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Nubs' Adventure - An exploratory platformer

03-29-2015, 09:29 AM
#1
Joined: Mar 2013
Posts: 74
[Open Beta] Nubs' Adventure - An exploratory platformer

Hey toucharcade!

I'm the developer of Rico (http://forums.toucharcade.com/showthread.php?t=183141) and I would like to introduce you to my current game in the making:

Nubs' Adventure


Nubs' Adventure is an exploratory platformer in which you help Nubs rebuild his house after it was destroyed by the evil Reds. But Nubs is not alone! With him on his journey are his friends: the tiny wisp Ally and a huge worm named Brute.

Features:
  1. A big world to freely explore
  2. Take control of the fairy Ally and the worm Brute to solve puzzles or fight enemies
  3. Four regions with different environments, traps and enemies
  4. Lots of puzzles
  5. Boss fights
  6. Compelling story presented through cutscenes
  7. Awesome soundtrack!
But text is boring, screenshots and GIFs should give you a better idea of what the game is about:

Images:

Fleeing from a wasp's attack


Exploring a cave level


A look at a new tileset/sector I'm working on, featuring teleporters, mines and acid pits.


A boss battle where you control the worm Brute.

Gfycat videos:
http://www.gfycat.com/AcrobaticSmall...prairiechicken
http://www.gfycat.com/SleepyBossyBlackrussianterrier

I hope to finish Nubs' Adventure in the next few months and release the game for:
  1. iOS (iPhone and iPad)
  2. Android (where there is already an "Early Access" version of the game available at https://play.google.com/store/apps/d...bs.earlyaccess)
  3. Windows, Mac and Linux
If you're interested in the game, why not follow me on Twitter (https://twitter.com/IMakeGames_) for updates?

If you want to join the beta-test, just send me a PM with your Testflight-email and I'll send you an invite!

Last edited by IMakeGames; 04-14-2015 at 03:40 AM.
03-29-2015, 09:46 AM
#2
Joined: Jan 2011
Location: England
Posts: 10,656
Spoke to this dev on Twitter and said to make a thread here. Rico is an excellent platformer so im looking forward to this new game

To the dev: what are the controls like ? Similar to Rico? Can you adjust the controls ?

03-29-2015, 09:48 AM
#3
Joined: Jun 2011
Posts: 3,704
Looks interesting, following

Game center:dreadnokv1/ Twitter:@dreadnokv1
Ravenmark:Scourge of Estellion Best TBS since Advance Wars http://itunes.apple.com/us/app/raven...6806?ls=1&mt=8
03-29-2015, 10:30 AM
#4
Joined: Jan 2012
Location: Philippines
Posts: 22,188
Holy crap this looks gorgeous!
03-29-2015, 05:16 PM
#5
Joined: Mar 2013
Posts: 74
Quote:
Originally Posted by psj3809 View Post
Spoke to this dev on Twitter and said to make a thread here. Rico is an excellent platformer so im looking forward to this new game

To the dev: what are the controls like ? Similar to Rico? Can you adjust the controls ?
Thanks! The controls will be similar to Rico, yes. In my research, 4 onscreen buttons (two directional, one for jumping, one for action) offers a lot of potential while staying easy to control. In addition to Rico, Nubs' Adventure will let you customize the button width because not everybody prefers the same size.
03-30-2015, 04:06 AM
#6
Gosh, that pixel art is making me drool. Can't wait for this! Hadn't heard of Rico before but after seeing these screenshots I'll definitely be checking it out!
03-30-2015, 04:07 AM
#7
Joined: Jan 2011
Location: England
Posts: 10,656
Quote:
Originally Posted by TheGreatEscaper View Post
Gosh, that pixel art is making me drool. Can't wait for this! Hadn't heard of Rico before but after seeing these screenshots I'll definitely be checking it out!
Yeah Rico's really good, nice retro style platformer. Well worth picking up. Also its worth picking up as many items as you can as you'll be glad you did later
03-30-2015, 06:32 AM
#8
Joined: Jan 2012
Location: Philippines
Posts: 22,188
Quote:
Originally Posted by IMakeGames View Post
Thanks! The controls will be similar to Rico, yes. In my research, 4 onscreen buttons (two directional, one for jumping, one for action) offers a lot of potential while staying easy to control. In addition to Rico, Nubs' Adventure will let you customize the button width because not everybody prefers the same size.
Please consider including MFi controller support.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
03-30-2015, 07:30 AM
#9
Quote:
Originally Posted by IMakeGames View Post
Thanks! The controls will be similar to Rico, yes. In my research, 4 onscreen buttons (two directional, one for jumping, one for action) offers a lot of potential while staying easy to control. In addition to Rico, Nubs' Adventure will let you customize the button width because not everybody prefers the same size.
Why a jump button?
Touch the screen to jump and add a customizable width+placement action button. Still surprised to see Devs not using this simple formula!

I always check out the pictures/video in a new thread first. When i saw the third picture, i immediately thought - stolen from Rico...phew, it's the same Dev.

Looking very forward to see more.

PS: check out Rico if you haven't yet (trial version). Due to my app store, this was his first game, and now you'll know what we could expect from his next one. I'm not allowed to get my expectations too sky-high \o/
03-30-2015, 08:47 AM
#10
Joined: Mar 2013
Posts: 74
Quote:
Originally Posted by Exact-Psience View Post
Please consider including MFi controller support.
I'm looking into it! I don't have an MFi compatible controller yet so I can't test, but I'll be sure to pick one up ASAP.

Quote:
Originally Posted by Qwertz555 View Post
Why a jump button?
Touch the screen to jump and add a customizable width+placement action button. Still surprised to see Devs not using this simple formula!
I'll definitely look into this! For my games, the word "button" is maybe a bit misleading. The whole bottom half the screen is actually divided into four sections: two for directions on the left, each (by default) 2.5 cm (= ~1 inch) wide, and two equally wide on the right for jump and action. If there's still space in the middle (mostly on iPads), it also gets divided between the two inlying "buttons". I've done some analysis (that's the code for playing games for work ) and found this setup to be the most intuitive. But maybe I'm too accustomed to this scheme already which affects my judgement! Maybe I'll need to do some more "research".


Quote:
Originally Posted by Qwertz555 View Post
PS: check out Rico if you haven't yet (trial version). Due to my app store, this was his first game, and now you'll know what we could expect from his next one. I'm not allowed to get my expectations too sky-high \o/
Thank you! I hope I won't disappoint!

Last edited by IMakeGames; 03-31-2015 at 04:01 PM.