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Tips on creating hype and getting more players?

04-17-2015, 10:51 PM
#1
Joined: Nov 2014
Posts: 427
Tips on creating hype and getting more players?

Hi,
A lot of indies (including myself) struggle with getting people to get hyped for the game, and getting people to play it in general.

What are some things you do to generate hype and more players for your game?

Thanks,
nxtboyIII
04-18-2015, 01:17 AM
#2
Joined: Jan 2011
Location: England
Posts: 10,656
I think the biggest thing is to get people to test your game. Then you get lots of ideas or even criticisms which will help improve your game from a neutral point of view

Getting your brother to post/bump/praise your game doesn't help at all and is frowned upon here as it looks very fake

Also I wouldn't be critical of other games publically. You had a comment about Drylands and the combat not being anything special. Notice how the dev didn't post in your thread to criticise your game which he could have done easily. As a dev I would be friendly to everyone !

Last edited by psj3809; 04-18-2015 at 01:20 AM.

04-18-2015, 01:19 AM
#3
Joined: Nov 2014
Posts: 427
Quote:
Originally Posted by psj3809 View Post
I think the biggest thing is to get people to test your game. Then you get lots of ideas or even criticisms which will help improve your game from a neutral point of view

Getting your brother was it to post/bump/praise your game doesn't help at all
Ok, thanks! The thing that sucks though is when people don't even want to test the game. Also, about the brother thing, I didn't ask him to post about my game, he just does it, so I don't have control over what he does.

Thanks again (also if you want to test my games just message me :P)
04-18-2015, 05:27 PM
#4
Joined: Aug 2013
Posts: 1,065
When your app costs it is hard to get people to try.

You can offer codes to get it for free for people to try for testing purposes.


I looked at the thread and you seemed to of generated a reasonable amount of interest and seems to me the general feedback on production values being what is holding it is back is reasonable feedback. Depends if you want to put that effort to polish it.

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04-19-2015, 06:32 AM
#5
Joined: Nov 2013
Posts: 7
I think game trailer helps a lot.Getting a person to watch a trailer is easier than have them install and try the game.
04-19-2015, 11:23 AM
#6
Joined: Nov 2014
Location: China / Canadian
Posts: 605
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Quote:
Originally Posted by imyiwei View Post
I think game trailer helps a lot.Getting a person to watch a trailer is easier than have them install and try the game.
I tend to agree with this method, the motion picture business does well with it and it should help a generate enough interest to have the viewer download it. The trick after you have a good trailer is to get enough people to see the trailer.
04-20-2015, 07:21 AM
#7
Quote:
Originally Posted by imyiwei View Post
I think game trailer helps a lot.Getting a person to watch a trailer is easier than have them install and try the game.
Exactly this, we tried teasing art, teasing mechanics, showing development stuff (picture of our wall with all 100 levels posted on it.) We could have done none of that compared to how much attention Pickpawcket's trailer brought.

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