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Mr. Muscle: Fast-reaction game by Flow Studio

05-04-2015, 05:42 AM
#1
Joined: Dec 2011
Location: Europe
Posts: 140
Mr. Muscle: Fast-reaction game by Flow Studio

Ahoj! My name's Gustav Fristensky, but you can call me Mr. Muscle. What, you've never heard of me? I'm a legendary Czech wrestler -- a professional European champion -- a symbol of strength in my country! I was born in 1879 in a small village near Prague. Over my career I won almost 10,000 fights, the first when I was just 19 and the last as an old man of 72.

But enough chit-chat... let's get back to training! Help me slice these bricks and keep my balance as long as possible.

UPDATE: Mr. Muscle launches on the App Store and Google Play a week later on May 21 instead of previously announced May 14. Apple offer us some visibility in the store if we shift the launch by one week. Thanks for understanding.

Promo codes for an early download will be soon available in this thread.



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Petr from Flow Studio

Last edited by FlowStudioGames; 05-12-2015 at 09:56 AM.
05-06-2015, 03:03 AM
#2
Joined: May 2015
Location: Prague, The Czech Republic
Posts: 10
It looks like "Kechapp style": one-tap and one-hand game.

05-06-2015, 09:50 AM
#3
Joined: Dec 2012
Location: Principality of Zeon
Posts: 61
I love the music... but it's too "catchy" and will stick in the head for days! Do you plan to have more themes to avoid that?
05-06-2015, 10:40 AM
#4
Joined: Dec 2011
Location: Europe
Posts: 140
Hey Loki, nice to see you here We plan to create not only new music but also new environments (old-school boxing hall), new characters (Chuck Norris, Arnold...) and even introduce new "slicing challenges" (different shapes to slice). It depends on the initial success of the game, as usual. What about you, any new games in the production?

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Petr from Flow Studio
05-06-2015, 04:40 PM
#5
Joined: Dec 2013
Location: United States
Posts: 2,913
Looks like a fun and cute high score chaser.

Will you be including Game Center?
05-07-2015, 02:59 AM
#6
Joined: Dec 2011
Location: Europe
Posts: 140
Quote:
Originally Posted by Lavender View Post
Will you be including Game Center?
Sure, that's the main motivation to beat your friends

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Petr from Flow Studio
05-07-2015, 02:58 PM
#7
Joined: Dec 2013
Location: United States
Posts: 2,913
Quote:
Originally Posted by FlowStudioGames View Post
Sure, that's the main motivation to beat your friends
Yeah, well, friends, enemies....

05-07-2015, 03:31 PM
#8
Joined: Apr 2015
Location: San Francisco
Posts: 29
That was funny! but I feel the mechanics are a little shallow. Why don't you add some power ups.
Here are some ideas:
1. Slow-mo
2. Tap bicep/barbell side to save that side from tipping over.
These can be added as simple tap-to-collect when the appear randomly or as a score based reward.

Really liked your art style though. Very graphic design like.
05-07-2015, 03:49 PM
#9
Joined: Dec 2011
Location: Europe
Posts: 140
Quote:
Originally Posted by -=Rage=- View Post
Haha... Looks funny enough to try out. 14th May, right ?
We hope so, the game is just stuck in review because the review team is not seeing ads But don't worry, we're pretty friendly with a low frequency. It's definitely not as aggressive as other free games.

UPDATE: The launch is postponed to May 21 because we could get more visibility in the Store the next week. Thanks for understanding.

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Petr from Flow Studio

Last edited by FlowStudioGames; 05-12-2015 at 09:57 AM.
05-07-2015, 03:51 PM
#10
Joined: Dec 2011
Location: Europe
Posts: 140
Quote:
Originally Posted by sgk.george View Post
1. Slow-mo
2. Tap bicep/barbell side to save that side from tipping over.
These can be added as simple tap-to-collect when the appear randomly or as a score based reward.
Thanks George! We have lot's of ideas already on the paper: new shapes to cut, new random elements... Your suggestions are also very interesting, really. We just want to launch the game soon and see if people like the basic concept. Then we are keen to invest further resources because it will be worth it.

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Petr from Flow Studio