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App description: 69 unique Sudoku game types!!!
Including: Killer, Jigsaw, Skyscrapers, 16x16, Samurai, Kropki, Word, Duplex and many more!

Easy, Medium, Hard and Expert difficulties for every game type!
Leaderboard and achievements for every game type!
Tons of puzzles guarenteed to have only one solution!
Easy note taking! Select multiple cells at once!
Smart notes are automatically removed when placing another cell's correct number!
Zoom in and out of any puzzle to see the numbers better!
Completely customize the game's appearance to your liking!

Current Game Types:
0-9
123
147
4-5
Anti-Knight
Anti-X
Ascension
Asterisk
Baby
Big
Black Knight
Blind Killer
Boxless
Centers
Circular
Clock
Color
Deficit
Digital
Disjointed
Disjointed Irregular
Duplex Difference
Duplex Plex
Duplex Sum
Even
Extra Space
Frame
Giant
Giant Kropki
Greater Than
Jigsaw
Jigsaw Skyscrapers
Killer
Killer Jigsaw
Killer Modulo
Killer Parity
Killer Product
Killer Samurai
Killer Skyscrapers
Kropki
Layers
Little Killer
Lucky Seven
Mathdoku
MinMax
Missing
Nonconsecutive
Odd
Odd Even Big Small
Outside
Pencil Mark
Pseudoku
Quadruple
Regular
Samurai
Samurai Kropki
Skyscrapers
Small
Surplus
Swap
Symbol
Tape
Tiny
Trinary
Twin Boxes
Twodoku
Vudoku
White Knight
White Knight Jigsaw
Windoku
Word
X
03-04-2016, 02:10 PM
#2
Joined: Apr 2015
Posts: 2
I just updated Sudoku Mega Bundle with 6 new game modes! Mathdoku, Frame, Swap, Odd, Even, and Odd Even Big Small!

04-10-2016, 05:52 PM
#3
I updated Sudoku Mega Bundle with the 5 new game modes Deficit, Surplus, Pseudoku, Nonconsecutive, and Outside. That's now 49 total variants!
01-21-2017, 06:02 PM
#4
Now updated to Version 5.0 with two new game modes (Twin Boxes and Disjointed) along with other improvements!
01-23-2017, 03:30 AM
#5
Joined: Apr 2010
Location: San Jose, CA
Posts: 383
This is a pretty great package! It has full support for number painting and a very customizable color set. About the only thing lacking is intelligent hinting (identifying formations, "consider this line", etc) and fine control of automatic note removal (it's combined with instant errors for some reason) but the gameplay is all there and the defaults are sensible. There certainly are a ton of variations. I paid for ad removal.

One suggestion beyond decoupling the error hinting and note convenience options: the game should adapt to a dark background better. The bright white buttons and black game explanation text both don't work well with my dark drab green. I suspect the major line color could guide text choice, and button backgrounds could track the grid color. But since everything else is color configurable maybe there should just be sliders for text and buttons too.

Very nice implementation!

I play lots of games, especially async ones. You can add me on GC: geoelectric
01-27-2017, 12:46 PM
#6
Quote:
Originally Posted by geoelectric View Post
This is a pretty great package! It has full support for number painting and a very customizable color set. About the only thing lacking is intelligent hinting (identifying formations, "consider this line", etc) and fine control of automatic note removal (it's combined with instant errors for some reason) but the gameplay is all there and the defaults are sensible. There certainly are a ton of variations. I paid for ad removal.

One suggestion beyond decoupling the error hinting and note convenience options: the game should adapt to a dark background better. The bright white buttons and black game explanation text both don't work well with my dark drab green. I suspect the major line color could guide text choice, and button backgrounds could track the grid color. But since everything else is color configurable maybe there should just be sliders for text and buttons too.

Very nice implementation!
Thanks for the feedback! You're right. It doesn't have smart/tutorial based hinting. I haven't looked into it too much but I considered that too difficult to implement for every game type. I may be able to add it for the regular type games if it's really wanted.
I should be able to add text and button color options to help with darker backgrounds.
Would you please be able to give me more detail about the automatic note removal problem? I'm not sure what you mean when you say it's combined with instant errors. Are you playing with classic mode on or off?

Thanks for playing,
Diego
03-22-2017, 04:34 PM
#7
I updated the game to Version 6.0 with:
Two New Game Modes
⁃ Samurai Kropki and Disjointed Irregular.
Added pause menu button to erase all numbers and notes when on classic mode.
Added option to erase conflicting notes when on classic mode.
Changed colors on Disjointed, Twin Boxes, and Color game modes.
09-10-2017, 11:22 AM
#8
Updated to version 7.0 with:
New Game Modes
⁃ Missing, 0-9, Circular, Pencil Mark, Tape, Killer Samurai
New Features
⁃ New user interface
⁃ Harder expert puzzles
⁃ New saved game system
09-10-2017, 11:23 AM
#9
Updated to version 7.1 with:
New Game Modes
⁃ Clock
Bug Fixes
⁃ Fixed bug removing palette numbers while cells still had notes of that number
⁃ Fixed bug not removing highlights in palette mode
⁃ Fixed bug not generating unique solutions for some games
09-12-2017, 02:39 PM
#10
Updated to version 7.2 with:
New Game Modes
⁃ White Knight
New Features
⁃ Added back the Erase All Notes option
⁃ Increased the size of some highlights
⁃ Reduced Trinary note size
⁃ When not in Palette mode, selecting a cell with a number highlights that palette number
Bug Fixes
⁃ Fixed bug causing older devices to crash on Samurai
⁃ Fixed another bug not removing highlights in palette mode
⁃ Selecting a highlighted cell will now unhighlight that cell and similar highlights
⁃ Fixed another bug not generating unique solutions for some games