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iPad: ROK - Telekinetic Action Adventure Tablet Game!

04-24-2015, 09:13 AM
#1
Joined: Apr 2015
Location: Shropshire, UK
Posts: 21
ROK - Telekinetic Action Adventure Tablet Game!

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Hello!

My name is Ben, and I'm showing off Rok, an action adventure game we at Stitch Games have been working on for quite some time now.




We're developing the game primarily for iPad (4th gen) and then other tablet devices in the near future. You will be able to play it on iPad in June.

Rok is set in a unique norse-inspired sci-fi universe, in which you control an ancient prisoner looking to escape imprisonment with the use of telekinesis, and a mysterious voice to guide you along the way.

You will embark on a journey that will see you uncover the secrecy of this unknown presence that guides you, the reasoning behind your imprisonment, and ultimately escape a hapless fate.


TELEKINESIS

Use your newly attained telekinetic powers to fight enemies, solve puzzles, and evade danger. Levitate subjects of your environment to your will, destroy security measures placed to halt your escape.
Create distractions and diversions to aid you in overwhelming circumstances, and throw around enemies that stand in your way with your powerful telekinetic abilities.



I really hope you like what you see, we have developed this game with the hopes of embodying what deeper, premium touch screen gaming can be. We will be adding more info to this thread as we get closer to submission.

Thanks!

Stitch Games dev team.

Last edited by BirdBrains; 11-19-2015 at 06:46 AM. Reason: updated video.
04-24-2015, 10:13 AM
#2
Joined: Apr 2015
Posts: 1
Hi, I'm the Lead (or, only) Programmer for this game and I thought I'd just follow the video up with a few screenshots. Without giving too much away, they should give a small preview of the sort of area progression you will find yourself going through in this game.
Some of the footage in that video is quite old and contains assets that are either no longer used or look a lot better now (like, objects don't generally have luminous blue auras any more!) so I thought it'd be good to have something up-to-date.














Keep in mind that again, while nearing completion this is still work in progress content.
We've not done a final lighting pass yet, for example, so some areas may appear incorrectly lit (or not lit at all), and these screenshots were taken in the Unity Game display window rather than from an iPad (purely because it's easier for me to do), though both run the same settings and do look pretty much exactly the same when run on the actual device.

I hope some of you are interested

04-24-2015, 11:26 AM
#3
Joined: Nov 2012
Location: ID
Posts: 1,608
i remember saw this game long time ago, on IGF page I think. However, back on that time there's not much clue nor info about this game. Really glad to see some progress over here
The lighting is pretty enough based on the new screenshots, but from that video 0:59 the broken cave animation looks bit stiff IMO. Good luck for the development

Game Center ID: copaeci
04-27-2015, 05:03 AM
#4
Joined: Apr 2015
Location: Shropshire, UK
Posts: 21
Quote:
Originally Posted by copaeci View Post
i remember saw this game long time ago, on IGF page I think. However, back on that time there's not much clue nor info about this game. Really glad to see some progress over here
The lighting is pretty enough based on the new screenshots, but from that video 0:59 the broken cave animation looks bit stiff IMO. Good luck for the development
Hey Copaeci, yeah we submitted to IGF a little early, the game is way more fleshed out now, and information on the game can be found on our website: www.rokgame.com. As for the animations, (particularly the trolls) lots of bits are still WIP and the video shows gameplay from different times in Rok's development. I'll be sure to share a proper trailer when ready, with final animations, lighting etc.
Thanks for your interest, we're slaving away to finish this up!

Last edited by BirdBrains; 04-27-2015 at 10:12 AM.
04-28-2015, 10:19 AM
#5
Joined: Apr 2015
Location: Shropshire, UK
Posts: 21
Some gifs!

Jut thought I'd post up some old gifs of some chunks of gameplay, mostly telekinesis in use! Remember that these are actually dated now, and don't represent final gameplay (particularly the placeholder pause button :P)



In the process of adding more interactive props that the player is able to levitate and smash. One area of the game involves a junkyard that is full of random props, and so I'm taking any suggestions you guys have. Any ideas we like, I will model and put into the game! More junk the merrier





Thanks for taking the time to check out Rok, it's coming very, very soon!
05-02-2015, 11:18 PM
#7
Joined: Oct 2011
Location: Phoenix
Posts: 1,005
yea this looks great!
05-05-2015, 07:47 AM
#8
Joined: Apr 2015
Location: Shropshire, UK
Posts: 21
Thanks for the positive feedback. We will be releasing an official trailer soon, with better quality video, voice over, the works! We also post daily to our instagram: rokgame. Showing off loads of animations and screenshots in the game.
05-15-2015, 08:48 AM
#9
Joined: Apr 2015
Location: Shropshire, UK
Posts: 21
The last few miles of a marathon

Hey everyone, back with another post to sum up what's been happening at Stitch Games' HQ, and how progress is coming along with Rok.



The game is functional from start to finish, it's now a case of polishing certain areas of the game.



We need to make the cameras a lot smoother, add more animations to the main character to spice up movements he makes in the game, and as well as other minor tweaks.



We have an Instagram account now, which is where the images from this post are from. There's also some nice gifs of animations and gameplay.



We ramped up our efforts for the past four weeks, and hope to be finished making the meat and potatoes of the game within the next two weeks.



This is our first foray into 'serious' game development, having made relatively small games in the past, and the scope of the game has proven very ambitious, with only myself as artist/animator, and a single coder.



I hope you enjoy the screens from Instagram. If anyone uses Instagram and wants to see more animations, gameplay tidbits, and images( I post virtually everyday) then please follow rokgame over on Instagram!
05-17-2015, 05:35 PM
#10
Joined: Dec 2013
Location: United States
Posts: 2,914
This looks incredible.
There's a bit of a surreal look but retro sci-if at the same time.
Beautiful!