre integration and hope to get it out soon.

Benzi Ahamed | Mojumbo
folded-paper.com @benziahamed
03-28-2015, 01:29 AM
#7
Joined: Mar 2015
Location: Kerala, India
Posts: 8
Quote:
Originally Posted by seqiro View Post
Really fun game! Looks and plays great. Stuck on #78 at the moment. Not sure why this isn't getting more traction as it's a very nice puzzler! Kudos!

Thank you so much!


#78 is a bit tricky I admit. I often keep forgetting the solution myself (must write it down someplace!)

Benzi Ahamed | Mojumbo
folded-paper.com @benziahamed

Last edited by benzi; 03-28-2015 at 01:33 AM.
03-28-2015, 07:42 AM
#8
Quote:
Originally Posted by benzi View Post
Sure thing. I'm working on Game Centre integration and hope to get it out soon.
Awesome! Are you thinking about a leaderboard with some metric based of for example number of swipes too?
03-28-2015, 12:16 PM
#9
Joined: Mar 2015
Location: Kerala, India
Posts: 8
Quote:
Originally Posted by saosijs View Post
Awesome! Are you thinking about a leaderboard with some metric based of for example number of swipes too?
My thinking right now is along the following lines:


Achievements - I could have some based on Chapter Completion, some based on how certain levels are played (completed in x attempts, knocked off x monsters, took more than x attempts to clear a level, collected x coins etc).


Leaderboards - Honestly a bit tricky. There is no inherent scoring mechanism per level right now. You complete a level when you collect all the stars. Minimum moves is a good idea. With a cumulative score that increases as you advance levels / improve on already played levels. (All the things I could think that would contribute a score would be: base score for level, factor for swipes, factor for number of attempts, factor for speed - make some formula out of those). I don't even know if leaderboards is a good idea at this point - since a scoring mechanism wasn't part of the original design you see.


Sorry, but just thinking out loud here! If you have any thoughts please do share!


Anyways, I'll try to keep it clean and simple.


PS. In upcoming chapters, there are going to be levels which you have to complete within x moves... More of that for later though.

Benzi Ahamed | Mojumbo
folded-paper.com @benziahamed

Last edited by benzi; 03-28-2015 at 12:19 PM.
03-28-2015, 01:08 PM
#10
Joined: Mar 2015
Location: Kerala, India
Posts: 8
Quote:
Originally Posted by benzi View Post
Sorry, but just thinking out loud here!
Maybe unlocking access to the leaderboards will be an achievement once you complete the first 80 levels, and with the upcoming chapters a proper scoring system can be introduced.

Benzi Ahamed | Mojumbo
folded-paper.com @benziahamed