★ TouchArcade needs your help. Click here to support us on Patreon.

Best Language for Game Design

04-07-2015, 09:35 PM
Joined: Jan 2012
Posts: 1
Best Language for Game Design

I'm currently in college for business, but I've messed around with coding before and I'd like to start designing games as a hobby. I've dabbled in in java and BASIC, as well as a bit of actionscript for flash. None of these seemed terribly efficient for game design nor did any of them have easy means of marketing any possible games I'd made. I did go ahead and create two games in flash which I'll leave links to here if you'd like to see:


Obviously these were more of a learning project than anything, but hopefully it shows that I have at least basic coding knowledge. Anyway, my question is what coding language should I begin learning to create/sell games? Either placing them through steam greenlit, on the iphone app store, or playstation/xbox store. Preferably whichever is easiest for a beginner. I plan to start off making text-based RPGS, simple things while I continue to learn.

Any suggestions from current programmers/developers would be greatly appreciated. Also if you could recommend solid learning resources that would be wonderful as well. Thanks in advance!
04-08-2015, 03:06 AM
Joined: Aug 2013
Posts: 1,065
Unity3d with either C# or Unity Script IMO

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
04-08-2015, 08:22 AM
If you want to get something out and returning money fast - then Unity and C# . Unity seems to be pretty accessible to design minded folk with not much programming/scripting ability. I also have heard good things about Game Salad (for designers)

If you really want to learn how to program games then C++ is a must. I am also of the belief that everyone should make their own engine first to understand how everything works. Of course - this is not going to get a game out fast but it will teach you (the long but right way) how to make games.

Roguebox Studios
Like us on Facebook
Follow us on Twitter
Subscribe to our Youtube Channel
Daily pics on our Instagram
04-09-2015, 09:16 AM
Joined: Apr 2012
Posts: 68
There really isn't a right or wrong answer here. But it you really want to learn about whats going on under the hood, I would recomend cocos2dx. It uses c++ and you have access to the source code, so you can pour through it and learn what makes everything tick.