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A little Post Mortem from my game Don't Get Wet

04-22-2015, 11:07 AM
#1
Joined: Mar 2011
Location: In a car
Posts: 324
A little Post Mortem from my game Don't Get Wet

Hey Guys,

I decided to make a post mortem for my game, it was originally posted on reddit since reddit helped a lot when I launched the game.
Anyway, here is the full story: http://imgur.com/a/0ySWT hopefully you will enjoy it.
Cheers.

My Twitter:@Tudor
04-23-2015, 05:25 AM
#2
Joined: Jan 2015
Location: Ireland
Posts: 87
Congrats

Hey man,

Just posting to say well done!! You have a great story. My brother and I are working on our first game and would be thrilled to reach your level of success so quickly. We've been in development for 8 months (was supposed to be a simple 3 month project!!!). The stress levels are high so it is great to see a story like this

04-24-2015, 09:42 AM
#3
Joined: Nov 2014
Location: China / Canadian
Posts: 605
Send a message via Skype™ to 1stSPIN
Good Stuffh
04-27-2015, 10:53 AM
#4
Joined: Mar 2015
Location: Coquitlam BC
Posts: 115
Fantastic! Thanks for taking the time.
04-28-2015, 08:48 PM
#5
Joined: May 2010
Location: Tampa, FL
Posts: 306
Thank you for posting. So how much did you earn in the graph posted, I estimate about 8-10k? Is that correct? How much was from ads vs people upgrading?

It's funny others see this as a victory. I see it as quite disgusting, a game so well received and even featured makes this little, it just shows you how tough the game business is. It's hard to compete with millions of others doing it for free or at a complete loss.

Developer of RTS Machines at War 3 for iOS, Android, Mac, Windows.
RTS Land Air Sea Warfare for iOS, Android, Mac, Windows.
05-03-2015, 07:56 AM
#6
Joined: Mar 2011
Location: In a car
Posts: 324
@Rasterman Haha, yeah, I would say the same, maybe I would not put it that harsh, because, most games don't make 5k, and yeah it is a tough business. Nevertheless the game did make around 15k which is not bat at all especially for a month of work, but I must say it could have been a lot better monetised, the ads were very rare since I did not want them to be annoying, also I did not want banner ads from the same reason. Revenue ratio was 20%-80% inapps-ads.

My Twitter:@Tudor
06-11-2015, 03:28 PM
#7
Joined: May 2010
Location: Tampa, FL
Posts: 306
Oh I didn't know your development time was one month, that helps a little I guess. I see you have two people on your team, so $7k per person for one months work, and I'm sure you will gain that again over the next year. But, as I'm sure you know, had you not been featured by Apple how much would you have made, maybe a few thousand, now all of the sudden you are broke. Being featured by Apple is only luck and is not a valid business plan if you like to eat. This should be a great lesson to others, stick to programming databases.

Developer of RTS Machines at War 3 for iOS, Android, Mac, Windows.
RTS Land Air Sea Warfare for iOS, Android, Mac, Windows.