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Best Language for Game Design

04-07-2015, 09:35 PM
#1
Joined: Jan 2012
Posts: 1
Best Language for Game Design

I'm currently in college for business, but I've messed around with coding before and I'd like to start designing games as a hobby. I've dabbled in in java and BASIC, as well as a bit of actionscript for flash. None of these seemed terribly efficient for game design nor did any of them have easy means of marketing any possible games I'd made. I did go ahead and create two games in flash which I'll leave links to here if you'd like to see:


http://www.newgrounds.com/portal/view/619130
http://www.newgrounds.com/portal/view/617786


Obviously these were more of a learning project than anything, but hopefully it shows that I have at least basic coding knowledge. Anyway, my question is what coding language should I begin learning to create/sell games? Either placing them through steam greenlit, on the iphone app store, or playstation/xbox store. Preferably whichever is easiest for a beginner. I plan to start off making text-based RPGS, simple things while I continue to learn.


Any suggestions from current programmers/developers would be greatly appreciated. Also if you could recommend solid learning resources that would be wonderful as well. Thanks in advance!
04-08-2015, 03:06 AM
#2
Joined: Aug 2013
Posts: 1,065
Unity3d with either C# or Unity Script IMO

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
04-08-2015, 08:22 AM
#3
If you want to get something out and returning money fast - then Unity and C# . Unity seems to be pretty accessible to design minded folk with not much programming/scripting ability. I also have heard good things about Game Salad (for designers)

If you really want to learn how to program games then C++ is a must. I am also of the belief that everyone should make their own engine first to understand how everything works. Of course - this is not going to get a game out fast but it will teach you (the long but right way) how to make games.

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04-09-2015, 09:16 AM
#4
Joined: Apr 2012
Posts: 68
There really isn't a right or wrong answer here. But it you really want to learn about whats going on under the hood, I would recomend cocos2dx. It uses c++ and you have access to the source code, so you can pour through it and learn what makes everything tick.