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How is Ketchapp as a publisher? Any experience?

04-22-2015, 10:19 AM
#1
Joined: Dec 2011
Location: Europe
Posts: 140
How is Ketchapp as a publisher? Any experience?

Hey guys, I wonder if anyone of you has an experience with Ketchapp as a publisher. Have you been in talks with them, how did they responded and if you cooperated how are you satisfied? Thanks.

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Petr from Flow Studio
04-22-2015, 02:41 PM
#2
Joined: Nov 2014
Posts: 427
Well they follow me on Twitter but i haven't ever talked to them

04-22-2015, 10:36 PM
#3
Joined: Apr 2015
Location: USA
Posts: 7
I have made games that I think they would love, but never reached out to them because they have virtually no information on who they are or what they do if they decide to publish your game. I can tell they have a good relationship with Apple because they would not have been featured for so many of the games they publish if they didn't have a good relationship. Wish I knew more myself.
04-23-2015, 03:59 AM
#4
Joined: Dec 2011
Location: Europe
Posts: 140
Yes, basically any game is featured in Best New, no matter how "small" it is.

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Petr from Flow Studio
04-28-2015, 03:49 PM
#5
Joined: Oct 2011
Location: Phoenix
Posts: 1,005
Don't ever submit games to them. They are well known to "steal" games ans recreate and publish for themselves.
04-28-2015, 07:40 PM
#6
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
Read this first http://toucharcade.com/2015/04/28/is...ubmit-to-them/

The problem is that most casual games can be reproduced in 1 to 3 days. It takes a company with moral values to share their fame with your game. If they don't you just feed them with their next release.
04-29-2015, 04:32 AM
#7
Joined: Dec 2011
Location: Europe
Posts: 140
I just hope Ketchapp has the same app review time as we have so we will be able to launch "Mr. Muscle" sooner I think the game fits their gameplay preferences, it's one-tap portrait fast-reaction game. Check the video.

Youtube link | Pop Up

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Petr from Flow Studio
04-29-2015, 07:02 AM
#8
Joined: Aug 2013
Posts: 1,065
Cute game, but I don't see why ketchapp wouldn't make the game itself since they could do it in a day or two and then not have to share profits unless your game is expected to only make a few hundred in revenue.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
04-29-2015, 07:40 AM
#9
Joined: Dec 2011
Location: Europe
Posts: 140
If they're taking submissions of other games they should avoid to copy submitted concepts. That's the downside of opening the company to other developers, you'll quite often see concepts which are interesting and you would like to invent/create them on your own.

Otherwise what's the purpose of being a published, stealing and reproducing ideas of others? In general, I'm not judging Ketchapp, just generally defining publisher's role and asking other devs about their experience with submitting games to them.

__________________
Petr from Flow Studio
04-29-2015, 03:57 PM
#10
Joined: Aug 2013
Posts: 1,065
Quote:
Originally Posted by FlowStudioGames View Post
If they're taking submissions of other games they should avoid to copy submitted concepts. That's the downside of opening the company to other developers, you'll quite often see concepts which are interesting and you would like to invent/create them on your own.

Otherwise what's the purpose of being a published, stealing and reproducing ideas of others? In general, I'm not judging Ketchapp, just generally defining publisher's role and asking other devs about their experience with submitting games to them.
But you don't own the copyright to the game concept, just the art and assets.

I think that might be a plus of taking submissions that you get to have a look at the concepts before it hits the market and then beat them to it.

Personally I think they are probably looking to expand into other areas which have longer development times which carry higher risk so they don't do it.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8