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Twilight Golf Beta (shadows and physics puzzles)

09-18-2009, 06:07 PM
#1
Joined: Sep 2008
Location: Minnesota
Posts: 63
Twilight Golf Beta (shadows and physics puzzles)

Our new physics puzzler game is nearly ready! If you are interested in helping us beta test, we have some contact information here. (Please don't reply to this thread asking to be a beta tester as that is against forum policies.)

Twilight Golf features our in house developed physics engine that has been used in many games including several top 100 hits. It also features dynamic shadowing in a way that has not yet been seen on the iPhone platform yet.

Screenshots:





See our latest blog entry for more screenshots.

We are in the process of making a new video showing off the new graphics and physics based sound system, but until then, enjoy one of our older preview videos:

Youtube link | Pop Up

Scott Lembcke - Howling Moon Software (blog)
Author of CrayonBall and the popular Chipmunk Physics Library
Check out our new game Twilight Golf! Physics puzzles and dynamic shadows!

Last edited by slembcke; 09-19-2009 at 05:40 PM.
09-18-2009, 06:14 PM
#2
Joined: Mar 2009
Location: Washington
Posts: 9,125
I'm probably your biggest fan of Crayon Ball, I'll totally join.

back

09-18-2009, 06:39 PM
#3
Glad to see Crayon Ball fans out there I'd also like to mention that we've got a nice series of blog posts "behind the scenes" of Twilight Golf.

http://howlingmoonsoftware.com/wordp...ind-the-scenes

We've talk a bit about the level creation process, and how we use set up the graphics for our levels and the physics objects. The evolution of the gameplay is talked about- we've had the concept for over two years, so it's had a long time to ferment. Finally, we have an article about the sound system and how we worked to make it really add to the ambience of the game.

Andy Korth - Howling Moon Software - Contract app development
Check out Chipmunk Physics!
09-18-2009, 06:45 PM
#4
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Sent my email Really loving the shadow effects, if this game runs as smoothly as the preview shows then colour me impressed.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
09-18-2009, 06:50 PM
#5
Joined: Jul 2009
Location: Texas
Posts: 5,396
Quote:
Originally Posted by AndyKorth View Post
Glad to see Crayon Ball fans out there I'd also like to mention that we've got a nice series of blog posts "behind the scenes" of Twilight Golf.

http://howlingmoonsoftware.com/wordp...ind-the-scenes

We've talk a bit about the level creation process, and how we use set up the graphics for our levels and the physics objects. The evolution of the gameplay is talked about- we've had the concept for over two years, so it's had a long time to ferment. Finally, we have an article about the sound system and how we worked to make it really add to the ambience of the game.
I just read the blog and I like how this game is turning out and golf combined with physics is always enticing.

You can contact me @ Skyye06@gmail.com
09-18-2009, 07:11 PM
#6
Joined: Sep 2008
Location: Minnesota
Posts: 63
Quote:
Originally Posted by MidianGTX View Post
Sent my email Really loving the shadow effects, if this game runs as smoothly as the preview shows then colour me impressed.
Even with the ambient music playing, I don't think the game drops below 45fps with most levels running at nearly 60fps with music disabled. I'm pretty excited that we were able to get the shadows rendering as efficiently as they are.

We are also toying with rendering higher quality shadows on the GL ES 2.0 devices. A friend of mine has one that I could test it on, and I bet I could get per-pixel shadows running at a full 60fps. I'll just have to come up with a reason to get him to let me play with his phone for a few hours some day.

Scott Lembcke - Howling Moon Software (blog)
Author of CrayonBall and the popular Chipmunk Physics Library
Check out our new game Twilight Golf! Physics puzzles and dynamic shadows!
09-19-2009, 11:34 AM
#7
Joined: Mar 2009
Posts: 29
Wow, that lighting is really nice. Very interested to see this run with the shadows so count me in.

What kinds of physics puzzles do you have? Did you have to keep the physics to a minimum to keep the performance up on the lighting?
09-19-2009, 11:37 AM
#8
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Just wondering, if we're not chosen to beta test will you still be replying to let us know? I don't wanna be waiting around for nothing if I can help it

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
09-19-2009, 11:48 AM
#9
Joined: Dec 2008
Location: England
Posts: 1,817
I just sent my email

I've been following the development of this game for a while so it will be interesting to see how well it plays, that is if I get in of course

Games Uncovered / Twitter / YouTube
We are looking for reviewers to write at Games Uncovered. PM me if you are interested!
09-19-2009, 11:57 AM
#10
Joined: Jan 2009
Location: Super Earth - Our Home.
Posts: 5,565
does this NEED an iPhone 3GS or iPod touch 3G?