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Spell Around by zephLabs [Universal] $0.99 > FREE

03-28-2015, 09:15 PM
#1
Joined: Mar 2015
Location: Canada
Posts: 227
Spell Around by zephLabs [Universal] $0.99 > FREE



Did not find any clips on YouTube, but did find Spell Around the Trailer on Vimeo.

Note - Can anyone please confirm if Spell Around is not free in your country/region iTunes Store.
For some reason the preview still shows $0.99, but is free in the Canadian iTunes Store.

Last edited by new_ipodtouch5G_owner; 03-28-2015 at 09:16 PM. Reason: Title change
03-28-2015, 11:09 PM
#2
Joined: Jun 2014
Posts: 241
Thanks for the post. It's free in China

03-29-2015, 03:51 AM
#3
Joined: Dec 2008
Location: Vienna, Austria
Posts: 4,433
Save your time! Fullscreen ads with waiting timers!

Hurry up! Handpicked & Time-Limited App Store FREEbies & Sales
(Blog German-language; but you'll find all links, pics, and videos.)
03-29-2015, 04:18 AM
#4
Joined: Jun 2012
Posts: 233
Thanks for the heads up. Either they made it freemium or they just don't care about paying customers. Either way there are many more games that are worth your time and this isn't one of them.
03-29-2015, 08:41 AM
#5
Joined: Mar 2015
Location: Canada
Posts: 227
Quote:
Originally Posted by Habakuk
Save your time! Full screen ads with waiting timers!
Hey there Habakuk, i don't mean to question you since you are a senior member, and probably know better than me, and i am still new here.
I have played a few rounds of Spell Around since i posted it yesterday, and i have not come across any ads.

Perhaps the ads are later in the game, so i will update/report back later.
04-15-2015, 04:58 PM
#6
Joined: Mar 2013
Location: Washington DC
Posts: 2
Hi, I'm the level designer on Spell Around. I wanted to clear up a few things about this game, and maybe start a quick dialog about what our thinking was.

We released it ~1 year ago as a "premium price app." In total we have sold ~60 copies of the app at the premium price. That means we have made ~$42 overall for the app. We spent a significant time making this game and are really proud of what we did. In an ideal world we would be able to keep this app afloat through just the paid version. While I know our price change may have alienated potentially 60 users, we also had next to nobody (in mobile numbers) playing our game.


That being said, I do feel bad that people may have paid for a now free game. I will happily give you a full refund if you can send me a purchase receipt for the app.


So with our player-base of only 60 we moved the app to free. The first week of free we got 20K new downloads. We decided that infrequent ads would be the best way to at least make some money. The ad's only show up with a frequency of 1:5 after a level ends and only if you haven't seen an ad in the past 10 minutes. We tried to reduce it to the nicest possible way while still earning something for the work we put into this app.


I hope this clears up some of the confusion.
04-15-2015, 07:44 PM
#7
Joined: Dec 2013
Location: United States
Posts: 2,913
Quote:
Originally Posted by AndrewEiche View Post
Hi, I'm the level designer on Spell Around. I wanted to clear up a few things about this game, and maybe start a quick dialog about what our thinking was.

We released it ~1 year ago as a "premium price app." In total we have sold ~60 copies of the app at the premium price. That means we have made ~$42 overall for the app. We spent a significant time making this game and are really proud of what we did. In an ideal world we would be able to keep this app afloat through just the paid version. While I know our price change may have alienated potentially 60 users, we also had next to nobody (in mobile numbers) playing our game.


That being said, I do feel bad that people may have paid for a now free game. I will happily give you a full refund if you can send me a purchase receipt for the app.


So with our player-base of only 60 we moved the app to free. The first week of free we got 20K new downloads. We decided that infrequent ads would be the best way to at least make some money. The ad's only show up with a frequency of 1:5 after a level ends and only if you haven't seen an ad in the past 10 minutes. We tried to reduce it to the nicest possible way while still earning something for the work we put into this app.


I hope this clears up some of the confusion.
That's unfortunate.
It happens to too many good games out there.

Will you have an iap to remove the ads?
Some players love to support the dev by purchasing ad removal.
I am one of them.
04-15-2015, 08:14 PM
#8
Joined: Jun 2014
Posts: 241
Indeed, ads are not that frequent(by far I've only seen once) compared with most other freemium games I've tried

And the design seems new to me. I'm a non-native English speaker though
04-16-2015, 11:35 AM
#9
Joined: Mar 2013
Location: Washington DC
Posts: 2
Quote:
Originally Posted by Lavender View Post
That's unfortunate.
It happens to too many good games out there.

Will you have an iap to remove the ads?
Some players love to support the dev by purchasing ad removal.
I am one of them.
This is something we may consider. We would probably charge $1.99 to remove the Ads. I'll talk with the lead developer and see what we can do!

Andrew Eiche
Designer / Programmer
Birdcage Games LLC.
Website
04-16-2015, 01:22 PM
#10
Joined: Apr 2015
Posts: 3
nice thread