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SuperVeg Girl: A 3D runner where YOU decide your path

04-17-2015, 04:44 AM
#1
Joined: Nov 2012
Location: Vancouver, BC
Posts: 72
Send a message via Skype™ to Roach
Bird of Light-The ways are many (3D+2D Puzzle platforming)

Hi!

We are Roach Interactive, and our I'm here to announce our new game, Bird of Light. We love action and puzzle games, and wanted to combine these two genres in a single game.

We're looking for some help beta testing, so please tell us in the comments or email us at rahul@roach-interactive.com



The game will be Free-to-Play.

Here is the trailer:



Bird of light is our newest labor of love; it has been three years in the making, but in production since May 2014. You can read more about the production process on our development blog.

Bird of Light blends grid-and-tile based 2D puzzles with traditional 3D twitch swipe-and turn running and jumping.
A challenging game that tests the players' logic, memory and skill,
the design of the game allows players to come up with multiple solutions for levels.

The game also features interactive story panels that can be unlocked as the game is played

Some other features:


> Sharp and intuitive controls form the core of the game.

> Unlockable tiles with additional functionality

> 21 handcrafted levels with multiple solutions

> Subjective difficulty to accomodate players with different skill levels

> Medals (Achievements) and Gamecenter leaderboards

> Rich low-poly 3D environments and all-original art

> A hidden story that reveals itself through interactive scenes

> Custom music score



Some screenshots:











Thank you all for reading....if you want to keep up with updates, here's our Facebook page:

https://www.facebook.com/birdoflight/


Last edited by Roach; 11-03-2015 at 01:40 PM. Reason: The game name, all the art and the trailer has changed!!
04-17-2015, 05:29 AM
#2
very onteresting

if you ask me i'm in!

great design, not really like gui, not really important

04-17-2015, 05:48 AM
#3
Joined: Nov 2012
Location: Vancouver, BC
Posts: 72
Send a message via Skype™ to Roach
Quote:
Originally Posted by michalszulc View Post
if you ask me i'm in!

great design, not really like gui, not really important
Thank you! I'm curious if you have any feedback on what you don't like about the GUI? And which parts of the GUI?

Thanks again
04-19-2015, 03:18 AM
#4
Joined: Apr 2015
Location: San Francisco
Posts: 29
Really liked the mechanics!

★ Nice transition from puzzle to running.
★ Flying jump adds depth to gameplay.
★ The instant turn back control is nice to have.
★ Good variety of pickups I saw in the video(maybe you can split some pickups into several small ones placed in a row, like coins)

Here are some suggestions for improvement:
- You can use better sounds/music
- You can polish the 3d art, add more particles and stuff
- You could come up with more types of tiles. Otherwise, it'll get boring after a while

How polished are the controls? Because it's a twitch game, you wanna get this done to perfection.
Are the poker chips some sort of currency? Can I unlock levels with it? I figure you'll make this an in-app-purchase

Hope you found this feedback helpful.
I'm in for beta testing.
04-19-2015, 08:36 PM
#5
Joined: Nov 2012
Location: Vancouver, BC
Posts: 72
Send a message via Skype™ to Roach
Quote:
Originally Posted by sgk.george View Post
Really liked the mechanics!

★ Nice transition from puzzle to running.
★ Flying jump adds depth to gameplay.
★ The instant turn back control is nice to have.
★ Good variety of pickups I saw in the video(maybe you can split some pickups into several small ones placed in a row, like coins)

Here are some suggestions for improvement:
- You can use better sounds/music
- You can polish the 3d art, add more particles and stuff
- You could come up with more types of tiles. Otherwise, it'll get boring after a while

How polished are the controls? Because it's a twitch game, you wanna get this done to perfection.

A: The controls are pretty smooth, we hope. We've busted ass making it better and better, and we are 90% happy.

Are the poker chips some sort of currency? Can I unlock levels with it? I figure you'll make this an in-app-purchase

A: Yes the tokens are the in-game currency. They will be available to pick up in the level as well as IAP.

Hope you found this feedback helpful.
I'm in for beta testing.
Hi George, thank you for taking the time to read and give some awesome feedback! I really appreciate it. We are a 2-developer team with limited resources. We have tried to polish the art to a level where we think it should be good enough, but we have put in a lot of work on controls, level design and gameplay.

For sure, we are looking for good music. We are thinking a funky country style mixed with electronic? What do you think!

Also, we would like to keep the file size <100mb, so need to be careful about 2D assets/textures etc. Still need to optimize completely.

As a matter of fact, we do have THREE different types of tiles. There are Static tiles, Teleport tiles as well as tiles that disappear after a fixed time. That should keep it interesting!

Again, many thanks for your feedback. We really appreciate it. Shall put up the link for the Beta test after a while.

OTHER TEAM IS BABIES

Last edited by Roach; 04-20-2015 at 12:29 PM.
04-21-2015, 01:04 PM
#6
Joined: Apr 2015
Location: San Francisco
Posts: 29
Controls, level design and gameplay: Looking forward to actually play it to see all that in action.

Music: Electronic music is great, can also be more like dubstep. You can get creative with making it sound country.

Tile variety: Great.

Will check back when you have an update on the game.
04-22-2015, 06:07 AM
#7
Joined: Jan 2015
Location: Melbourne/ United Kingdom
Posts: 33
Pretty cool concept! Looking forward to how it develops.
04-22-2015, 01:14 PM
#8
Joined: Nov 2012
Location: Vancouver, BC
Posts: 72
Send a message via Skype™ to Roach
Quote:
Originally Posted by sgk.george View Post
Controls, level design and gameplay: Looking forward to actually play it to see all that in action.

Music: Electronic music is great, can also be more like dubstep. You can get creative with making it sound country.

Tile variety: Great.

Will check back when you have an update on the game.
We were thinking of Country music-ish electronic.
Here's the thing: The art may be cutesy, but the gameplay is actually pretty unforgiving. We need slightly edgy music for the trailer as well as in-game.

*SIGH* The search continues!!

Thanks again for your inputs!

OTHER TEAM IS BABIES
04-22-2015, 10:10 PM
#9
Joined: Apr 2015
Location: USA
Posts: 7
Awesome game play from what I see and read. I also like puzzle and action genres and think you put the two together very nicely. The art/assets are great for the over all theme, but my initial reaction to seeing the badges/awards screen the colors or style didn't seem to fit with the rest of the games theme. It seems really close though which is why I can't put my finger on why. (Isn't important in the big scheme of things) I would love to test it if you need more testers. Very creative spin and take on the two genres and I think the two of you did a great job up to this point. The music you are looking for is ironically picking up steam in small music circles at least in the United States so it will have a timely feel if country blended with a little electronic continues to gain more and more traction.
04-23-2015, 02:59 AM
#10
Joined: Mar 2015
Location: Brisbane, Australia
Posts: 164
Looks promising, we explored a similar approach (without the puzzle) before moving ahead with the Cartoon Survivor concept. We really liked the idea of taking the choosing your path to a level beyond say a Temple Run - we looked at working your way through a map of endless possibilities - I like the puzzle idea - good luck.